Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,164 @@
using System;
using Server.Guilds;
using Server.Items;
namespace Server.Mobiles
{
public abstract class BaseShieldGuard : BaseCreature
{
public BaseShieldGuard()
: base(AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6)
{
this.InitStats(1000, 1000, 1000);
this.Title = "the guard";
this.SpeechHue = Utility.RandomDyedHue();
this.Hue = Utility.RandomSkinHue();
if (this.Female = Utility.RandomBool())
{
this.Body = 0x191;
this.Name = NameList.RandomName("female");
this.AddItem(new FemalePlateChest());
this.AddItem(new PlateArms());
this.AddItem(new PlateLegs());
switch( Utility.Random(2) )
{
case 0:
this.AddItem(new Doublet(Utility.RandomNondyedHue()));
break;
case 1:
this.AddItem(new BodySash(Utility.RandomNondyedHue()));
break;
}
switch( Utility.Random(2) )
{
case 0:
this.AddItem(new Skirt(Utility.RandomNondyedHue()));
break;
case 1:
this.AddItem(new Kilt(Utility.RandomNondyedHue()));
break;
}
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName("male");
this.AddItem(new PlateChest());
this.AddItem(new PlateArms());
this.AddItem(new PlateLegs());
switch( Utility.Random(3) )
{
case 0:
this.AddItem(new Doublet(Utility.RandomNondyedHue()));
break;
case 1:
this.AddItem(new Tunic(Utility.RandomNondyedHue()));
break;
case 2:
this.AddItem(new BodySash(Utility.RandomNondyedHue()));
break;
}
}
Utility.AssignRandomHair(this);
if (Utility.RandomBool())
Utility.AssignRandomFacialHair(this, this.HairHue);
VikingSword weapon = new VikingSword();
weapon.Movable = false;
this.AddItem(weapon);
BaseShield shield = this.Shield;
shield.Movable = false;
this.AddItem(shield);
this.PackGold(250, 500);
this.Skills[SkillName.Anatomy].Base = 120.0;
this.Skills[SkillName.Tactics].Base = 120.0;
this.Skills[SkillName.Swords].Base = 120.0;
this.Skills[SkillName.MagicResist].Base = 120.0;
this.Skills[SkillName.DetectHidden].Base = 100.0;
}
public BaseShieldGuard(Serial serial)
: base(serial)
{
}
public abstract int Keyword { get; }
public abstract BaseShield Shield { get; }
public abstract int SignupNumber { get; }
public abstract GuildType Type { get; }
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(this.Location, 2))
return true;
return base.HandlesOnSpeech(from);
}
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.HasKeyword(this.Keyword) && e.Mobile.InRange(this.Location, 2))
{
e.Handled = true;
Mobile from = e.Mobile;
Guild g = from.Guild as Guild;
if (g == null || g.Type != this.Type)
{
this.Say(this.SignupNumber);
}
else
{
Container pack = from.Backpack;
BaseShield shield = this.Shield;
Item twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
if ((pack != null && pack.FindItemByType(shield.GetType()) != null) || (twoHanded != null && shield.GetType().IsAssignableFrom(twoHanded.GetType())))
{
this.Say(1007110); // Why dost thou ask about virtue guards when thou art one?
shield.Delete();
}
else if (from.PlaceInBackpack(shield))
{
this.Say(Utility.Random(1007101, 5));
this.Say(1007139); // I see you are in need of our shield, Here you go.
from.AddToBackpack(shield);
}
else
{
from.SendLocalizedMessage(502868); // Your backpack is too full.
shield.Delete();
}
}
}
base.OnSpeech(e);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}