Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
411
Scripts/Mobiles/NPCs/WarriorGuard.cs
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411
Scripts/Mobiles/NPCs/WarriorGuard.cs
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#region References
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using System;
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using Server.Items;
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#endregion
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namespace Server.Mobiles
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{
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public class WarriorGuard : BaseGuard
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{
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private Timer m_AttackTimer, m_IdleTimer;
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private Mobile m_Focus;
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[Constructable]
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public WarriorGuard()
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: this(null)
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{ }
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public WarriorGuard(Mobile target)
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: base(target)
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{
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InitStats(1000, 1000, 1000);
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Title = "the guard";
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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switch (Utility.Random(2))
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{
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case 0:
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AddItem(new LeatherSkirt());
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break;
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case 1:
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AddItem(new LeatherShorts());
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break;
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}
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switch (Utility.Random(5))
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{
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case 0:
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AddItem(new FemaleLeatherChest());
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break;
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case 1:
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AddItem(new FemaleStuddedChest());
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break;
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case 2:
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AddItem(new LeatherBustierArms());
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break;
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case 3:
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AddItem(new StuddedBustierArms());
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break;
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case 4:
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AddItem(new FemalePlateChest());
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break;
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}
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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AddItem(new PlateChest());
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AddItem(new PlateArms());
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AddItem(new PlateLegs());
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new Doublet(Utility.RandomNondyedHue()));
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break;
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case 1:
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AddItem(new Tunic(Utility.RandomNondyedHue()));
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break;
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case 2:
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AddItem(new BodySash(Utility.RandomNondyedHue()));
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break;
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}
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}
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Utility.AssignRandomHair(this);
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if (Utility.RandomBool())
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{
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Utility.AssignRandomFacialHair(this, HairHue);
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}
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Halberd weapon = new Halberd();
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weapon.Movable = false;
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weapon.Crafter = this;
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weapon.Quality = ItemQuality.Exceptional;
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AddItem(weapon);
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Container pack = new Backpack();
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pack.Movable = false;
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pack.DropItem(new Gold(10, 25));
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AddItem(pack);
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Skills[SkillName.Anatomy].Base = 120.0;
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Skills[SkillName.Tactics].Base = 120.0;
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Skills[SkillName.Swords].Base = 120.0;
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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NextCombatTime = Core.TickCount + 500;
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Focus = target;
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}
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public WarriorGuard(Serial serial)
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: base(serial)
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{ }
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[CommandProperty(AccessLevel.GameMaster)]
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public override Mobile Focus
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{
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get { return m_Focus; }
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set
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{
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if (Deleted)
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{
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return;
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}
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Mobile oldFocus = m_Focus;
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if (oldFocus != value)
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{
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m_Focus = value;
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if (value != null)
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{
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AggressiveAction(value);
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}
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Combatant = value;
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if (oldFocus != null && !oldFocus.Alive)
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{
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Say("Thou hast suffered thy punishment, scoundrel.");
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}
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if (value != null)
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{
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Say(500131); // Thou wilt regret thine actions, swine!
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}
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if (m_AttackTimer != null)
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{
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m_AttackTimer.Stop();
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m_AttackTimer = null;
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}
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if (m_IdleTimer != null)
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{
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m_IdleTimer.Stop();
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m_IdleTimer = null;
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}
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if (m_Focus != null)
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{
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m_AttackTimer = new AttackTimer(this);
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m_AttackTimer.Start();
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((AttackTimer)m_AttackTimer).DoOnTick();
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}
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else
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{
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m_IdleTimer = new IdleTimer(this);
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m_IdleTimer.Start();
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}
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}
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else if (m_Focus == null && m_IdleTimer == null)
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{
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m_IdleTimer = new IdleTimer(this);
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m_IdleTimer.Start();
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}
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}
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}
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public override bool OnBeforeDeath()
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{
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if (m_Focus != null && m_Focus.Alive)
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{
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new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
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}
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return base.OnBeforeDeath();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Focus);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Focus = reader.ReadMobile();
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if (m_Focus != null)
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{
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m_AttackTimer = new AttackTimer(this);
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m_AttackTimer.Start();
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}
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else
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{
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m_IdleTimer = new IdleTimer(this);
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m_IdleTimer.Start();
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}
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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if (m_AttackTimer != null)
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{
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m_AttackTimer.Stop();
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m_AttackTimer = null;
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}
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if (m_IdleTimer != null)
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{
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m_IdleTimer.Stop();
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m_IdleTimer = null;
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}
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base.OnAfterDelete();
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}
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private class AvengeTimer : Timer
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{
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private readonly Mobile m_Focus;
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public AvengeTimer(Mobile focus)
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: base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3)
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{
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m_Focus = focus;
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}
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protected override void OnTick()
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{
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Spawn(m_Focus, m_Focus, 1, true);
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}
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}
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private class AttackTimer : Timer
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{
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private readonly WarriorGuard m_Owner;
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public AttackTimer(WarriorGuard owner)
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: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1))
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{
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m_Owner = owner;
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}
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public void DoOnTick()
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{
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OnTick();
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}
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protected override void OnTick()
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{
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if (m_Owner.Deleted)
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{
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Stop();
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return;
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}
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m_Owner.Criminal = false;
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m_Owner.Kills = 0;
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m_Owner.Stam = m_Owner.StamMax;
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Mobile target = m_Owner.Focus;
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if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
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{
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m_Owner.Focus = null;
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Stop();
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return;
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}
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else if (m_Owner.Weapon is Fists)
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{
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m_Owner.Kill();
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Stop();
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return;
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}
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if (target != null && m_Owner.Combatant != target)
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{
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m_Owner.Combatant = target;
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}
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if (target == null)
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{
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Stop();
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}
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else
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{
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// <instakill>
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TeleportTo(target);
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target.BoltEffect(0);
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if (target is BaseCreature)
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{
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((BaseCreature)target).NoKillAwards = true;
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}
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target.Damage(target.HitsMax, m_Owner);
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target.Kill(); // just in case, maybe Damage is overriden on some shard
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if (target.Corpse != null && !target.Player)
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{
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target.Corpse.Delete();
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}
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m_Owner.Focus = null;
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Stop();
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} // </instakill>
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/*else if ( !m_Owner.InRange( target, 20 ) )
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{
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m_Owner.Focus = null;
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}
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else if ( !m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ) )
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{
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TeleportTo( target );
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}
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else if ( !m_Owner.InRange( target, 1 ) )
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{
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if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) )
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TeleportTo( target );
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}
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else if ( !m_Owner.CanSee( target ) )
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{
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if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
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m_Owner.Say( "Reveal!" );
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}*/
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}
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private void TeleportTo(Mobile target)
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{
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Point3D from = m_Owner.Location;
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Point3D to = target.Location;
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m_Owner.Location = to;
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Effects.SendLocationParticles(
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EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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Effects.SendLocationParticles(EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
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m_Owner.PlaySound(0x1FE);
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}
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}
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private class IdleTimer : Timer
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{
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private readonly WarriorGuard m_Owner;
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private int m_Stage;
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public IdleTimer(WarriorGuard owner)
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: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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if (m_Owner.Deleted)
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{
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Stop();
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return;
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}
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if ((m_Stage++ % 4) == 0 || !m_Owner.Move(m_Owner.Direction))
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{
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m_Owner.Direction = (Direction)Utility.Random(8);
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}
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if (m_Stage > 16)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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m_Owner.PlaySound(0x1FE);
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m_Owner.Delete();
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user