Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
193
Scripts/Mobiles/NPCs/Walker.cs
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193
Scripts/Mobiles/NPCs/Walker.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class EyesOfRangerQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Eyes of a Ranger */
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public override object Title
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{
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get
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{
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return 1078211;
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}
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}
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/* Track animals, monsters, and people on Haven Island until you have raised your Tracking skill to 50. Hello Friend. I am
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Walker, Grandmaster Ranger. An adventurer need to keep alive in the wilderness. Being able to track those around you is
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essential to surviving in dangerous places.Certain Ninja abilites are more potent when the Ninja possesses Tracking knowledge.
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If you want to be a Ninja, or if you simply want to get a leg up on the creatures that habits these parts. I advise you to
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learn how to track them. You can track any animals, monsters, or people on Haven Island. Clear your mind, focus, and note
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any tracks in the ground or sounds in the air that can help you find your mark. You can do it, friend. I have faith in you.
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Come back to me once you have achibed the rank of Apprentice Ranger (for Tracking), and i will give you something that may
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help in your travels. Take Care, friend. */
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public override object Description
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{
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get
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{
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return 1078217;
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}
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}
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/* Farewell, friend. Be careful out here. If you change your mind and want to learn Tracking come back and talk to me.*/
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public override object Refuse
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{
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get
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{
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return 1078218;
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}
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}
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/* So far so good, kid. You are still alive, and you are getting the hang of Tracking. There are many more animals, monsters,
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and people to track. Come back to me once you have tracked them. */
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public override object Uncomplete
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{
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get
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{
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return 1078219;
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}
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}
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/* I knew you could do it! You have become a fine Ranger. Just keep practicing and one day you will bceome a Grandmaster
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Ranger. Just like me. I have a little something for you that will hopefully aid you in your journeys. These leggings offer
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some resistances that will hopefully protect you from harm. I hope these server you well. Farewell, friend. */
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public override object Complete
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{
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get
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{
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return 1078221;
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}
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}
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public EyesOfRangerQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Tracking, 50, "Enhanced Tracking Skill", 1078215, 1078216));
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// 1078215 You feel you can track creatures here with ease. Your Tracking skill is enhanced in this area.
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// 1078216 You feel it is more difficult to track creatures here. Your Tracking skill is no longer enhanced.
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this.AddReward(new BaseReward(typeof(WalkersLeggings), 1078222));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Tracking.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1078220, null, 0x23); // You have achieved the rank of Apprentice Ranger (for Tracking). Return to Walker in New Haven to claim your reward.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Walker : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(EyesOfRangerQuest)
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};
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}
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}
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[Constructable]
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public Walker()
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: base("Walker", "The Tracking Instructor")
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{
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this.SetSkill(SkillName.Hiding, 120.0, 120.0);
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this.SetSkill(SkillName.Tactics, 120.0, 120.0);
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this.SetSkill(SkillName.Tracking, 120.0, 120.0);
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this.SetSkill(SkillName.Fencing, 120.0, 120.0);
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this.SetSkill(SkillName.Wrestling, 120.0, 120.0);
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this.SetSkill(SkillName.Stealth, 120.0, 120.0);
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this.SetSkill(SkillName.Ninjitsu, 120.0, 120.0);
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}
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public Walker(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(Utility.RandomMinMax(1078212, 1078214));
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Boots(0x455));
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this.AddItem(new LongPants(0x455));
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this.AddItem(new FancyShirt(0x47D));
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this.AddItem(new FloppyHat(0x455));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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