Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
199
Scripts/Mobiles/NPCs/Jockles.cs
Normal file
199
Scripts/Mobiles/NPCs/Jockles.cs
Normal file
@@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests
|
||||
{
|
||||
public class TheWayOfTheBladeQuest : BaseQuest
|
||||
{
|
||||
public override bool DoneOnce
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/* The way of The Blade */
|
||||
public override object Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1077658;
|
||||
}
|
||||
}
|
||||
|
||||
/* Head East out of town and go to Old Haven. While wielding your sword, battle monster there until you have raised your
|
||||
Swordsmanship skill to 50. *as you approach, you notice Jockles sizing you up with a skeptical look on his face* i can see
|
||||
you want to learn how to handle a blade. It's a lot harder than it looks, and you're going to have to put alot of time and
|
||||
effort if you ever want to be half as good as i am. I'll tell you what, kid, I'll help you get started, but you're going
|
||||
to have to do all the work if you want to learn something. East of here, outside of town, is Old Haven. It's been overrun
|
||||
with the nastiest of undead you've seen, which makes it a perfect place for you to turn that sloppy grin on your face into
|
||||
actual skill at handling a sword. Make sure you have a sturdy Swordsmanship weapon in good repair before you leave. 'tis
|
||||
no fun to travel all the way down there just to find out you forgot your blade! When you feel that you've cut down enough
|
||||
of those foul smelling things to learn how to handle a blade without hurting yourself, come back to me. If i think you've
|
||||
improved enough, I'll give you something suited for a real warrior. */
|
||||
public override object Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1077661;
|
||||
}
|
||||
}
|
||||
|
||||
/* Ha! I had a feeling you were a lily-livered pansy. You might have potential, but you're scared by a few smelly undead,
|
||||
maybe it's better that you stay away from sharp objects. After all, you wouldn't want to hurt yourself swinging a sword.
|
||||
If you change your mind, I might give you another chance...maybe. */
|
||||
public override object Refuse
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1077662;
|
||||
}
|
||||
}
|
||||
|
||||
/* *Jockles looks you up and down* Come on! You've got to work harder than that to get better. Now get out of here, go
|
||||
kill some more of those undead to the east in Old Haven, and don't come back till you've got real skill. */
|
||||
public override object Uncomplete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1077663;
|
||||
}
|
||||
}
|
||||
|
||||
/* Well, well, look at what we have here! You managed to do it after all. I have to say, I'm a little surprised that you
|
||||
came back in one piece, but since you did. I've got a little something for you. This is a fine blade that served me well
|
||||
in my younger days. Of course I've got much better swords at my disposal now, so I'll let you go ahead and use it under
|
||||
one condition. Take goodcare of it and treat it with the respect that a fine sword deserves. You're one of the quickers
|
||||
learners I've seen, but you still have a long way to go. Keep at it, and you'll get there someday. Happy hunting, kid. */
|
||||
public override object Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1077665;
|
||||
}
|
||||
}
|
||||
|
||||
public TheWayOfTheBladeQuest()
|
||||
: base()
|
||||
{
|
||||
this.AddObjective(new ApprenticeObjective(SkillName.Swords, 50, "Old Haven Training", 1077659, 1077660));
|
||||
|
||||
// 1077659 You feel much more attuned to your blade. Your ability to hone your Swordsmanship skill is enhanced in this area.
|
||||
// 1077660 You feel less attuned to your blade. Your Swordsmanship learning potential is no longer enhanced.
|
||||
|
||||
this.AddReward(new BaseReward(typeof(JocklesQuicksword), 1077666));
|
||||
}
|
||||
|
||||
public override bool CanOffer()
|
||||
{
|
||||
#region Scroll of Alacrity
|
||||
PlayerMobile pm = this.Owner as PlayerMobile;
|
||||
if (pm.AcceleratedStart > DateTime.UtcNow)
|
||||
{
|
||||
this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
else
|
||||
return this.Owner.Skills.Swords.Base < 50;
|
||||
}
|
||||
|
||||
public override void OnCompleted()
|
||||
{
|
||||
this.Owner.SendLocalizedMessage(1077664, null, 0x23); // You have achieved the rank of Apprentice Swordsman. Return to Jockles in New Haven to see what kind of reward he has waiting for you. Hopefully he'll be a little nicer this time!
|
||||
this.Owner.PlaySound(this.CompleteSound);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Jockles : MondainQuester
|
||||
{
|
||||
public override Type[] Quests
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Type[]
|
||||
{
|
||||
typeof(TheWayOfTheBladeQuest)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Jockles()
|
||||
: base("Jockles", "The Swordsmanship Instructor")
|
||||
{
|
||||
this.SetSkill(SkillName.Anatomy, 120.0, 120.0);
|
||||
this.SetSkill(SkillName.Parry, 120.0, 120.0);
|
||||
this.SetSkill(SkillName.Healing, 120.0, 120.0);
|
||||
this.SetSkill(SkillName.Tactics, 120.0, 120.0);
|
||||
this.SetSkill(SkillName.Swords, 120.0, 120.0);
|
||||
this.SetSkill(SkillName.Focus, 120.0, 120.0);
|
||||
}
|
||||
|
||||
public Jockles(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Advertise()
|
||||
{
|
||||
this.Say(1078135); // Talk to me to learn the way of the blade.
|
||||
}
|
||||
|
||||
public override void OnOfferFailed()
|
||||
{
|
||||
this.Say(1077772); // I cannot teach you, for you know all I can teach!
|
||||
}
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
this.Female = false;
|
||||
this.CantWalk = true;
|
||||
this.Race = Race.Human;
|
||||
|
||||
base.InitBody();
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
this.AddItem(new Backpack());
|
||||
this.AddItem(new Broadsword());
|
||||
this.AddItem(new PlateChest());
|
||||
this.AddItem(new PlateLegs());
|
||||
this.AddItem(new PlateGloves());
|
||||
this.AddItem(new PlateArms());
|
||||
this.AddItem(new PlateGorget());
|
||||
this.AddItem(new OrderShield());
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user