Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
117
Scripts/Mobiles/NPCs/HireBardArcher.cs
Normal file
117
Scripts/Mobiles/NPCs/HireBardArcher.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HireBardArcher : BaseHire
|
||||
{
|
||||
[Constructable]
|
||||
public HireBardArcher()
|
||||
: base(AIType.AI_Archer)
|
||||
{
|
||||
this.SpeechHue = Utility.RandomDyedHue();
|
||||
this.Hue = Utility.RandomSkinHue();
|
||||
|
||||
if (this.Female = Utility.RandomBool())
|
||||
{
|
||||
this.Body = 0x191;
|
||||
this.Name = NameList.RandomName("female");
|
||||
|
||||
switch ( Utility.Random(2) )
|
||||
{
|
||||
case 0:
|
||||
this.AddItem(new Skirt(Utility.RandomDyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
this.AddItem(new Kilt(Utility.RandomNeutralHue()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Body = 0x190;
|
||||
this.Name = NameList.RandomName("male");
|
||||
this.AddItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
this.Title = "the bard";
|
||||
this.HairItemID = this.Race.RandomHair(this.Female);
|
||||
this.HairHue = this.Race.RandomHairHue();
|
||||
this.Race.RandomFacialHair(this);
|
||||
|
||||
this.SetStr(16, 16);
|
||||
this.SetDex(26, 26);
|
||||
this.SetInt(26, 26);
|
||||
|
||||
this.SetDamage(5, 10);
|
||||
|
||||
this.SetSkill(SkillName.Tactics, 35, 57);
|
||||
this.SetSkill(SkillName.Magery, 22, 22);
|
||||
this.SetSkill(SkillName.Swords, 45, 67);
|
||||
this.SetSkill(SkillName.Archery, 36, 67);
|
||||
this.SetSkill(SkillName.Parry, 45, 60);
|
||||
this.SetSkill(SkillName.Musicianship, 66.0, 97.5);
|
||||
this.SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
|
||||
this.Fame = 100;
|
||||
this.Karma = 100;
|
||||
|
||||
this.AddItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
|
||||
switch ( Utility.Random(2) )
|
||||
{
|
||||
case 0:
|
||||
this.AddItem(new Doublet(Utility.RandomDyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
this.AddItem(new Shirt(Utility.RandomDyedHue()));
|
||||
break;
|
||||
}
|
||||
switch ( Utility.Random(4) )
|
||||
{
|
||||
case 0:
|
||||
this.PackItem(new Harp());
|
||||
break;
|
||||
case 1:
|
||||
this.PackItem(new Lute());
|
||||
break;
|
||||
case 2:
|
||||
this.PackItem(new Drums());
|
||||
break;
|
||||
case 3:
|
||||
this.PackItem(new Tambourine());
|
||||
break;
|
||||
}
|
||||
|
||||
this.PackItem(new Longsword());
|
||||
this.AddItem(new Bow());
|
||||
this.PackItem(new Arrow(100));
|
||||
this.PackGold(10, 50);
|
||||
}
|
||||
|
||||
public HireBardArcher(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);// version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user