Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
70
Scripts/Mobiles/Factions/BaseWarHorse.cs
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70
Scripts/Mobiles/Factions/BaseWarHorse.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a war horse corpse")]
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public abstract class BaseWarHorse : BaseMount
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{
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public BaseWarHorse(int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed)
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: base("a war horse", bodyID, itemID, aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)
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{
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this.BaseSoundID = 0xA8;
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this.InitStats(Utility.Random(300, 100), 125, 60);
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this.SetStr(400);
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this.SetDex(125);
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this.SetInt(51, 55);
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this.SetHits(240);
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this.SetMana(0);
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this.SetDamage(5, 8);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
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this.SetSkill(SkillName.Tactics, 29.3, 44.0);
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this.SetSkill(SkillName.Wrestling, 29.3, 44.0);
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this.Fame = 300;
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this.Karma = 300;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 29.1;
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}
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public BaseWarHorse(Serial serial)
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: base(serial)
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{
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Scripts/Mobiles/Factions/CoMWarHorse.cs
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32
Scripts/Mobiles/Factions/CoMWarHorse.cs
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using System;
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namespace Server.Mobiles
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{
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public class CoMWarHorse : BaseWarHorse
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{
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[Constructable]
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public CoMWarHorse()
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: base(0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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}
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public CoMWarHorse(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Scripts/Mobiles/Factions/MinaxWarHorse.cs
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32
Scripts/Mobiles/Factions/MinaxWarHorse.cs
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using System;
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namespace Server.Mobiles
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{
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public class MinaxWarHorse : BaseWarHorse
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{
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[Constructable]
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public MinaxWarHorse()
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: base(0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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}
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public MinaxWarHorse(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Scripts/Mobiles/Factions/SLWarHorse.cs
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32
Scripts/Mobiles/Factions/SLWarHorse.cs
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using System;
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namespace Server.Mobiles
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{
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public class SLWarHorse : BaseWarHorse
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{
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[Constructable]
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public SLWarHorse()
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: base(0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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}
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public SLWarHorse(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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32
Scripts/Mobiles/Factions/TBWarHorse.cs
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32
Scripts/Mobiles/Factions/TBWarHorse.cs
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using System;
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namespace Server.Mobiles
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{
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public class TBWarHorse : BaseWarHorse
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{
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[Constructable]
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public TBWarHorse()
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: base(0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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}
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public TBWarHorse(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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