Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,332 @@
using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class LordOaks : BaseChampion
{
private Mobile m_Queen;
private bool m_SpawnedQueen;
[Constructable]
public LordOaks()
: base(AIType.AI_Paladin, FightMode.Evil)
{
Body = 175;
Name = "Lord Oaks";
SetStr(403, 850);
SetDex(101, 150);
SetInt(503, 800);
SetHits(12000);
SetStam(202, 400);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 75.1, 100.0);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
SetSkill(SkillName.Chivalry, 100.0);
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
}
public LordOaks(Serial serial)
: base(serial)
{
}
public override ChampionSkullType SkullType
{
get
{
return ChampionSkullType.Enlightenment;
}
}
public override Type[] UniqueList
{
get
{
return new Type[] { typeof(OrcChieftainHelm) };
}
}
public override Type[] SharedList
{
get
{
return new Type[]
{
typeof(RoyalGuardSurvivalKnife),
typeof(DjinnisRing),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(SamaritanRobe),
typeof(DetectiveBoots),
typeof(TheMostKnowledgePerson)
};
}
}
public override Type[] DecorativeList
{
get
{
return new Type[]
{
typeof(WaterTile),
typeof(WindSpirit),
typeof(Pier),
};
}
}
public override MonsterStatuetteType[] StatueTypes
{
get
{
return new MonsterStatuetteType[] { };
}
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool Uncalmable
{
get
{
return Core.SE;
}
}
public override TribeType Tribe { get { return TribeType.Fey; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Deadly;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 5);
}
public void SpawnPixies(Mobile target)
{
Map map = Map;
if (map == null)
return;
Say(1042154); // You shall never defeat me as long as I have my queen!
int newPixies = Utility.RandomMinMax(3, 6);
for (int i = 0; i < newPixies; ++i)
{
Pixie pixie = new Pixie();
pixie.Team = Team;
pixie.FightMode = FightMode.Closest;
bool validLocation = false;
Point3D loc = Location;
for (int j = 0; !validLocation && j < 10; ++j)
{
int x = X + Utility.Random(3) - 1;
int y = Y + Utility.Random(3) - 1;
int z = map.GetAverageZ(x, y);
if (validLocation = map.CanFit(x, y, Z, 16, false, false))
loc = new Point3D(x, y, Z);
else if (validLocation = map.CanFit(x, y, z, 16, false, false))
loc = new Point3D(x, y, z);
}
pixie.MoveToWorld(loc, map);
pixie.Combatant = target;
}
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random(0x2F5, 2);
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public void CheckQueen()
{
if (Map == null)
return;
if (!m_SpawnedQueen)
{
Say(1042153); // Come forth my queen!
m_Queen = new Silvani();
((BaseCreature)m_Queen).Team = Team;
m_Queen.MoveToWorld(Location, Map);
m_SpawnedQueen = true;
}
else if (m_Queen != null && m_Queen.Deleted)
{
m_Queen = null;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
CheckQueen();
if (m_Queen != null)
{
scalar *= 0.1;
if (0.1 >= Utility.RandomDouble())
SpawnPixies(caster);
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.25 > Utility.RandomDouble())
{
int toSap = Utility.RandomMinMax(20, 30);
switch (Utility.Random(3))
{
case 0:
defender.Damage(toSap, this);
Hits += toSap;
break;
case 1:
defender.Stam -= toSap;
Stam += toSap;
break;
case 2:
defender.Mana -= toSap;
Mana += toSap;
break;
}
}
/*defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);*/
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
CheckQueen();
if (m_Queen != null && 0.1 >= Utility.RandomDouble())
SpawnPixies(attacker);
/*attacker.Damage(Utility.Random(20, 10), this);
attacker.Stam -= Utility.Random(20, 10);
attacker.Mana -= Utility.Random(20, 10);*/
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Queen);
writer.Write(m_SpawnedQueen);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Queen = reader.ReadMobile();
m_SpawnedQueen = reader.ReadBool();
break;
}
}
}
}
}