Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
178
Scripts/Mobiles/NPCs/Hargrove.cs
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178
Scripts/Mobiles/NPCs/Hargrove.cs
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using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class ChopChopOnTheDoubleQuest : BaseQuest
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{
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public ChopChopOnTheDoubleQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(Log), "log", 60, 0x1BDD));
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this.AddReward(new BaseReward(typeof(LumberjacksSatchel), 1074282)); // Craftsman's Satchel
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}
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public override TimeSpan RestartDelay
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{
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get
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{
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return TimeSpan.FromMinutes(3);
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}
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}
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/* Chop Chop, On The Double! */
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public override object Title
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{
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get
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{
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return 1075537;
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}
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}
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/* That's right, move it! I need sixty logs on the double, and they need to be freshly cut! If you can get them to
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me fast I'll have your payment in your hands before you have the scent of pine out from beneath your nostrils. Just
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get a sharp axe and hack away at some of the trees in the land and your lumberjacking skill will rise in no time. */
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public override object Description
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{
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get
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{
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return 1075538;
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}
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}
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/* Or perhaps you'd rather not. */
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public override object Refuse
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{
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get
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{
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return 1072981;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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/* Ahhh! The smell of fresh cut lumber. And look at you, all strong and proud, as if you had done an honest days work! */
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public override object Complete
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{
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get
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{
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return 1075539;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Hargrove : MondainQuester
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{
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[Constructable]
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public Hargrove()
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: base("Hargrove", "the lumberjack")
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{
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}
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public Hargrove(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(ChopChopOnTheDoubleQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x83FF;
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this.HairItemID = 0x203C;
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this.HairHue = 0x0;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new BattleAxe());
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this.AddItem(new Boots(0x901));
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this.AddItem(new StuddedLegs());
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this.AddItem(new Shirt(0x288));
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this.AddItem(new Bandana(0x20));
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Item item;
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item = new PlateGloves();
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item.Hue = 0x21E;
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this.AddItem(item);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LumberjacksSatchel : Backpack
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{
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[Constructable]
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public LumberjacksSatchel()
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: base()
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{
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this.Hue = BaseReward.SatchelHue();
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this.AddItem(new Gold(15));
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this.AddItem(new Hatchet());
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}
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public LumberjacksSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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