Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
174
Scripts/Mobiles/NPCs/Gervis.cs
Normal file
174
Scripts/Mobiles/NPCs/Gervis.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.Quests
|
||||
{
|
||||
public class BatteredBucklersQuest : BaseQuest
|
||||
{
|
||||
public BatteredBucklersQuest()
|
||||
: base()
|
||||
{
|
||||
AddObjective(new ObtainObjective(typeof(Buckler), "buckler", 10, 0x1B73));
|
||||
|
||||
AddReward(new BaseReward(typeof(SmithsSatchel), 1074282)); // Craftsman's Satchel
|
||||
}
|
||||
|
||||
/* Battered Bucklers */
|
||||
public override object Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1075511;
|
||||
}
|
||||
}
|
||||
/* Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work,
|
||||
and have a bit of skill, I can show ya how to bend it into shape. Just get some of those ingots there, and grab a
|
||||
hammer and use it over here at this forge. I need a few more bucklers hammered out to fill this here order with...
|
||||
hmmm about ten more. that'll give some taste of how to work the metal. */
|
||||
public override object Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1075512;
|
||||
}
|
||||
}
|
||||
/* Not enough muscle on yer bones to use it? hmph, probably afraid of the sparks markin' up yer loverly skin... to
|
||||
good for some honest labor... ha!... off with ya! */
|
||||
public override object Refuse
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1075514;
|
||||
}
|
||||
}
|
||||
/* Come On! Whats that... a bucket? We need ten bucklers... not spitoons. */
|
||||
public override object Uncomplete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1075515;
|
||||
}
|
||||
}
|
||||
/* Thanks for the help. Here's something for ya to remember me by. */
|
||||
public override object Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1075516;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Gervis : MondainQuester
|
||||
{
|
||||
[Constructable]
|
||||
public Gervis()
|
||||
: base("Gervis", "the blacksmith trainer")
|
||||
{
|
||||
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
|
||||
}
|
||||
|
||||
public Gervis(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type[] Quests
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Type[]
|
||||
{
|
||||
typeof(BatteredBucklersQuest)
|
||||
};
|
||||
}
|
||||
}
|
||||
public override void InitBody()
|
||||
{
|
||||
InitStats(100, 100, 25);
|
||||
|
||||
Female = false;
|
||||
CantWalk = true;
|
||||
Race = Race.Human;
|
||||
|
||||
Hue = 0x83F5;
|
||||
HairItemID = 0x203B;
|
||||
HairHue = 0x5EC;
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem(new Backpack());
|
||||
AddItem(new SmithHammer());
|
||||
AddItem(new Boots(0x3B2));
|
||||
AddItem(new ShortPants(0x1BB));
|
||||
AddItem(new Shirt(0x71F));
|
||||
AddItem(new FullApron(0x3B2));
|
||||
|
||||
Item item;
|
||||
|
||||
item = new LeatherGloves();
|
||||
item.Hue = 0x3B2;
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmithsSatchel : Backpack
|
||||
{
|
||||
[Constructable]
|
||||
public SmithsSatchel()
|
||||
: base()
|
||||
{
|
||||
Hue = BaseReward.SatchelHue();
|
||||
|
||||
DropItem(new IronIngot(10));
|
||||
DropItem(new SmithHammer());
|
||||
}
|
||||
|
||||
public SmithsSatchel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user