Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
174
Scripts/Mobiles/NPCs/Fabrizio.cs
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174
Scripts/Mobiles/NPCs/Fabrizio.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class GentleBladeQuest : BaseQuest
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{
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Dagger dagger;
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public GentleBladeQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Aminia), "warewolf", 1, 10800));
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this.AddReward(new BaseReward(1075363)); // Misericord
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}
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public override TimeSpan RestartDelay
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{
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get
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{
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return TimeSpan.FromMinutes(3);
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}
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}
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/* Gentle Blade */
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public override object Title
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{
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get
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{
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return 1075361;
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}
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}
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/* I came to this place looking for a cure for my wife. But I<>m getting ahead of myself -- my wife was attacked by a
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werewolf, and survived. Now she has become a werewolf herself. My research has turned up nothing that would cure her
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affliction. *Sob* She begged me to end her suffering, but I cannot. She has removed herself to a remote part of Ice
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Island so that she does not endanger others. If I give you the means, will you go there, find her, and give her the
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mercy of a clean death? */
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public override object Description
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{
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get
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{
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return 1075362;
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}
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}
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/* I understand. I am no warrior, either. I suppose I shall have to wait here until one comes along. */
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public override object Refuse
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{
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get
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{
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return 1075364;
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}
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}
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/* My wife is hiding out in a cave on the north end of Ice Island. You will not be able to harm here, even with the
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weapon I gave you, until night falls and she transforms into a wolf. */
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public override object Uncomplete
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{
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get
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{
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return 1075365;
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}
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}
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/* Thank you my friend . . . I know she is at peace, now. Here, keep the weapon. Most of its power is expended, but
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it remains somewhat potent against wolf-kind. */
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public override object Complete
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{
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get
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{
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return 1075366;
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}
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}
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public override void OnAccept()
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{
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this.dagger = new Dagger();
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this.dagger.QuestItem = true;
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this.dagger.WeaponAttributes.UseBestSkill = 1;
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if (this.Owner.PlaceInBackpack(this.dagger))
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base.OnAccept();
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else
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{
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this.dagger.Delete();
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this.Owner.SendLocalizedMessage(1075574); // Could not create all the necessary items. Your quest has not advanced.
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}
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}
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public override void GiveRewards()
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{
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base.GiveRewards();
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if (this.dagger != null && !this.dagger.Deleted && this.dagger.RootParent == this.Owner)
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{
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this.dagger.Name = "Misericord";
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this.dagger.WeaponAttributes.UseBestSkill = 0;
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this.dagger.QuestItem = false;
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this.dagger.Slayer3 = TalismanSlayerName.Wolf;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Fabrizio : MondainQuester
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{
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[Constructable]
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public Fabrizio()
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: base("Fabrizio", "the master weaponsmith")
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{
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}
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public Fabrizio(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(GentleBladeQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.Race = Race.Human;
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this.Hue = 0x840E;
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this.HairItemID = 0x203D;
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this.HairHue = 0x1;
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this.FacialHairItemID = 0x203F;
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this.FacialHairHue = 0x1;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Shoes(0x753));
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this.AddItem(new LongPants(0x59C));
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this.AddItem(new HalfApron(0x8FD));
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this.AddItem(new Tunic(0x58F));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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