Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
811
Scripts/Mobiles/NPCs/Cailla.cs
Normal file
811
Scripts/Mobiles/NPCs/Cailla.cs
Normal file
@@ -0,0 +1,811 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class KingOfBearsQuest : BaseQuest
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{
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public KingOfBearsQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(GrizzlyBear), "grizzly bears", 10));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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/* King of Bears */
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public override object Title
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{
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get
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{
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return 1072996;
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}
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}
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/* A pity really. With the balance of nature awry, we have no choice but to accept the responsibility
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of making it all right. It's all a part of the circle of life, after all. So, yes, the grizzly bears
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are running rampant. There are far too many in the region. Will you shoulder your obligations as a
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higher life form? */
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public override object Description
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{
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get
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{
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return 1073030;
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}
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}
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/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
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public override object Refuse
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{
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get
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{
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return 1072270;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SpecimensQuest : BaseQuest
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{
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public SpecimensQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(RedSolenWorker), "red solen workers", 12));
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this.AddObjective(new SlayObjective(typeof(BlackSolenWorker), "black solen workers", 12));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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public override bool AllObjectives
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{
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get
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{
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return false;
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}
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}
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/* Specimens */
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public override object Title
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{
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get
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{
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return 1072999;
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}
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}
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/* I admire them, you know. The solen have their place -- regimented, organized. They're fascinating
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to watch with their constant strife between red and black. I can't help but want to stir things up from
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time to time. And that's where you come in. Kill either twelve red or twelve black solen workers and
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let's see what happens next! */
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public override object Description
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{
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get
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{
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return 1073032;
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}
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}
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/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
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public override object Refuse
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{
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get
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{
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return 1072270;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DeadManWalkingQuest : BaseQuest
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{
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public DeadManWalkingQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Zombie), "zombies", 5));
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this.AddObjective(new SlayObjective(typeof(Skeleton), "skeletons", 5));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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/* Dead Man Walking */
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public override object Title
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{
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get
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{
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return 1072983;
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}
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}
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/* Why? I ask you why? They walk around after they're put in the ground. It's just wrong in so many ways.
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Put them to proper rest, I beg you. I'll find some way to pay you for the kindness. Just kill five zombies
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and five skeletons. */
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public override object Description
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{
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get
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{
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return 1073009;
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}
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}
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/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
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public override object Refuse
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{
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get
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{
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return 1072270;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SpiritsQuest : BaseQuest
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{
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public SpiritsQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Spectre), "spectres", 15));
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this.AddObjective(new SlayObjective(typeof(Shade), "shades", 15));
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this.AddObjective(new SlayObjective(typeof(Wraith), "wraiths", 15));
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this.AddReward(new BaseReward(typeof(TreasureBag), 1072583));
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}
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public override bool AllObjectives
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{
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get
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{
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return false;
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}
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}
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/* Spirits */
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public override object Title
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{
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get
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{
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return 1073076;
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}
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}
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/* It is a piteous thing when the dead continue to walk the earth. Restless spirits are known to inhabit these
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parts, taking the lives of unwary travelers. It is about time a hero put the dead back in their graves. I'm sure
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such a hero would be justly rewarded. */
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public override object Description
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{
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get
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{
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return 1073566;
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}
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}
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/* I hope you'll reconsider. Until then, farwell. */
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public override object Refuse
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{
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get
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{
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return 1073580;
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}
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}
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/* The restless spirts still walk -- you must kill 15 of them. */
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public override object Uncomplete
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{
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get
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{
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return 1073586;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RollTheBonesQuest : BaseQuest
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{
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public RollTheBonesQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(PatchworkSkeleton), "patchwork skeletons", 8));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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/* Roll the Bones */
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public override object Title
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{
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get
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{
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return 1073002;
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}
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}
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/* Why? I ask you why? They walk around after they're put in the ground. It's just wrong in so many ways.
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Put them to proper rest, I beg you. I'll find some way to pay you for the kindness. Just kill eight patchwork
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skeletons. */
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public override object Description
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{
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get
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{
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return 1073011;
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}
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}
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/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
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public override object Refuse
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{
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get
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{
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return 1072270;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ItsGhastlyJobQuest : BaseQuest
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{
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public ItsGhastlyJobQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Ghoul), "ghouls", 12));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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/* It's a Ghastly Job */
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public override object Title
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{
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get
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{
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return 1073008;
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}
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}
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/* Why? I ask you why? They walk around after they're put in the ground. It's just wrong in so many ways.
