Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
213
Scripts/Mobiles/NPCs/Churchill.cs
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213
Scripts/Mobiles/NPCs/Churchill.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class CrushingBonesAndTakingNamesQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Crushing Bones and Taking Names */
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public override object Title
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{
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get
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{
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return 1078070;
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}
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}
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/* Head East out of town and go to Old Haven. While wielding your mace,battle monster there until you have
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raised your Mace Fighting skill to 50. I see you want to learn a real weapon skill and not that toothpick
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training Jockles hasto offer. Real warriors are called Armsmen, and they wield mace weapons. No doubt about
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it. Nothing is more satisfying than knocking the wind out of your enemies, smashing there armor, crushing
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their bones, and taking there names. Want to learn how to wield a mace? Well i have an assignment for you.
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Head East out of town and go to Old Haven. Undead have plagued the town, so there are plenty of bones for
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you to smash there. Come back to me after you have ahcived the rank of Apprentice Armsman, and i will
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reward you with a real weapon.*/
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public override object Description
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{
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get
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{
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return 1078065;
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}
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}
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/* I thought you wanted to be an Armsman and really make something of yourself. You have potential, kid,
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but if you want to play with toothpicks, run to Jockles and he will teach you how to clean your teeth
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with a sword. If you change your mind, come back to me, and i will show you how to wield a real weapon. */
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public override object Refuse
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{
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get
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{
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return 1078068;
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}
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}
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/* Listen kid. There are a lot of undead in Old Haven, and you haven't smashed enough of them yet. So get
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back there and do some more cleansing. */
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public override object Uncomplete
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{
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get
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{
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return 1078067;
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}
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}
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/* Now that's what I'm talking about! Well done! Don't you like crushing bones and taking names? As i promised,
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here is a war mace for you. It hits hard. It swings fast. It hits often. What more do you need? Now get out of
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here and crush some more enemies! */
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public override object Complete
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{
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get
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{
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return 1078069;
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}
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}
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public CrushingBonesAndTakingNamesQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Macing, 50, "Old Haven Training", 1078063, 1078064));
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// 1078063 You feel much more attuned to your mace. Your ability to hone your Mace Fighting skill is enhanced in this area.
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// 1078064 You feel less attuned to your mace. Your Mace Fighting learning potential is no longer enhanced.
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this.AddReward(new BaseReward(typeof(ChurchillsWarMace), 1078062));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Macing.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1078068, null, 0x23); // You have achieved the rank of Apprentice Armsman. Return to Churchill in New Haven to claim your reward.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Churchill : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(CrushingBonesAndTakingNamesQuest)
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};
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}
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}
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[Constructable]
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public Churchill()
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: base("Churchill", "The Mace Fighting Instructor")
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{
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this.SetSkill(SkillName.Anatomy, 120.0, 120.0);
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this.SetSkill(SkillName.Parry, 120.0, 120.0);
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this.SetSkill(SkillName.Healing, 120.0, 120.0);
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this.SetSkill(SkillName.Tactics, 120.0, 120.0);
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this.SetSkill(SkillName.Macing, 120.0, 120.0);
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this.SetSkill(SkillName.Focus, 120.0, 120.0);
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}
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public Churchill(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078141); // Don't listen to Jockles. Real warriors wield mace weapons!
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Direction = Direction.South;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new OrderShield());
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this.AddItem(new WarMace());
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Item item;
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item = new PlateLegs();
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item.Hue = 0x966;
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this.AddItem(item);
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item = new PlateGloves();
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item.Hue = 0x966;
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this.AddItem(item);
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item = new PlateGorget();
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item.Hue = 0x966;
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this.AddItem(item);
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item = new PlateChest();
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item.Hue = 0x966;
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this.AddItem(item);
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item = new PlateArms();
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item.Hue = 0x966;
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this.AddItem(item);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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