Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,165 @@
using System;
namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
[Constructable]
public Silvani()
: base(AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2)
{
this.Name = "Silvani";
this.Body = 176;
this.BaseSoundID = 0x467;
this.SetStr(253, 400);
this.SetDex(157, 850);
this.SetInt(503, 800);
this.SetHits(600);
this.SetDamage(27, 38);
this.SetDamageType(ResistanceType.Physical, 75);
this.SetDamageType(ResistanceType.Cold, 25);
this.SetResistance(ResistanceType.Physical, 45, 55);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.EvalInt, 100.0);
this.SetSkill(SkillName.Magery, 97.6, 107.5);
this.SetSkill(SkillName.Meditation, 100.0);
this.SetSkill(SkillName.MagicResist, 100.5, 150.0);
this.SetSkill(SkillName.Tactics, 97.6, 100.0);
this.SetSkill(SkillName.Wrestling, 97.6, 100.0);
this.Fame = 20000;
this.Karma = 20000;
this.VirtualArmor = 50;
}
public Silvani(Serial serial)
: base(serial)
{
}
public override TribeType Tribe { get { return TribeType.Fey; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.UltraRich, 2);
}
public void SpawnPixies(Mobile target)
{
Map map = this.Map;
if (map == null)
return;
int newPixies = Utility.RandomMinMax(3, 6);
for (int i = 0; i < newPixies; ++i)
{
Pixie pixie = new Pixie();
pixie.Team = this.Team;
pixie.FightMode = FightMode.Closest;
bool validLocation = false;
Point3D loc = this.Location;
for (int j = 0; !validLocation && j < 10; ++j)
{
int x = this.X + Utility.Random(3) - 1;
int y = this.Y + Utility.Random(3) - 1;
int z = map.GetAverageZ(x, y);
if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
loc = new Point3D(x, y, this.Z);
else if (validLocation = map.CanFit(x, y, z, 16, false, false))
loc = new Point3D(x, y, z);
}
pixie.MoveToWorld(loc, map);
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (0.1 >= Utility.RandomDouble())
this.SpawnPixies(caster);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble())
this.SpawnPixies(attacker);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}