Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Mobiles
{
[CorpseName("a war horse corpse")]
public abstract class BaseWarHorse : BaseMount
{
public BaseWarHorse(int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed)
: base("a war horse", bodyID, itemID, aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)
{
this.BaseSoundID = 0xA8;
this.InitStats(Utility.Random(300, 100), 125, 60);
this.SetStr(400);
this.SetDex(125);
this.SetInt(51, 55);
this.SetHits(240);
this.SetMana(0);
this.SetDamage(5, 8);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 50);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
this.SetSkill(SkillName.Tactics, 29.3, 44.0);
this.SetSkill(SkillName.Wrestling, 29.3, 44.0);
this.Fame = 300;
this.Karma = 300;
this.Tamable = true;
this.ControlSlots = 1;
this.MinTameSkill = 29.1;
}
public BaseWarHorse(Serial serial)
: base(serial)
{
}
public override FoodType FavoriteFood
{
get
{
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class CoMWarHorse : BaseWarHorse
{
[Constructable]
public CoMWarHorse()
: base(0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
}
public CoMWarHorse(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class MinaxWarHorse : BaseWarHorse
{
[Constructable]
public MinaxWarHorse()
: base(0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
}
public MinaxWarHorse(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class SLWarHorse : BaseWarHorse
{
[Constructable]
public SLWarHorse()
: base(0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
}
public SLWarHorse(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class TBWarHorse : BaseWarHorse
{
[Constructable]
public TBWarHorse()
: base(0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
}
public TBWarHorse(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}