Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,140 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("Ancient Lich [Renowned] corpse")]
public class AncientLichRenowned : BaseRenowned
{
[Constructable]
public AncientLichRenowned()
: base(AIType.AI_NecroMage)
{
this.Name = "Ancient Lich";
this.Title = "[Renowned]";
this.Body = 78;
this.BaseSoundID = 412;
this.SetStr(250, 305);
this.SetDex(96, 115);
this.SetInt(966, 1045);
this.SetHits(2000, 2500);
this.SetDamage(15, 27);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Cold, 40);
this.SetDamageType(ResistanceType.Energy, 40);
this.SetResistance(ResistanceType.Physical, 55, 65);
this.SetResistance(ResistanceType.Fire, 25, 30);
this.SetResistance(ResistanceType.Cold, 50, 60);
this.SetResistance(ResistanceType.Poison, 50, 60);
this.SetResistance(ResistanceType.Energy, 25, 30);
this.SetSkill(SkillName.EvalInt, 120.1, 130.0);
this.SetSkill(SkillName.Magery, 120.1, 130.0);
this.SetSkill(SkillName.Meditation, 100.1, 101.0);
this.SetSkill(SkillName.MagicResist, 175.2, 200.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.Wrestling, 75.1, 100.0);
this.Fame = 23000;
this.Karma = -23000;
this.VirtualArmor = 60;
this.PackNecroReg(30, 275);
}
public AncientLichRenowned(Serial serial)
: base(serial)
{
}
public override Type[] UniqueSAList
{
get
{
return new Type[] { typeof(SpinedBloodwormBracers), typeof(DefenderOfTheMagus) };
}
}
public override Type[] SharedSAList
{
get
{
return new Type[] { typeof(SummonersKilt) };
}
}
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetAngerSound()
{
return 0x175;
}
public override int GetDeathSound()
{
return 0x108;
}
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetHurtSound()
{
return 0x28B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}