Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,131 @@
using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute(0xA57, 0xA58, 0xA59)]
public class Bedroll : Item
{
[Constructable]
public Bedroll()
: base(0xA57)
{
this.Weight = 5.0;
}
public Bedroll(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (this.Parent != null || !this.VerifyMove(from))
return;
if (!from.InRange(this, 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (this.ItemID == 0xA57) // rolled
{
Direction dir = PlayerMobile.GetDirection4(from.Location, this.Location);
if (dir == Direction.North || dir == Direction.South)
this.ItemID = 0xA55;
else
this.ItemID = 0xA56;
}
else // unrolled
{
this.ItemID = 0xA57;
if (!from.HasGump(typeof(LogoutGump)))
{
CampfireEntry entry = Campfire.GetEntry(from);
if (entry != null && entry.Safe)
from.SendGump(new LogoutGump(entry, this));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class LogoutGump : Gump
{
private readonly Timer m_CloseTimer;
private readonly CampfireEntry m_Entry;
private readonly Bedroll m_Bedroll;
public LogoutGump(CampfireEntry entry, Bedroll bedroll)
: base(100, 0)
{
this.m_Entry = entry;
this.m_Bedroll = bedroll;
this.m_CloseTimer = Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(CloseGump));
this.AddBackground(0, 0, 400, 350, 0xA28);
this.AddHtmlLocalized(100, 20, 200, 35, 1011015, false, false); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
* Otherwise, select the CANCEL button to avoid logging out at this time.
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
this.AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
this.AddButton(45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(80, 300, 110, 35, 1011011, false, false); // CONTINUE
this.AddButton(200, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(235, 300, 110, 35, 1011012, false, false); // CANCEL
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = this.m_Entry.Player;
this.m_CloseTimer.Stop();
if (Campfire.GetEntry(pm) != this.m_Entry)
return;
if (info.ButtonID == 1 && this.m_Entry.Safe && this.m_Bedroll.Parent == null && this.m_Bedroll.IsAccessibleTo(pm) &&
this.m_Bedroll.VerifyMove(pm) && this.m_Bedroll.Map == pm.Map && pm.InRange(this.m_Bedroll, 2))
{
pm.PlaceInBackpack(this.m_Bedroll);
pm.BedrollLogout = true;
sender.Dispose();
}
Campfire.RemoveEntry(this.m_Entry);
}
private void CloseGump()
{
Campfire.RemoveEntry(this.m_Entry);
this.m_Entry.Player.CloseGump(typeof(LogoutGump));
}
}
}
}