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Put them to proper rest, I beg you. I'll find some way to pay you for the kindness. Just kill twelve ghouls. */
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public override object Description
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{
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get
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{
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return 1073012;
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}
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}
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/* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */
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public override object Refuse
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{
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get
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{
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return 1072270;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TroglodytesQuest : BaseQuest
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{
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public TroglodytesQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Troglodyte), "troglodytes", 12));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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/* Troglodytes! */
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public override object Title
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{
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get
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{
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return 1074688;
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}
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}
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/* Oh nevermind, you don't look capable of my task afterall. Haha! What was I thinking - you could never handle
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killing troglodytes. It'd be suicide. What? I don't know, I don't want to be responsible ... well okay if
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you're really sure? */
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public override object Description
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{
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get
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{
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return 1074689;
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}
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}
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/* Probably the wiser course of action. */
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public override object Refuse
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{
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get
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{
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return 1074690;
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}
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}
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/* You still need to kill those troglodytes, remember? */
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public override object Uncomplete
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{
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get
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{
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return 1074691;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.PaintedCaves;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class UnholyKnightsQuest : BaseQuest
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{
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public UnholyKnightsQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(BoneKnight), "bone knights", 16));
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this.AddObjective(new SlayObjective(typeof(SkeletalKnight), "skeletal knights", 16));
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this.AddReward(new BaseReward(typeof(TreasureBag), 1072583));
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}
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public override bool AllObjectives
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{
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get
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{
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return false;
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}
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}
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/* Unholy Knights */
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public override object Title
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{
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||||
get
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||||
{
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return 1073075;
|
||||
}
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||||
}
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/* Please, hear me kind traveler. You know when a knight falls, sometimes they are cursed to roam the earth as
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undead mockeries of their former glory? That is too grim a fate for even any knight to suffer! Please, put them
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out of their misery. I will offer you what payment I can if you will end the torment of these undead wretches. */
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public override object Description
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{
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get
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||||
{
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return 1073565;
|
||||
}
|
||||
}
|
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/* I hope you'll reconsider. Until then, farwell. */
|
||||
public override object Refuse
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||||
{
|
||||
get
|
||||
{
|
||||
return 1073580;
|
||||
}
|
||||
}
|
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/* Your task is not done. Continue putting the Skeleton and Bone Knights to rest. */
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public override object Uncomplete
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||||
{
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||||
get
|
||||
{
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||||
return 1073585;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FeatherInYerCapQuest : BaseQuest
|
||||
{
|
||||
public FeatherInYerCapQuest()
|
||||
: base()
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||||
{
|
||||
this.AddObjective(new ObtainObjective(typeof(SalivasFeather), "saliva's feather", 1));
|
||||
|
||||
this.AddReward(new BaseReward(typeof(TreasureBag), 1072583));
|
||||
}
|
||||
|
||||
/* A Feather in Yer Cap */
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||||
public override object Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074738;
|
||||
}
|
||||
}
|
||||
/* I've seen how you strut about, as if you were something special. I have some news for you, you don't impress
|
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me at all. It's not enough to have a fancy hat you know. That may impress people in the big city, but not here.
|
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If you want a reputation you have to climb a mountain, slay some great beast, and then write about it. Trust me,
|
||||
it's a long process. The first step is doing a great feat. If I were you, I'd go pluck a feather from the harpy
|
||||
Saliva, that would give you a good start. */
|
||||
public override object Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074737;
|
||||
}
|
||||
}
|
||||
/* The path to greatness isn't for everyone obviously. */
|
||||
public override object Refuse
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074736;
|
||||
}
|
||||
}
|
||||
/* If you're going to get anywhere in the adventuring game, you have to take some risks. A harpy, well, it's
|
||||
bad, but it's not a dragon. */
|
||||
public override object Uncomplete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074735;
|
||||
}
|
||||
}
|
||||
/* The hero returns from the glorious battle and - oh, such a small feather? */
|
||||
public override object Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074734;
|
||||
}
|
||||
}
|
||||
public override bool CanOffer()
|
||||
{
|
||||
return MondainsLegacy.BlightedGrove;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TaleOfTailQuest : BaseQuest
|
||||
{
|
||||
public TaleOfTailQuest()
|
||||
: base()
|
||||
{
|
||||
this.AddObjective(new ObtainObjective(typeof(AbscessTail), "abscess' tail", 1));
|
||||
|
||||
this.AddReward(new BaseReward(typeof(TreasureBag), 1072583));
|
||||
}
|
||||
|
||||
/* A Tale of Tail */
|
||||
public override object Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074726;
|
||||
}
|
||||
}
|
||||
/* I've heard of you, adventurer. Your reputation is impressive, and now I'll put it to the test. This is not
|
||||
something I ask lightly, for this task is fraught with danger, but it is vital. Seek out the vile hydra Abscess,
|
||||
slay it, and return to me with it's tail. */
|
||||
public override object Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074727;
|
||||
}
|
||||
}
|
||||
/* Well, the beast will still be there when you are ready I suppose. */
|
||||
public override object Refuse
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074728;
|
||||
}
|
||||
}
|
||||
/* Em, I thought I had explained already. Abscess, the hydra, you know? Lots of heads but just the one tail.
