Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
816
Scripts/Items/Resource/Ore.cs
Normal file
816
Scripts/Items/Resource/Ore.cs
Normal file
@@ -0,0 +1,816 @@
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using System;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseOre : Item
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{
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protected virtual CraftResource DefaultResource { get { return CraftResource.Iron; } }
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private CraftResource m_Resource;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get
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{
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return m_Resource;
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}
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public abstract BaseIngot GetIngot();
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2: // Reset from Resource System
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m_Resource = DefaultResource;
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reader.ReadString();
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break;
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch ( reader.ReadInt() )
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{
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case 0:
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info = OreInfo.Iron;
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break;
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case 1:
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info = OreInfo.DullCopper;
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break;
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case 2:
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info = OreInfo.ShadowIron;
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break;
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case 3:
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info = OreInfo.Copper;
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break;
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case 4:
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info = OreInfo.Bronze;
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break;
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case 5:
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info = OreInfo.Gold;
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break;
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case 6:
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info = OreInfo.Agapite;
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break;
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case 7:
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info = OreInfo.Verite;
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break;
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case 8:
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info = OreInfo.Valorite;
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break;
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default:
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info = null;
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break;
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}
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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private static int RandomSize()
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{
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double rand = Utility.RandomDouble();
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if (rand < 0.12)
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return 0x19B7;
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else if (rand < 0.18)
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return 0x19B8;
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else if (rand < 0.25)
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return 0x19BA;
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else
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return 0x19B9;
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}
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public BaseOre(CraftResource resource)
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: this(resource, 1)
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{
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}
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public BaseOre(CraftResource resource, int amount)
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: base(RandomSize())
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseOre(Serial serial)
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: base(serial)
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1026583); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1026583); // ore
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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return 1042845 + (int)(m_Resource - CraftResource.DullCopper);
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return 1042853; // iron ore;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!Movable)
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return;
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if (RootParent is BaseCreature)
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{
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from.SendLocalizedMessage(500447); // That is not accessible
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}
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else if (from.InRange(GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(501971); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private readonly BaseOre m_Ore;
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public InternalTarget(BaseOre ore)
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: base(2, false, TargetFlags.None)
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{
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m_Ore = ore;
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}
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private bool IsForge(object obj)
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{
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if (Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet)
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return false;
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if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
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return true;
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int itemID = 0;
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if (obj is Item)
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itemID = ((Item)obj).ItemID;
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else if (obj is StaticTarget)
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itemID = ((StaticTarget)obj).ItemID;
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return (itemID == 4017 || (itemID >= 6522 && itemID <= 6569));
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Ore.Deleted)
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return;
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if (!from.InRange(m_Ore.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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return;
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}
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#region Combine Ore
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if (targeted is BaseOre)
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{
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BaseOre ore = (BaseOre)targeted;
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if (!ore.Movable)
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{
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return;
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}
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else if (m_Ore == ore)
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{
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from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine
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from.Target = new InternalTarget(ore);
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return;
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}
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else if (ore.Resource != m_Ore.Resource)
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{
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from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
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return;
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}
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int worth = ore.Amount;
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if (ore.ItemID == 0x19B9)
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worth *= 8;
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else if (ore.ItemID == 0x19B7)
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worth *= 2;
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else
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worth *= 4;
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int sourceWorth = m_Ore.Amount;
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if (m_Ore.ItemID == 0x19B9)
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sourceWorth *= 8;
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else if (m_Ore.ItemID == 0x19B7)
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sourceWorth *= 2;
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else
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sourceWorth *= 4;
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worth += sourceWorth;
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int plusWeight = 0;
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int newID = ore.ItemID;
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if (ore.DefaultWeight != m_Ore.DefaultWeight)
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{
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if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
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{
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newID = 0x19B7;
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}
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else if (ore.ItemID == 0x19B9)
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{
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newID = m_Ore.ItemID;
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plusWeight = ore.Amount * 2;
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}
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else
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{
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plusWeight = m_Ore.Amount * 2;
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}
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}
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if ((ore.ItemID == 0x19B9 && worth > 120000) || ((ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA) && worth > 60000) || (ore.ItemID == 0x19B7 && worth > 30000))
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{
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from.SendLocalizedMessage(1062844); // There is too much ore to combine.
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return;
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}
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else if (ore.RootParent is Mobile && (plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight) > ((Mobile)ore.RootParent).Backpack.MaxWeight)
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{
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from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
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return;
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}
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ore.ItemID = newID;
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if (ore.ItemID == 0x19B9)
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ore.Amount = worth / 8;
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else if (ore.ItemID == 0x19B7)
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ore.Amount = worth / 2;
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else
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ore.Amount = worth / 4;
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m_Ore.Delete();
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return;
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}
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#endregion
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if (IsForge(targeted))
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{
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double difficulty;
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#region Void Pool Rewards
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bool talisman = false;
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SmeltersTalisman t = from.FindItemOnLayer(Layer.Talisman) as SmeltersTalisman;
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if (t != null && t.Resource == m_Ore.Resource)
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talisman = true;
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#endregion
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switch ( m_Ore.Resource )
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{
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default:
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difficulty = 50.0;
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break;
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case CraftResource.DullCopper:
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difficulty = 65.0;
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break;
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case CraftResource.ShadowIron:
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difficulty = 70.0;
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break;
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case CraftResource.Copper:
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difficulty = 75.0;
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break;
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case CraftResource.Bronze:
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difficulty = 80.0;
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break;
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case CraftResource.Gold:
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difficulty = 85.0;
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break;
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case CraftResource.Agapite:
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difficulty = 90.0;
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break;
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case CraftResource.Verite:
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difficulty = 95.0;
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break;
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case CraftResource.Valorite:
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difficulty = 99.0;
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break;
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}
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double minSkill = difficulty - 25.0;
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double maxSkill = difficulty + 25.0;
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if (difficulty > 50.0 && difficulty > from.Skills[SkillName.Mining].Value && !talisman)
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{
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from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
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return;
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}
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if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
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{
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from.SendLocalizedMessage(501987); // There is not enough metal-bearing ore in this pile to make an ingot.
