Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,155 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
public class GrimmochDrummel : BaseCreature
{
[Constructable]
public GrimmochDrummel()
: base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Title = "the Cursed";
this.Hue = 0x8596;
this.Body = 0x190;
this.Name = "Grimmoch Drummel";
this.HairItemID = 0x204A; //Krisna
Bow bow = new Bow();
bow.Movable = false;
this.AddItem(bow);
this.AddItem(new Boots(0x8A4));
this.AddItem(new BodySash(0x8A4));
Backpack backpack = new Backpack();
backpack.Movable = false;
this.AddItem(backpack);
LeatherGloves gloves = new LeatherGloves();
LeatherChest chest = new LeatherChest();
gloves.Hue = 0x96F;
chest.Hue = 0x96F;
this.AddItem(gloves);
this.AddItem(chest);
this.SetStr(111, 120);
this.SetDex(151, 160);
this.SetInt(41, 50);
this.SetHits(180, 207);
this.SetMana(0);
this.SetDamage(13, 16);
this.SetResistance(ResistanceType.Physical, 35, 45);
this.SetResistance(ResistanceType.Fire, 25, 30);
this.SetResistance(ResistanceType.Cold, 45, 55);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 20, 25);
this.SetSkill(SkillName.Archery, 90.1, 110.0);
this.SetSkill(SkillName.Swords, 60.1, 70.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 60.1, 70.0);
this.SetSkill(SkillName.Anatomy, 90.1, 100.0);
this.Fame = 5000;
this.Karma = -1000;
this.PackItem(new Arrow(40));
if (3 > Utility.Random(100))
this.PackItem(new FireHorn());
if (1 > Utility.Random(3))
this.PackItem(Loot.RandomGrimmochJournal());
}
public GrimmochDrummel(Serial serial)
: base(serial)
{
}
public override bool ClickTitle
{
get
{
return false;
}
}
public override bool ShowFameTitle
{
get
{
return false;
}
}
public override bool DeleteCorpseOnDeath
{
get
{
return true;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override int GetIdleSound()
{
return 0x178;
}
public override int GetAngerSound()
{
return 0x1AC;
}
public override int GetDeathSound()
{
return 0x27E;
}
public override int GetHurtSound()
{
return 0x177;
}
public override bool OnBeforeDeath()
{
Gold gold = new Gold(Utility.RandomMinMax(190, 230));
gold.MoveToWorld(this.Location, this.Map);
Container pack = this.Backpack;
if (pack != null)
{
pack.Movable = true;
pack.MoveToWorld(this.Location, this.Map);
}
Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}