Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
145
Scripts/Misc/AutoRestart.cs
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145
Scripts/Misc/AutoRestart.cs
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using System;
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using Server.Commands;
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namespace Server.Misc
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{
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public class AutoRestart : Timer
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{
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private static readonly TimeSpan RestartDelay = TimeSpan.FromSeconds(10); // how long the server should remain active before restart (period of 'server wars')
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private static readonly TimeSpan WarningDelay = TimeSpan.FromMinutes(1.0); // at what interval should the shutdown message be displayed?
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public static DateTime RestartTime { get; private set; }
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public static bool Restarting { get; private set; }
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public static Timer Timer { get; private set; }
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public static bool DoneWarning { get; private set; }
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public static bool Enabled = Config.Get("AutoRestart.Enabled", false);
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public static int Hour = Config.Get("AutoRestart.Hour", 12);
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public static int Minutes = Config.Get("AutoRestart.Minute", 0);
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public static int Frequency = Config.Get("AutoRestart.Frequency", 24);
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public AutoRestart()
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: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
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{
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}
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public static void Initialize()
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{
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CommandSystem.Register("Restart", AccessLevel.Administrator, new CommandEventHandler(Restart_OnCommand));
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CommandSystem.Register("Shutdown", AccessLevel.Administrator, new CommandEventHandler(Shutdown_OnCommand));
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if (Enabled)
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{
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var now = DateTime.Now;
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var force = new DateTime(now.Year, now.Month, now.Day, Hour, Minutes, 0);
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if (now > force)
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{
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force += TimeSpan.FromHours(Frequency);
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}
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RestartTime = force;
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BeginTimer();
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Utility.WriteConsoleColor(ConsoleColor.Magenta, "[Auto Restart] Configured for {0}:{1}:00, every {2} hours!", RestartTime.Hour, RestartTime.Minute, Frequency);
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Utility.WriteConsoleColor(ConsoleColor.Magenta, "[Auto Restart] Next Shard Restart: {0}", RestartTime.ToString());
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}
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}
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public static void Restart_OnCommand(CommandEventArgs e)
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{
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if (Restarting)
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{
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e.Mobile.SendMessage("The server is already restarting.");
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}
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else
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{
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e.Mobile.SendMessage("You have initiated server restart.");
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StopTimer();
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Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
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{
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AutoSave.Save();
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Restarting = true;
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TimedShutdown(true);
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});
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}
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}
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public static void Shutdown_OnCommand(CommandEventArgs e)
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{
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if (Restarting)
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{
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e.Mobile.SendMessage("The server is already shutting down.");
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}
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else
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{
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e.Mobile.SendMessage("You have initiated server shutdown.");
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StopTimer();
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Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
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{
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AutoSave.Save();
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Restarting = true;
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TimedShutdown(false);
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});
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}
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}
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private static void BeginTimer()
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{
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StopTimer();
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Timer = new AutoRestart();
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Timer.Start();
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}
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private static void StopTimer()
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{
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if (Timer != null)
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{
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Timer.Stop();
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Timer = null;
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}
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}
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protected override void OnTick()
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{
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if (Restarting || !Enabled)
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return;
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if (WarningDelay > TimeSpan.Zero && !DoneWarning && RestartTime - WarningDelay < DateTime.Now)
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{
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World.Broadcast(0x22, true, "The server will be going down in about {0} minute{1}.", WarningDelay.TotalMinutes.ToString(), WarningDelay.TotalMinutes == 1 ? "" : "s");
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DoneWarning = true;
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return;
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}
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if (DateTime.Now < RestartTime)
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{
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return;
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}
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AutoSave.Save();
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Restarting = true;
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TimedShutdown(true);
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}
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private static void TimedShutdown(bool restart)
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{
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World.Broadcast(0x22, true, String.Format("The server will be going down in about {0} seconds!", RestartDelay.TotalSeconds.ToString()));
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Timer.DelayCall(RestartDelay, rest =>
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{
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Core.Kill(rest);
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},
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restart);
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}
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}
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}
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