Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,196 @@
using System;
using Server.Items;
namespace Server.Engines.Quests
{
public class ClockworkPuzzleQuest : BaseQuest
{
public ClockworkPuzzleQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(ClockParts), "clock parts", 5, 0x104F));
this.AddReward(new BaseReward(typeof(TinkersSatchel), 1074282)); // Craftsman's Satchel
}
public override TimeSpan RestartDelay
{
get
{
return TimeSpan.FromMinutes(3);
}
}
/* A clockwork puzzle */
public override object Title
{
get
{
return 1075535;
}
}
/* 'Tis a riddle, you see! "What kind of clock is only right twice per day? A broken one!" *laughs heartily*
Ah, yes *wipes eye*, that's one of my favorites! Ah... to business. Could you fashion me some clock parts?
I wish my own clocks to be right all the day long! You'll need some tinker's tools and some iron ingots, I
think, but from there it should be just a matter of working the metal. */
public override object Description
{
get
{
return 1075534;
}
}
/* Or perhaps you'd rather not. */
public override object Refuse
{
get
{
return 1072981;
}
}
/* You're not quite done yet. Get back to work! */
public override object Uncomplete
{
get
{
return 1072271;
}
}
/* Wonderful! Tick tock, tick tock, soon all shall be well with grandfather's clock! */
public override object Complete
{
get
{
return 1075536;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Nibbet : MondainQuester
{
[Constructable]
public Nibbet()
: base("Nibbet", "the tinker")
{
}
public Nibbet(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(ClockworkPuzzleQuest)
};
}
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = false;
this.CantWalk = true;
this.Race = Race.Human;
this.Hue = 0x840C;
this.HairItemID = 0x2044;
this.HairHue = 0x1;
}
public override void InitOutfit()
{
this.AddItem(new Backpack());
this.AddItem(new Boots(0x591));
this.AddItem(new ShortPants(0xF8));
this.AddItem(new Shirt(0x2D));
this.AddItem(new FullApron(0x288));
Item item;
item = new PlateGloves();
item.Hue = 0x21E;
this.AddItem(item);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TinkersSatchel : Backpack
{
[Constructable]
public TinkersSatchel()
: base()
{
this.Hue = BaseReward.SatchelHue();
this.AddItem(new TinkerTools());
switch ( Utility.Random(5) )
{
case 0:
this.AddItem(new Springs(3));
break;
case 1:
this.AddItem(new Axle(3));
break;
case 2:
this.AddItem(new Hinge(3));
break;
case 3:
this.AddItem(new Key());
break;
case 4:
this.AddItem(new Scissors());
break;
}
}
public TinkersSatchel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}