Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
157
Scripts/Mobiles/NPCs/Thepem.cs
Normal file
157
Scripts/Mobiles/NPCs/Thepem.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using System.Collections.Generic;
|
||||
using Server.Engines.BulkOrders;
|
||||
|
||||
namespace Server.Engines.Quests
|
||||
{
|
||||
public class Thepem : MondainQuester, ITierQuester
|
||||
{
|
||||
public TierQuestInfo TierInfo { get { return TierQuestInfo.Thepem; } }
|
||||
|
||||
[Constructable]
|
||||
public Thepem()
|
||||
: base("Thepem", "the Apprentice")
|
||||
{
|
||||
SetSkill(SkillName.Alchemy, 85.0, 100.0);
|
||||
SetSkill(SkillName.TasteID, 65.0, 88.0);
|
||||
}
|
||||
|
||||
public Thepem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type[] Quests
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Type[] { };
|
||||
}
|
||||
}
|
||||
|
||||
#region Bulk Orders
|
||||
public override BODType BODType { get { return BODType.Alchemy; } }
|
||||
|
||||
public override bool IsValidBulkOrder(Item item)
|
||||
{
|
||||
return (item is SmallAlchemyBOD || item is LargeAlchemyBOD);
|
||||
}
|
||||
|
||||
public override bool SupportsBulkOrders(Mobile from)
|
||||
{
|
||||
return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Alchemy].Base > 0;
|
||||
}
|
||||
|
||||
public override void OnSuccessfulBulkOrderReceive(Mobile from)
|
||||
{
|
||||
if (from is PlayerMobile)
|
||||
((PlayerMobile)from).NextAlchemyBulkOrder = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override bool IsActiveVendor { get { return true; } }
|
||||
|
||||
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
m_SBInfos.Add(new SBAlchemist(this));
|
||||
}
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
InitStats(100, 100, 25);
|
||||
|
||||
Female = true;
|
||||
Race = Race.Gargoyle;
|
||||
|
||||
Hue = 0x86E1;
|
||||
HairItemID = 0x42AB;
|
||||
HairHue = 0x385;
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem(new FemaleGargishClothLegs(0x70F));
|
||||
AddItem(new FemaleGargishClothKilt(0x742));
|
||||
AddItem(new FemaleGargishClothChest(0x4C3));
|
||||
AddItem(new FemaleGargishClothArms(0x738));
|
||||
}
|
||||
|
||||
private static Type[][] m_PileTypes = new Type[][]
|
||||
{
|
||||
new Type[] {typeof(DullCopperIngot), typeof(PileofInspectedDullCopperIngots) },
|
||||
new Type[] {typeof(ShadowIronIngot), typeof(PileofInspectedShadowIronIngots) },
|
||||
new Type[] {typeof(BronzeIngot), typeof(PileofInspectedBronzeIngots) },
|
||||
new Type[] {typeof(GoldIngot), typeof(PileofInspectedGoldIngots) },
|
||||
new Type[] {typeof(AgapiteIngot), typeof(PileofInspectedAgapiteIngots) },
|
||||
new Type[] {typeof(VeriteIngot), typeof(PileofInspectedVeriteIngots) },
|
||||
new Type[] {typeof(ValoriteIngot), typeof(PileofInspectedValoriteIngots) }
|
||||
};
|
||||
|
||||
private const int NeededIngots = 20;
|
||||
|
||||
private Type GetPileType(Item item)
|
||||
{
|
||||
Type itemType = item.GetType();
|
||||
|
||||
for (int i = 0; i < m_PileTypes.Length; i++)
|
||||
{
|
||||
Type[] pair = m_PileTypes[i];
|
||||
|
||||
if (itemType == pair[0])
|
||||
return pair[1];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
Type pileType = GetPileType(item);
|
||||
|
||||
if (pileType != null)
|
||||
{
|
||||
if (item.Amount > NeededIngots)
|
||||
{
|
||||
SayTo(from, 1113037); // That's too many.
|
||||
return false;
|
||||
}
|
||||
else if (item.Amount < NeededIngots)
|
||||
{
|
||||
SayTo(from, 1113036); // That's not enough.
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo(from, 1113040); // Good. I can use this.
|
||||
|
||||
from.AddToBackpack(Activator.CreateInstance(pileType) as Item);
|
||||
from.SendLocalizedMessage(1113041); // Now mark the inspected item as a quest item to turn it in.
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo(from, 1113035); // Oooh, shiney. I have no use for this, though.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user