Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,440 @@
using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a travesty's corpse")]
public class Travesty : BasePeerless
{
public override WeaponAbility GetWeaponAbility()
{
if (Weapon == null)
return null;
BaseWeapon weapon = Weapon as BaseWeapon;
return Utility.RandomBool() ? weapon.PrimaryAbility : weapon.SecondaryAbility;
}
private DateTime m_NextBodyChange;
private DateTime m_NextMirrorImage;
private bool m_SpawnedHelpers;
private Timer m_Timer;
private bool _CanDiscord;
private bool _CanPeace;
private bool _CanProvoke;
public override bool CanDiscord { get { return _CanDiscord; } }
public override bool CanPeace { get { return _CanPeace; } }
public override bool CanProvoke { get { return _CanProvoke; } }
[Constructable]
public Travesty()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Travesty";
Body = 0x108;
BaseSoundID = 0x46E;
SetStr(900, 950);
SetDex(900, 950);
SetInt(900, 950);
SetHits(35000);
SetDamage(11, 18);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Wrestling, 300.0, 320.0);
SetSkill(SkillName.Tactics, 100.0, 120.0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Anatomy, 100.0, 120.0);
SetSkill(SkillName.Healing, 100.0, 120.0);
SetSkill(SkillName.Poisoning, 100.0, 120.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Hiding, 100.0);
SetSkill(SkillName.Parry, 100.0, 110.0);
SetSkill(SkillName.Magery, 100.0, 120.0);
SetSkill(SkillName.EvalInt, 100.0, 120.0);
SetSkill(SkillName.Meditation, 100.0, 120.0);
SetSkill(SkillName.Necromancy, 100.0, 120.0);
SetSkill(SkillName.SpiritSpeak, 100.0, 120.0);
SetSkill(SkillName.Focus, 100.0, 120.0);
SetSkill(SkillName.Spellweaving, 100.0, 120.0);
SetSkill(SkillName.Discordance, 100.0, 120.0);
SetSkill(SkillName.Bushido, 100.0, 120.0);
SetSkill(SkillName.Ninjitsu, 100.0, 120.0);
SetSkill(SkillName.Chivalry, 100.0, 120.0);
SetSkill(SkillName.Musicianship, 100.0, 120.0);
SetSkill(SkillName.Discordance, 100.0, 120.0);
SetSkill(SkillName.Provocation, 100.0, 120.0);
SetSkill(SkillName.Peacemaking, 100.0, 120.0);
Fame = 30000;
Karma = -30000;
VirtualArmor = 50;
PackTalismans(5);
PackResources(8);
for (int i = 0; i < Utility.RandomMinMax(1, 6); i++)
{
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
}
public override bool ShowFameTitle { get { return false; } }
public Travesty(Serial serial)
: base(serial)
{
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new EyeOfTheTravesty());
c.DropItem(new OrdersFromMinax());
switch (Utility.Random(3))
{
case 0:
c.DropItem(new TravestysSushiPreparations());
break;
case 1:
c.DropItem(new TravestysFineTeakwoodTray());
break;
case 2:
c.DropItem(new TravestysCollectionOfShells());
break;
}
if (Utility.RandomDouble() < 0.6)
c.DropItem(new ParrotItem());
if (Utility.RandomDouble() < 0.1)
c.DropItem(new TragicRemainsOfTravesty());
if (Utility.RandomDouble() < 0.05)
c.DropItem(new ImprisonedDog());
if (Utility.RandomDouble() < 0.05)
c.DropItem(new MarkOfTravesty());
if (Utility.RandomDouble() < 0.025)
{
c.DropItem(new MalekisHonor());
}
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (0.1 > Utility.RandomDouble() && m_NextMirrorImage < DateTime.UtcNow)
{
new Server.Spells.Ninjitsu.MirrorImage(this, null).Cast();
m_NextMirrorImage = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 45));
}
if (0.25 > Utility.RandomDouble() && DateTime.UtcNow > m_NextBodyChange)
{
ChangeBody();
}
base.OnDamage(amount, from, willKill);
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosSuperBoss, 8);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public void ChangeBody()
{
List<Mobile> list = new List<Mobile>();
IPooledEnumerable eable = Map.GetMobilesInRange(Location, 5);
foreach (Mobile m in eable)
{
if (m.Player && m.AccessLevel == AccessLevel.Player && m.Alive)
list.Add(m);
}
eable.Free();
if (list.Count == 0 || IsBodyMod)
{
return;
}
Mobile attacker = list[Utility.Random(list.Count)];
BodyMod = attacker.Body;
HueMod = attacker.Hue;
NameMod = attacker.Name;
Female = attacker.Female;
Title = "(Travesty)";
HairItemID = attacker.HairItemID;
HairHue = attacker.HairHue;
FacialHairItemID = attacker.FacialHairItemID;
FacialHairHue = attacker.FacialHairHue;
foreach (Item item in attacker.Items)
{
if (item.Layer < Layer.Mount &&
item.Layer != Layer.Backpack &&