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return;
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}
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if (talisman || from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
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{
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int toConsume = m_Ore.Amount;
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if (toConsume <= 0)
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{
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from.SendLocalizedMessage(501987); // There is not enough metal-bearing ore in this pile to make an ingot.
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}
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else
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{
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if (toConsume > 30000)
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toConsume = 30000;
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int ingotAmount;
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if (m_Ore.ItemID == 0x19B7)
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{
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ingotAmount = toConsume / 2;
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if (toConsume % 2 != 0)
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--toConsume;
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}
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else if (m_Ore.ItemID == 0x19B9)
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{
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ingotAmount = toConsume * 2;
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}
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else
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{
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ingotAmount = toConsume;
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}
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BaseIngot ingot = m_Ore.GetIngot();
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ingot.Amount = ingotAmount;
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if (m_Ore.HasSocket<Caddellite>())
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{
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ingot.AttachSocket(new Caddellite());
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}
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m_Ore.Consume(toConsume);
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from.AddToBackpack(ingot);
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//from.PlaySound( 0x57 );
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if (talisman && t != null)
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{
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t.UsesRemaining--;
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from.SendLocalizedMessage(1152620); // The magic of your talisman guides your hands as you purify the metal. Success is ensured!
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}
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else
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from.SendLocalizedMessage(501988); // You smelt the ore removing the impurities and put the metal in your backpack.
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}
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}
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else
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{
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if (m_Ore.Amount < 2)
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{
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if (m_Ore.ItemID == 0x19B9)
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m_Ore.ItemID = 0x19B8;
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else
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m_Ore.ItemID = 0x19B7;
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}
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else
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{
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m_Ore.Amount /= 2;
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}
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from.SendLocalizedMessage(501990); // You burn away the impurities but are left with less useable metal.
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}
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}
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}
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}
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}
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public class IronOre : BaseOre
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{
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[Constructable]
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public IronOre()
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: this(1)
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{
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}
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[Constructable]
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public IronOre(int amount)
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: base(CraftResource.Iron, amount)
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{
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}
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public IronOre(bool fixedSize)
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: this(1)
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{
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if (fixedSize)
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ItemID = 0x19B8;
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}
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public IronOre(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new IronIngot();
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}
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}
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public class DullCopperOre : BaseOre
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{
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protected override CraftResource DefaultResource { get { return CraftResource.DullCopper; } }
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[Constructable]
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public DullCopperOre()
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: this(1)
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{
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}
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[Constructable]
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public DullCopperOre(int amount)
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: base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperOre(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new DullCopperIngot();
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}
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}
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public class ShadowIronOre : BaseOre
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{
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protected override CraftResource DefaultResource { get { return CraftResource.ShadowIron; } }
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[Constructable]
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public ShadowIronOre()
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: this(1)
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{
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}
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[Constructable]
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public ShadowIronOre(int amount)
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: base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronOre(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
|
||||
{
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||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
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public override void Deserialize(GenericReader reader)
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||||
{
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||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
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|
||||
public override BaseIngot GetIngot()
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{
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return new ShadowIronIngot();
|
||||
}
|
||||
}
|
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|
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public class CopperOre : BaseOre
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Copper; } }
|
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[Constructable]
|
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public CopperOre()
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: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public CopperOre(int amount)
|
||||
: base(CraftResource.Copper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new CopperIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeOre : BaseOre
|
||||
{
|
||||
protected override CraftResource DefaultResource { get { return CraftResource.Bronze; } }
|
||||
|
||||
[Constructable]
|
||||
public BronzeOre()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BronzeOre(int amount)
|
||||
: base(CraftResource.Bronze, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new BronzeIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldOre : BaseOre
|
||||
{
|
||||
protected override CraftResource DefaultResource { get { return CraftResource.Gold; } }
|
||||
|
||||
[Constructable]
|
||||
public GoldOre()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GoldOre(int amount)
|
||||
: base(CraftResource.Gold, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new GoldIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteOre : BaseOre
|
||||
{
|
||||
protected override CraftResource DefaultResource { get { return CraftResource.Agapite; } }
|
||||
|
||||
[Constructable]
|
||||
public AgapiteOre()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public AgapiteOre(int amount)
|
||||
: base(CraftResource.Agapite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new AgapiteIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteOre : BaseOre
|
||||
{
|
||||
protected override CraftResource DefaultResource { get { return CraftResource.Verite; } }
|
||||
|
||||
[Constructable]
|
||||
public VeriteOre()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public VeriteOre(int amount)
|
||||
: base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new VeriteIngot();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteOre : BaseOre
|
||||
{
|
||||
protected override CraftResource DefaultResource { get { return CraftResource.Valorite; } }
|
||||
|
||||
[Constructable]
|
||||
public ValoriteOre()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ValoriteOre(int amount)
|
||||
: base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteOre(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new ValoriteIngot();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user