|
||||
I need the tail. I have my reasons. Go go go. */
|
||||
public override object Uncomplete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074729;
|
||||
}
|
||||
}
|
||||
/* Ah, the tail. You did it! You know the rumours about dried ground hydra tail powder are all true?
|
||||
Thank you so much! */
|
||||
public override object Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074730;
|
||||
}
|
||||
}
|
||||
public override bool CanOffer()
|
||||
{
|
||||
return MondainsLegacy.BlightedGrove;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TrogAndHisDogQuest : BaseQuest
|
||||
{
|
||||
public TrogAndHisDogQuest()
|
||||
: base()
|
||||
{
|
||||
this.AddObjective(new SlayObjective(typeof(Lurg), "lurg", 1));
|
||||
this.AddObjective(new SlayObjective(typeof(Grobu), "grobu", 1));
|
||||
|
||||
this.AddReward(new BaseReward(typeof(LargeTreasureBag), 1072706));
|
||||
}
|
||||
|
||||
/* A Trog and His Dog */
|
||||
public override object Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074681;
|
||||
}
|
||||
}
|
||||
/* I don't know if you can handle it, but I'll give you a go at it. Troglodyte chief - name of Lurg and his mangy
|
||||
wolf pet need killing. Do the deed and I'll reward you. */
|
||||
public override object Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074680;
|
||||
}
|
||||
}
|
||||
/* Perhaps I thought too highly of you. */
|
||||
public override object Refuse
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074655;
|
||||
}
|
||||
}
|
||||
/* The trog chief and his mutt should be easy enough to find. Just kill them and report back. Easy enough. */
|
||||
public override object Uncomplete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074682;
|
||||
}
|
||||
}
|
||||
/* Not half bad. Here's your prize. */
|
||||
public override object Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1074683;
|
||||
}
|
||||
}
|
||||
public override bool CanOffer()
|
||||
{
|
||||
return MondainsLegacy.PaintedCaves;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Cailla : MondainQuester
|
||||
{
|
||||
[Constructable]
|
||||
public Cailla()
|
||||
: base("Cailla", "the guard")
|
||||
{
|
||||
this.SetSkill(SkillName.Meditation, 60.0, 83.0);
|
||||
this.SetSkill(SkillName.Focus, 60.0, 83.0);
|
||||
}
|
||||
|
||||
public Cailla(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type[] Quests
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Type[]
|
||||
{
|
||||
typeof(KingOfBearsQuest),
|
||||
typeof(SpecimensQuest),
|
||||
typeof(DeadManWalkingQuest),
|
||||
typeof(SpiritsQuest),
|
||||
typeof(RollTheBonesQuest),
|
||||
typeof(ItsGhastlyJobQuest),
|
||||
typeof(TroglodytesQuest),
|
||||
typeof(UnholyKnightsQuest),
|
||||
typeof(FriendlyNeighborhoodSpiderkillerQuest),
|
||||
typeof(FeatherInYerCapQuest),
|
||||
typeof(TaleOfTailQuest),
|
||||
typeof(TrogAndHisDogQuest)
|
||||
};
|
||||
}
|
||||
}
|
||||
public override void InitBody()
|
||||
{
|
||||
this.InitStats(100, 100, 25);
|
||||
|
||||
this.Female = false;
|
||||
this.Race = Race.Elf;
|
||||
|
||||
this.Hue = 0x876B;
|
||||
this.HairItemID = 0x2FCE;
|
||||
this.HairHue = 0x2C8;
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
this.AddItem(new ElvenBoots());
|
||||
this.AddItem(new MagicalShortbow());
|
||||
this.AddItem(new HidePants());
|
||||
this.AddItem(new HidePauldrons());
|
||||
this.AddItem(new HideGloves());
|
||||
this.AddItem(new HideFemaleChest());
|
||||
this.AddItem(new WoodlandBelt());
|
||||
|
||||
Item item;
|
||||
|
||||
item = new RavenHelm();
|
||||
item.Hue = 0x1BB;
|
||||
this.AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user