Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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60
Scripts/Mobiles/NPCs/GargishWarrior.cs
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60
Scripts/Mobiles/NPCs/GargishWarrior.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class GargishWarrior : BaseCreature
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{
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[Constructable]
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public GargishWarrior()
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: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
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{
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this.Name = "Warrior";
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if (this.Female = Utility.RandomBool())
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{
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this.Body = 667;
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this.HairItemID = 17067;
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this.HairHue = 1762;
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this.AddItem(new FemaleGargishPlateChest());
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this.AddItem(new FemaleGargishPlateKilt());
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this.AddItem(new FemaleGargishPlateLegs());
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this.AddItem(new FemaleGargishPlateArms());
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this.AddItem(new PlateTalons());
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this.AddItem(new GlassSword());
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}
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else
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{
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this.Body = 666;
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this.HairItemID = 16987;
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this.HairHue = 1801;
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this.AddItem(new GargishPlateChest());
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this.AddItem(new GargishPlateKilt());
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this.AddItem(new GargishPlateLegs());
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this.AddItem(new GargishPlateArms());
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this.AddItem(new PlateTalons());
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this.AddItem(new GlassSword());
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}
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}
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public GargishWarrior(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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