Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
136
Scripts/Mobiles/Named/GreenGoblinAlchemistRenowned.cs
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136
Scripts/Mobiles/Named/GreenGoblinAlchemistRenowned.cs
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using System;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("Green Goblin Alchemist [Renowned] corpse")]
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public class GreenGoblinAlchemistRenowned : BaseRenowned
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{
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[Constructable]
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public GreenGoblinAlchemistRenowned()
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: base(AIType.AI_Melee)
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{
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Name = "Green Goblin Alchemist";
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Title = "[Renowned]";
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Body = 723;
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BaseSoundID = 0x600;
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SetStr(600, 650);
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SetDex(50, 70);
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SetInt(100, 250);
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SetHits(1000, 1500);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 55);
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SetResistance(ResistanceType.Fire, 55, 60);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 120.0, 125.0);
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SetSkill(SkillName.Tactics, 95.0, 100.0);
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SetSkill(SkillName.Wrestling, 100.0, 110.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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switch ( Utility.Random(20) )
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{
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case 0:
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PackItem(new Scimitar());
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break;
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case 1:
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PackItem(new Katana());
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break;
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case 2:
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PackItem(new WarMace());
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break;
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case 3:
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PackItem(new WarHammer());
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break;
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case 4:
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PackItem(new Kryss());
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break;
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case 5:
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PackItem(new Pitchfork());
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break;
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}
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PackItem(new ThighBoots());
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switch ( Utility.Random(3) )
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{
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case 0:
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PackItem(new Ribs());
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break;
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case 1:
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PackItem(new Shaft());
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break;
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case 2:
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PackItem(new Candle());
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break;
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}
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if (0.2 > Utility.RandomDouble())
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PackItem(new BolaBall());
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}
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public GreenGoblinAlchemistRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get
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{
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return new Type[] { typeof(ObsidianEarrings), typeof(TheImpalersPick) };
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}
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}
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public override Type[] SharedSAList
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{
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get
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{
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return new Type[] { };
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}
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}
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public override bool AllureImmune
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{
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get
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{
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return true;
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}
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}
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public override int GetAngerSound() { return 0x600; }
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public override int GetIdleSound() { return 0x600; }
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public override int GetAttackSound() { return 0x5FD; }
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public override int GetHurtSound() { return 0x5FF; }
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public override int GetDeathSound() { return 0x5FE; }
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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