Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
183
Scripts/Mobiles/NPCs/Chiyo.cs
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183
Scripts/Mobiles/NPCs/Chiyo.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class BecomingOneWithTheShadowsQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Becoming One With The Shadows */
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public override object Title
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{
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get
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{
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return 1078164;
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}
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}
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/* Practice hiding in the Ninja Dojo until you reach 50 Hiding skill.<br><center>------</center><br>Come closer.
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Don't be afraid. The shadows will not harm you. To be a successful Ninja, you must learn to become one with the
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shadows. The Ninja Dojo is the ideal place to learn the art of concealment. Practice hiding here.<br><br>Talk to
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me once you have achieved the rank of Apprentice Rogue (for Hiding), and I shall reward you. */
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public override object Description
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{
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get
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{
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return 1078168;
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}
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}
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/* If you wish to become one with the shadows, come back and talk to me. */
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public override object Refuse
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{
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get
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{
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return 1078169;
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}
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}
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/* You have not achieved the rank of Apprentice Rogue (for Hiding). Talk to me when you feel you have accomplished
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this. */
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public override object Uncomplete
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{
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get
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{
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return 10778170;
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}
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}
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/* Not bad at all. You have learned to control your fear of the dark and you are becoming one with the shadows. If
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you haven't already talked to Jun, I advise you do so. Jun can teach you how to stealth undetected. Hiding and
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Stealth are essential skills to master when becoming a Ninja.<br><br>As promised, I have a reward for you. Here are
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some smokebombs. As long as you are an Apprentice Ninja and have mana available you will be able to use them. They
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will allow you to hide while in the middle of combat. I hope these serve you well. */
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public override object Complete
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{
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get
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{
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return 1078172;
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}
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}
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public BecomingOneWithTheShadowsQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Hiding, 50, "Haven Dojo", 1078166, 1078167));
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// 1078166 You feel you can easily slip into the shadows here. Your ability to hide is enhanced in this area.
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// 1078167 You feel it is more difficult to hide here. Your ability to hide is no longer enhanced.
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this.AddReward(new BaseReward(typeof(BagOfSmokeBombs), 1078173));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Hiding.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1078171, null, 0x23); // You have achieved the rank of Apprentice Rogue (for Hiding). Return to Chiyo in New Haven to claim your reward.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Chiyo : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(BecomingOneWithTheShadowsQuest)
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};
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}
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}
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[Constructable]
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public Chiyo()
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: base("Chiyo", "The Hiding Instructor")
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{
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this.SetSkill(SkillName.Hiding, 120.0, 120.0);
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this.SetSkill(SkillName.Tracking, 120.0, 120.0);
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this.SetSkill(SkillName.Healing, 120.0, 120.0);
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this.SetSkill(SkillName.Tactics, 120.0, 120.0);
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this.SetSkill(SkillName.Fencing, 120.0, 120.0);
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this.SetSkill(SkillName.Stealth, 120.0, 120.0);
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this.SetSkill(SkillName.Ninjitsu, 120.0, 120.0);
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}
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public Chiyo(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078165); // To be undetected means you cannot be harmed.
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Body = 247;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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