Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
193
Scripts/Mobiles/NPCs/Gustar.cs
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193
Scripts/Mobiles/NPCs/Gustar.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class StoppingTheWorldQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Stopping the World */
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public override object Title
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{
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get
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{
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return 1077597;
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}
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}
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/* Head East out of town and go to Old Haven. Use spells and abilites to deplete your mana and meditate there until you have
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raised your Meditation skill to 50. Well met! I can teach you how to 'Stop the World' around you and focus your inner energies
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on replenishing you mana. What is mana? Mana is the life force for everyone who practices arcane arts. When a practitioner
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of magic invokes a spell or scribes a scroll. It consumes mana. Having a abundant supply of mana is vital to excelling as a
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practitioner of the arcane. Those of us who study the art of Meditation are also known as stotics. The Meditation skill allows
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stoics to increase the rate at which they regenerate mana A Stoic needs to perform abilities or cast spells to deplete mana
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before he can meditate to replenish it. Meditation can occur passively or actively. Actively Meditation is more difficult to
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master but allows for the stoic to replenish mana at a significantly faster rate. Metal armor inerferes with the regenerative
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properties of Meditation. It is wise to wear leather or cloth protection when meditating. Head east out of town and go to Old
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Haven. Use spells and abilities to deplete your mana and actively meditate to replenish it. Come back once you feel you are at
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the worthy rank of Apprentice Stoic and i will reward you with a arcane prize. */
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public override object Description
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{
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get
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{
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return 1077598;
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}
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}
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/* Seek me out if you ever wish to study the art of Meditation. Good journey. */
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public override object Refuse
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{
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get
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{
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return 1077599;
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}
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}
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/* You have not achived the rank of Apprentice Stoic. Come back to me once you feel that you are worthy of the rank Apprentice
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Stoic and i will reward you with a arcane prize. */
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public override object Uncomplete
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{
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get
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{
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return 1077601;
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}
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}
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/* Splendid! On behalf of the New Haven Mage Council i wish to present you with this hat. When worn the Philosopher's Hat will
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protect you somewhat from physical attacks. The Philosopher's Hat also enhances the potency of your offensive spells, lowers
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the mana cost of your arcane soekks abd abilities, and passively increases your mana regeneration rate. Ah yes almost forgot.
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The philosopher's Hat also grants one other special ability to its wearer. It allows a chance for the wearer to cast spells
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without using any reagents. I hope the Philosopher's Hate serves you well. */
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public override object Complete
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{
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get
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{
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return 1077601;
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}
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}
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public StoppingTheWorldQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Meditation, 50, "Old Haven Training", 1077490, 1077584));
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// 1077490 Your Meditation potential is greatly enhanced while questing in this area.
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// 1077584 You are not in the quest area for Apprentice Stoic. Your Meditation potential is not enhanced here.
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this.AddReward(new BaseReward(typeof(PhilosophersHat), 1077602));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Meditation.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1077600, null, 0x23); // You have achieved the rank of Apprentice Stoic (for Meditation). Return to Gustar in New Haven to receive your arcane prize.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Gustar : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(StoppingTheWorldQuest)
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};
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}
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}
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[Constructable]
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public Gustar()
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: base("Gustar", "The Meditation Instructor")
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{
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this.SetSkill(SkillName.EvalInt, 120.0, 120.0);
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this.SetSkill(SkillName.Inscribe, 120.0, 120.0);
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this.SetSkill(SkillName.Magery, 120.0, 120.0);
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this.SetSkill(SkillName.MagicResist, 120.0, 120.0);
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this.SetSkill(SkillName.Wrestling, 120.0, 120.0);
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this.SetSkill(SkillName.Meditation, 120.0, 120.0);
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}
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public Gustar(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078126); // Meditation allows a mage to replenish mana quickly. I can teach you.
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new HoodedShroudOfShadows(0x479));
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this.AddItem(new Sandals());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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