Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
100
Scripts/Mobiles/NPCs/Noble.cs
Normal file
100
Scripts/Mobiles/NPCs/Noble.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Noble : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
public Noble()
|
||||
{
|
||||
this.Title = "the noble";
|
||||
|
||||
this.SetSkill(SkillName.Parry, 80.0, 100.0);
|
||||
this.SetSkill(SkillName.Swords, 80.0, 100.0);
|
||||
this.SetSkill(SkillName.Tactics, 80.0, 100.0);
|
||||
}
|
||||
|
||||
public Noble(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanTeach
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override bool ClickTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}// Do not display 'the noble' when single-clicking
|
||||
public override void InitOutfit()
|
||||
{
|
||||
if (this.Female)
|
||||
this.AddItem(new FancyDress());
|
||||
else
|
||||
this.AddItem(new FancyShirt(GetRandomHue()));
|
||||
|
||||
int lowHue = GetRandomHue();
|
||||
|
||||
this.AddItem(new ShortPants(lowHue));
|
||||
|
||||
if (this.Female)
|
||||
this.AddItem(new ThighBoots(lowHue));
|
||||
else
|
||||
this.AddItem(new Boots(lowHue));
|
||||
|
||||
if (!this.Female)
|
||||
this.AddItem(new BodySash(lowHue));
|
||||
|
||||
this.AddItem(new Cloak(GetRandomHue()));
|
||||
|
||||
if (!this.Female)
|
||||
this.AddItem(new Longsword());
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
|
||||
this.PackGold(200, 250);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private static int GetRandomHue()
|
||||
{
|
||||
switch ( Utility.Random(6) )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
return 0;
|
||||
case 1:
|
||||
return Utility.RandomBlueHue();
|
||||
case 2:
|
||||
return Utility.RandomGreenHue();
|
||||
case 3:
|
||||
return Utility.RandomRedHue();
|
||||
case 4:
|
||||
return Utility.RandomYellowHue();
|
||||
case 5:
|
||||
return Utility.RandomNeutralHue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user