Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
194
Scripts/Mobiles/NPCs/AndreasVesalius.cs
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194
Scripts/Mobiles/NPCs/AndreasVesalius.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class KnowThineEnemyQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Knowing Thine Enemy */
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public override object Title
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{
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get
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{
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return 1077685;
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}
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}
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/* Head East out of town to Old Haven. Battle monsters there, or heal yourself and other players, until you
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have raised your Anatomy skill to 50.<br><center>------</center><br>Hail and well met. You must be here to
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improve your knowledge of Anatomy. Well, you've come to the right place because I can teach you what you need
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to know. At least all you'll need to know for now. Haha!<br><br>Knowing about how living things work inside
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can be a very useful skill. Not only can you learn where to strike an opponent to hurt him the most, but you
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can use what you learn to heal wounds better as well. Just walking around town, you can even tell if someone
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is strong or weak or if they happen to be particularly dexterous or not.<BR><BR>If you're interested in learning
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more, I'd advise you to head out to Old Haven, just to the east, and jump into the fray. You'll learn best by
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engaging in combat while keeping you and your fellow adventurers healed, or you can even try sizing up your
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opponents.<br><br>While you're gone, I'll dig up something you may find useful. */
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public override object Description
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{
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get
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{
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return 1077688;
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}
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}
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/* It's your choice, but I wouldn't head out there without knowing what makes those things tick inside! If you
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change your mind, you can find me right here dissecting frogs, cats or even the occasional unlucky adventurer. */
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public override object Refuse
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{
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get
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{
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return 1077689;
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}
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}
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/* I'm surprised to see you back so soon. You've still got a ways to go if you want to really understand the
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science of Anatomy. Head out to Old Haven and practice combat and healing yourself or other adventurers. */
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public override object Uncomplete
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{
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get
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{
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return 1077690;
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}
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}
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/* By the Virtues, you've done it! Congratulations mate! You still have quite a ways to go if you want to perfect
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your knowledge of Anatomy, but I know you'll get there someday. Just keep at it.<br><br>In the meantime, here's a
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piece of armor that you might find useful. It's not fancy, but it'll serve you well if you choose to wear it.<br>
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<br>Happy adventuring, and remember to keep your cranium separate from your clavicle! */
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public override object Complete
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{
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get
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{
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return 1077692;
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}
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}
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public KnowThineEnemyQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Anatomy, 50, "Old Haven Training", 1077686, 1077687));
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// 1077686 You feel very willing to learn more about the body. Your ability to hone your Anatomy skill is enhanced in this area.
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// 1077687 You lose your ambition to learn about the body. Your Anatomy skill learning potential is no longer enhanced.
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this.AddReward(new BaseReward(typeof(TunicOfGuarding), 1077693));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Anatomy.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1077691, null, 0x23); // You have achieved the rank of Apprentice Healer (for Anatomy). Return to Andreas Vesalius in New Haven as soon as you can to claim your reward.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AndreasVesalius : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(KnowThineEnemyQuest)
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};
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}
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}
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[Constructable]
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public AndreasVesalius()
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: base("Andreas Vesalius", "The Anatomy Instructor")
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{
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this.SetSkill(SkillName.Anatomy, 120.0, 120.0);
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this.SetSkill(SkillName.Parry, 120.0, 120.0);
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this.SetSkill(SkillName.Healing, 120.0, 120.0);
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this.SetSkill(SkillName.Tactics, 120.0, 120.0);
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this.SetSkill(SkillName.Swords, 120.0, 120.0);
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this.SetSkill(SkillName.Focus, 120.0, 120.0);
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}
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public AndreasVesalius(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078138); // Learning of the body will allow you to excel in combat.
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new BlackStaff());
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this.AddItem(new Boots());
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this.AddItem(new LongPants());
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this.AddItem(new Tunic(0x66D));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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