Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,195 @@
#region References
using System;
using Server.Items;
#endregion
namespace Server.Mobiles
{
public class ThiefAI : BaseAI
{
private Item m_toDisarm;
public ThiefAI(BaseCreature m)
: base(m)
{ }
public override bool DoActionWander()
{
m_Mobile.DebugSay("I have no combatant");
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
{
m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionWander();
}
return true;
}
public override bool DoActionCombat()
{
var c = m_Mobile.Combatant as Mobile;
if (c == null || c.Deleted || c.Map != m_Mobile.Map)
{
m_Mobile.DebugSay("My combatant is gone, so my guard is up");
Action = ActionType.Guard;
return true;
}
if (WalkMobileRange(c, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight))
{
if (!DirectionLocked)
m_Mobile.Direction = m_Mobile.GetDirectionTo(c);
if (m_toDisarm == null)
{
m_toDisarm = c.FindItemOnLayer(Layer.OneHanded);
}
if (m_toDisarm == null)
{
m_toDisarm = c.FindItemOnLayer(Layer.TwoHanded);
}
if (m_toDisarm != null && m_toDisarm.IsChildOf(m_Mobile.Backpack))
{
m_toDisarm = c.FindItemOnLayer(Layer.OneHanded);
if (m_toDisarm == null)
{
m_toDisarm = c.FindItemOnLayer(Layer.TwoHanded);
}
}
if (!Core.AOS && !m_Mobile.DisarmReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 &&
m_Mobile.Skills[SkillName.ArmsLore].Value >= 80.0 && m_toDisarm != null)
{
EventSink.InvokeDisarmRequest(new DisarmRequestEventArgs(m_Mobile));
}
if (m_toDisarm != null && m_toDisarm.IsChildOf(c.Backpack) && m_Mobile.NextSkillTime <= Core.TickCount &&
(m_toDisarm.LootType != LootType.Blessed && m_toDisarm.LootType != LootType.Newbied))
{
m_Mobile.DebugSay("Trying to steal from combatant.");
m_Mobile.UseSkill(SkillName.Stealing);
if (m_Mobile.Target != null)
{
m_Mobile.Target.Invoke(m_Mobile, m_toDisarm);
}
}
else if (m_toDisarm == null && m_Mobile.NextSkillTime <= Core.TickCount)
{
var cpack = c.Backpack;
if (cpack != null)
{
var steala = cpack.FindItemByType(typeof(Bandage));
if (steala != null)
{
m_Mobile.DebugSay("Trying to steal from combatant.");
m_Mobile.UseSkill(SkillName.Stealing);
if (m_Mobile.Target != null)
{
m_Mobile.Target.Invoke(m_Mobile, steala);
}
}
var stealb = cpack.FindItemByType(typeof(Nightshade));
if (stealb != null)
{
m_Mobile.DebugSay("Trying to steal from combatant.");
m_Mobile.UseSkill(SkillName.Stealing);
if (m_Mobile.Target != null)
{
m_Mobile.Target.Invoke(m_Mobile, stealb);
}
}
var stealc = cpack.FindItemByType(typeof(BlackPearl));
if (stealc != null)
{
m_Mobile.DebugSay("Trying to steal from combatant.");
m_Mobile.UseSkill(SkillName.Stealing);
if (m_Mobile.Target != null)
{
m_Mobile.Target.Invoke(m_Mobile, stealc);
}
}
var steald = cpack.FindItemByType(typeof(MandrakeRoot));
if (steald != null)
{
m_Mobile.DebugSay("Trying to steal from combatant.");
m_Mobile.UseSkill(SkillName.Stealing);
if (m_Mobile.Target != null)
{
m_Mobile.Target.Invoke(m_Mobile, steald);
}
}
else if (steala == null && stealb == null && stealc == null && steald == null)
{
m_Mobile.DebugSay("I am going to flee from {0}", c.Name);
Action = ActionType.Flee;
}
}
}
}
else
{
m_Mobile.DebugSay("I should be closer to {0}", c.Name);
}
if (!m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.CanFlee)
{
if (m_Mobile.Hits < m_Mobile.HitsMax * 20 / 100)
{
// We are low on health, should we flee?
if (Utility.Random(100) <= Math.Max(10, 10 + c.Hits - m_Mobile.Hits))
{
m_Mobile.DebugSay("I am going to flee from {0}", c.Name);
Action = ActionType.Flee;
}
}
}
return true;
}
public override bool DoActionGuard()
{
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
{
m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionGuard();
}
return true;
}
}
}