Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
337
Scripts/Mobiles/NPCs/Lohn.cs
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337
Scripts/Mobiles/NPCs/Lohn.cs
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@@ -0,0 +1,337 @@
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using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class CutsBothWaysQuest : BaseQuest
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{
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public CutsBothWaysQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(Broadsword), "broadswords", 12, 0xF5E));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Cuts Both Ways */
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public override object Title
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{
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get
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{
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return 1073913;
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}
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}
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/* What would you say is a typical human instrument of war? Is a broadsword a typical example?
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I wish to see more of such human weapons, so I would gladly trade elven knowledge for human steel. */
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public override object Description
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{
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get
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{
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return 1074103;
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}
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}
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/* I will patiently await your reconsideration. */
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public override object Refuse
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{
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get
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{
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return 1073921;
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}
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}
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/* I will be in your debt if you bring me broadswords. */
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public override object Uncomplete
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{
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get
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{
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return 1073959;
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}
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}
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/* Enjoy my thanks for your service. */
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public override object Complete
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{
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get
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{
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return 1073978;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DragonProtectionQuest : BaseQuest
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{
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public DragonProtectionQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(DragonHelm), "dragon helms", 10, 0x2645));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Dragon Protection */
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public override object Title
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{
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get
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{
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return 1073915;
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}
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}
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/* Mankind, I am told, knows how to take the scales of a terrible dragon and forge them into powerful
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armor. Such a feat of craftsmanship! I would give anything to view such a creation - I would even teach
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some of the prize secrets of the elven people. */
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public override object Description
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{
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get
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{
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return 1074105;
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}
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}
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/* I will patiently await your reconsideration. */
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public override object Refuse
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{
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get
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{
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return 1073921;
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}
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}
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/* I will be in your debt if you bring me dragon armor. */
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public override object Uncomplete
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{
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get
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{
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return 1073961;
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}
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}
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/* Enjoy my thanks for your service. */
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public override object Complete
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{
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get
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{
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return 1073978;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class NothingFancyQuest : BaseQuest
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{
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public NothingFancyQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(Bascinet), "bascinets", 15, 0x140C));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Nothing Fancy */
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public override object Title
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{
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get
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{
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return 1073911;
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}
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}
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/* I am curious to see the results of human blacksmithing. To examine the care and quality
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of a simple item. Perhaps, a simple bascinet helmet? Yes, indeed -- if you could bring to
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me some bascinet helmets, I would demonstrate my gratitude. */
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public override object Description
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{
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get
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{
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return 1074101;
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}
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}
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/* I will patiently await your reconsideration. */
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public override object Refuse
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{
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get
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{
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return 1073921;
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}
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}
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/* I will be in your debt if you bring me bascinets. */
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public override object Uncomplete
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{
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get
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{
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return 1073957;
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}
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}
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/* Enjoy my thanks for your service. */
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public override object Complete
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{
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get
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{
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return 1073978;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TheBulwarkQuest : BaseQuest
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{
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public TheBulwarkQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(HeaterShield), "heater shields", 10, 0x1B76));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* The Bulwark */
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public override object Title
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{
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get
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{
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return 1073912;
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}
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}
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/* The clank of human iron and steel is strange to elven ears. For instance, the metallic heater shield
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which human warriors carry into battle. It is odd to an elf, but nevertheless intriguing. Tell me friend,
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could you bring me such an example of human smithing skill? */
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public override object Description
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{
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get
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{
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return 1074102;
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}
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}
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/* I will patiently await your reconsideration. */
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public override object Refuse
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{
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get
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{
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return 1073921;
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}
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}
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/* I will be in your debt if you bring me heater shields. */
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public override object Uncomplete
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{
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get
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{
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return 1073958;
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}
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}
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/* Enjoy my thanks for your service. */
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public override object Complete
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{
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get
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{
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return 1073978;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Lohn : MondainQuester
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{
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[Constructable]
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public Lohn()
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: base("Lohn", "the metal weaver")
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{
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this.SetSkill(SkillName.Meditation, 60.0, 83.0);
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this.SetSkill(SkillName.Focus, 60.0, 83.0);
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}
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public Lohn(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(CutsBothWaysQuest),
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typeof(DragonProtectionQuest),
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typeof(NothingFancyQuest),
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typeof(TheBulwarkQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.Race = Race.Elf;
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this.Hue = 0x8385;
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this.HairItemID = 0x2FC2;
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this.HairHue = 0x26B;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Sandals(0x901));
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this.AddItem(new LongPants(0x359));
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this.AddItem(new ElvenShirt(0x359));
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this.AddItem(new SmithHammer());
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this.AddItem(new FullApron(0x1BB));
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this.AddItem(new GemmedCirclet());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user