Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,415 @@
using System;
namespace Server.Items
{
[FlipableAttribute( 0x1bdd, 0x1be0 )]
public class BaseLog : Item, ICommodity, IAxe, IResource
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get { return m_Resource; }
set { m_Resource = value; InvalidateProperties(); }
}
TextDefinition ICommodity.Description { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BaseLog() : this( 1 )
{
}
[Constructable]
public BaseLog( int amount ) : this( CraftResource.RegularWood, amount )
{
}
[Constructable]
public BaseLog( CraftResource resource )
: this( resource, 1 )
{
}
[Constructable]
public BaseLog( CraftResource resource, int amount )
: base( 0x1BDD )
{
Stackable = true;
Weight = 2.0;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue( resource );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public BaseLog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( (int)m_Resource );
}
public static bool UpdatingBaseLogClass;
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version == 1)
UpdatingBaseLogClass = true;
m_Resource = (CraftResource)reader.ReadInt();
if ( version == 0 )
m_Resource = CraftResource.RegularWood;
}
public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
{
if (Deleted || !from.CanSee(this))
{
item.Delete();
return false;
}
if (from.Skills.Carpentry.Value < skill && from.Skills.Lumberjacking.Value < skill)
{
item.Delete();
from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
return false;
}
if (HasSocket<Caddellite>())
{
item.AttachSocket(new Caddellite());
}
base.ScissorHelper( from, item, 1, false );
return true;
}
public virtual bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 0, new Board() ) )
return false;
return true;
}
}
public class Log : BaseLog
{
[Constructable]
public Log()
: this(1)
{
}
[Constructable]
public Log(int amount)
: base(CraftResource.RegularWood, amount)
{
}
public Log(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
//don't deserialize anything on update
if (BaseLog.UpdatingBaseLogClass)
return;
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 0, new Board()))
return false;
return true;
}
}
public class HeartwoodLog : BaseLog
{
[Constructable]
public HeartwoodLog()
: this(1)
{
}
[Constructable]
public HeartwoodLog(int amount)
: base(CraftResource.Heartwood, amount)
{
}
public HeartwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
return false;
return true;
}
}
public class BloodwoodLog : BaseLog
{
[Constructable]
public BloodwoodLog()
: this(1)
{
}
[Constructable]
public BloodwoodLog(int amount)
: base(CraftResource.Bloodwood, amount)
{
}
public BloodwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
return false;
return true;
}
}
public class FrostwoodLog : BaseLog
{
[Constructable]
public FrostwoodLog()
: this(1)
{
}
[Constructable]
public FrostwoodLog(int amount)
: base(CraftResource.Frostwood, amount)
{
}
public FrostwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
return false;
return true;
}
}
public class OakLog : BaseLog
{
[Constructable]
public OakLog()
: this(1)
{
}
[Constructable]
public OakLog(int amount)
: base(CraftResource.OakWood, amount)
{
}
public OakLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 65, new OakBoard()))
return false;
return true;
}
}
public class AshLog : BaseLog
{
[Constructable]
public AshLog()
: this(1)
{
}
[Constructable]
public AshLog(int amount)
: base(CraftResource.AshWood, amount)
{
}
public AshLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 80, new AshBoard()))
return false;
return true;
}
}
public class YewLog : BaseLog
{
[Constructable]
public YewLog()
: this(1)
{
}
[Constructable]
public YewLog(int amount)
: base(CraftResource.YewWood, amount)
{
}
public YewLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 95, new YewBoard()))
return false;
return true;
}
}
}