Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
140
Scripts/Mobiles/Named/AncientLichRenowned.cs
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140
Scripts/Mobiles/Named/AncientLichRenowned.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Ancient Lich [Renowned] corpse")]
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public class AncientLichRenowned : BaseRenowned
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{
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[Constructable]
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public AncientLichRenowned()
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: base(AIType.AI_NecroMage)
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{
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this.Name = "Ancient Lich";
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this.Title = "[Renowned]";
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this.Body = 78;
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this.BaseSoundID = 412;
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this.SetStr(250, 305);
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this.SetDex(96, 115);
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this.SetInt(966, 1045);
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this.SetHits(2000, 2500);
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this.SetDamage(15, 27);
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this.SetDamageType(ResistanceType.Physical, 20);
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this.SetDamageType(ResistanceType.Cold, 40);
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this.SetDamageType(ResistanceType.Energy, 40);
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this.SetResistance(ResistanceType.Physical, 55, 65);
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this.SetResistance(ResistanceType.Fire, 25, 30);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 50, 60);
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this.SetResistance(ResistanceType.Energy, 25, 30);
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this.SetSkill(SkillName.EvalInt, 120.1, 130.0);
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this.SetSkill(SkillName.Magery, 120.1, 130.0);
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this.SetSkill(SkillName.Meditation, 100.1, 101.0);
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this.SetSkill(SkillName.MagicResist, 175.2, 200.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 75.1, 100.0);
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this.Fame = 23000;
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this.Karma = -23000;
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this.VirtualArmor = 60;
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this.PackNecroReg(30, 275);
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}
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public AncientLichRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get
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{
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return new Type[] { typeof(SpinedBloodwormBracers), typeof(DefenderOfTheMagus) };
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}
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}
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public override Type[] SharedSAList
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{
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get
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{
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return new Type[] { typeof(SummonersKilt) };
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int GetIdleSound()
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{
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return 0x19D;
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}
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public override int GetAngerSound()
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{
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return 0x175;
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}
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public override int GetDeathSound()
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{
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return 0x108;
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}
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public override int GetAttackSound()
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{
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return 0xE2;
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}
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public override int GetHurtSound()
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{
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return 0x28B;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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