Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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177
Scripts/Mobiles/AI/HealerAI.cs
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177
Scripts/Mobiles/AI/HealerAI.cs
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#region References
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using Server.Spells.First;
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using Server.Spells.Fourth;
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using Server.Spells.Second;
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using Server.Targeting;
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#endregion
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namespace Server.Mobiles
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{
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public class HealerAI : BaseAI
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{
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private static readonly NeedDelegate m_Cure = NeedCure;
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private static readonly NeedDelegate m_GHeal = NeedGHeal;
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private static readonly NeedDelegate m_LHeal = NeedLHeal;
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private static readonly NeedDelegate[] m_ACure = {m_Cure};
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private static readonly NeedDelegate[] m_AGHeal = {m_GHeal};
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private static readonly NeedDelegate[] m_ALHeal = {m_LHeal};
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private static readonly NeedDelegate[] m_All = {m_Cure, m_GHeal, m_LHeal};
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public HealerAI(BaseCreature m)
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: base(m)
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{ }
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private delegate bool NeedDelegate(Mobile m);
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public override bool Think()
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{
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if (m_Mobile.Deleted)
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return false;
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var targ = m_Mobile.Target;
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if (targ != null)
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{
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if (targ is CureSpell.InternalTarget)
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{
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ProcessTarget(targ, m_ACure);
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}
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else if (targ is GreaterHealSpell.InternalTarget)
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{
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ProcessTarget(targ, m_AGHeal);
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}
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else if (targ is HealSpell.InternalTarget)
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{
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ProcessTarget(targ, m_ALHeal);
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}
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else
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{
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targ.Cancel(m_Mobile, TargetCancelType.Canceled);
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}
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}
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else
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{
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var toHelp = Find(m_All);
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if (toHelp != null)
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{
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if (NeedCure(toHelp))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("{0} needs a cure", toHelp.Name);
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if (!(new CureSpell(m_Mobile, null)).Cast())
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new CureSpell(m_Mobile, null).Cast();
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}
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else if (NeedGHeal(toHelp))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("{0} needs a greater heal", toHelp.Name);
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if (!(new GreaterHealSpell(m_Mobile, null)).Cast())
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new HealSpell(m_Mobile, null).Cast();
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}
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else if (NeedLHeal(toHelp))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("{0} needs a lesser heal", toHelp.Name);
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new HealSpell(m_Mobile, null).Cast();
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}
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}
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else
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{
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if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Weakest, false, true, false))
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{
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WalkMobileRange(m_Mobile.FocusMob, 1, false, 4, 7);
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}
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else
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{
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WalkRandomInHome(3, 2, 1);
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}
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}
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}
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return true;
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}
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private static bool NeedCure(Mobile m)
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{
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return m.Poisoned;
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}
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private static bool NeedGHeal(Mobile m)
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{
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return m.Hits < m.HitsMax - 40;
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}
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private static bool NeedLHeal(Mobile m)
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{
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return m.Hits < m.HitsMax - 10;
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}
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private void ProcessTarget(Target targ, NeedDelegate[] func)
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{
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var toHelp = Find(func);
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if (toHelp != null)
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{
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if (targ.Range != -1 && !m_Mobile.InRange(toHelp, targ.Range))
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{
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DoMove(m_Mobile.GetDirectionTo(toHelp) | Direction.Running);
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}
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else
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{
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targ.Invoke(m_Mobile, toHelp);
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}
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}
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else
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{
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targ.Cancel(m_Mobile, TargetCancelType.Canceled);
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}
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}
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private Mobile Find(params NeedDelegate[] funcs)
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{
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if (m_Mobile.Deleted)
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return null;
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var map = m_Mobile.Map;
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if (map != null)
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{
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var prio = 0.0;
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Mobile found = null;
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IPooledEnumerable eable = m_Mobile.GetMobilesInRange(m_Mobile.RangePerception);
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foreach (Mobile m in eable)
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{
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if (!m_Mobile.CanSee(m) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team)
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continue;
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for (var i = 0; i < funcs.Length; ++i)
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{
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if (funcs[i](m))
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{
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var val = -m_Mobile.GetDistanceToSqrt(m);
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if (found == null || val > prio)
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{
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prio = val;
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found = m;
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}
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break;
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}
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}
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}
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eable.Free();
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return found;
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}
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return null;
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}
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}
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}
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