item.Layer != Layer.Mount &&
item.Layer != Layer.Bank &&
item.Layer != Layer.Hair &&
item.Layer != Layer.Face &&
item.Layer != Layer.FacialHair)
{
if (FindItemOnLayer(item.Layer) == null)
{
if (item is BaseRanged)
{
Item i = FindItemOnLayer(Layer.TwoHanded);
if (i != null)
i.Delete();
i = FindItemOnLayer(Layer.OneHanded);
if (i != null)
i.Delete();
AddItem(Loot.Construct(item.GetType()));
}
else
{
AddItem(new ClonedItem(item));
}
}
}
}
if (attacker.Skills[SkillName.Swords].Value >= 50.0 || attacker.Skills[SkillName.Fencing].Value >= 50.0 || attacker.Skills[SkillName.Macing].Value >= 50.0)
ChangeAIType(AIType.AI_Melee);
if (attacker.Skills[SkillName.Archery].Value >= 50.0)
ChangeAIType(AIType.AI_Archer);
if (attacker.Skills[SkillName.Spellweaving].Value >= 50.0)
ChangeAIType(AIType.AI_Spellweaving);
if (attacker.Skills[SkillName.Mysticism].Value >= 50.0)
ChangeAIType(AIType.AI_Mystic);
if (attacker.Skills[SkillName.Magery].Value >= 50.0)
ChangeAIType(AIType.AI_Mage);
if (attacker.Skills[SkillName.Necromancy].Value >= 50.0)
ChangeAIType(AIType.AI_Necro);
if (attacker.Skills[SkillName.Ninjitsu].Value >= 50.0)
ChangeAIType(AIType.AI_Ninja);
if (attacker.Skills[SkillName.Bushido].Value >= 50.0)
ChangeAIType(AIType.AI_Samurai);
if (attacker.Skills[SkillName.Necromancy].Value >= 50.0 && attacker.Skills[SkillName.Magery].Value >= 50.0)
ChangeAIType(AIType.AI_NecroMage);
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
m_NextBodyChange = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
if (attacker.Skills[SkillName.Healing].Base > 20)
{
SetSpecialAbility(SpecialAbility.Heal);
}
if (attacker.Skills[SkillName.Discordance].Base > 50)
{
_CanDiscord = true;
}
if (attacker.Skills[SkillName.Peacemaking].Base > 50)
{
_CanPeace = true;
}
if (attacker.Skills[SkillName.Provocation].Base > 50)
{
_CanProvoke = true;
}
if (m_Timer != null)
m_Timer.Stop();
m_Timer = Timer.DelayCall(TimeSpan.FromMinutes(1.0), new TimerCallback(RestoreBody));
}
public void DeleteItems()
{
ColUtility.SafeDelete(Items, item => item is ClonedItem || item is BaseRanged);
if (Backpack != null)
{
ColUtility.SafeDelete(Backpack.Items, item => item is ClonedItem || item is BaseRanged);
}
}
public virtual void RestoreBody()
{
BodyMod = 0;
HueMod = -1;
NameMod = null;
Female = false;
Title = null;
_CanDiscord = false;
_CanPeace = false;
_CanProvoke = false;
if (HasAbility(SpecialAbility.Heal))
{
RemoveSpecialAbility(SpecialAbility.Heal);
}
DeleteItems();
ChangeAIType(AIType.AI_Mage);
if (m_Timer != null)
{
m_Timer.Stop();
m_Timer = null;
}
}
public override bool OnBeforeDeath()
{
RestoreBody();
return base.OnBeforeDeath();
}
public override void OnAfterDelete()
{
if (m_Timer != null)
m_Timer.Stop();
base.OnAfterDelete();
}
#region Spawn Helpers
public override bool CanSpawnHelpers { get { return true; } }
public override int MaxHelpersWaves { get { return 1; } }
public override bool CanSpawnWave()
{
if (Hits > 2000)
m_SpawnedHelpers = false;
return !m_SpawnedHelpers && Hits < 2000;
}
public override void SpawnHelpers()
{
m_SpawnedHelpers = true;
SpawnNinjaGroup(new Point3D(80, 1964, 0));
SpawnNinjaGroup(new Point3D(80, 1949, 0));
SpawnNinjaGroup(new Point3D(92, 1948, 0));
SpawnNinjaGroup(new Point3D(92, 1962, 0));
if (Map != null && Map != Map.Internal && Region.IsPartOf("TheCitadel"))
{
var loc = _WarpLocs[Utility.Random(_WarpLocs.Length)];
MoveToWorld(loc, Map);
}
}
public void SpawnNinjaGroup(Point3D _location)
{
SpawnHelper(new DragonsFlameMage(), _location);
SpawnHelper(new SerpentsFangAssassin(), _location);
SpawnHelper(new TigersClawThief(), _location);
}
#endregion
private Point3D[] _WarpLocs =
{
new Point3D(71, 1939, 0),
new Point3D(71, 1955, 0),
new Point3D(69, 1972, 0),
new Point3D(86, 1971, 0),
new Point3D(103, 1972, 0),
new Point3D(86, 1939, 0),
new Point3D(102, 1938, 0),
};
private class ClonedItem : Item
{
public ClonedItem(Item oItem)
: base(oItem.ItemID)
{
Name = oItem.Name;
Weight = oItem.Weight;
Hue = oItem.Hue;
Layer = oItem.Layer;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
return DeathMoveResult.RemainEquiped;
}
public override DeathMoveResult OnInventoryDeath(Mobile parent)
{
Delete();
return base.OnInventoryDeath(parent);
}
public ClonedItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
}