Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,438 @@
using System;
namespace Server.Items
{
public abstract class BaseGranite : Item, ICommodity
{
private CraftResource m_Resource;
public BaseGranite(CraftResource resource)
: base(0x1779)
{
Hue = CraftResources.GetHue(resource);
Stackable = Core.ML;
m_Resource = resource;
}
public BaseGranite(Serial serial)
: base(serial)
{
}
TextDefinition ICommodity.Description { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return m_Resource;
}
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight
{
get
{
return Core.ML ? 1.0 : 10.0;
}// Pub 57
}
public override int LabelNumber
{
get
{
return 1044607;
}
}// high quality granite
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if (version < 1)
Stackable = Core.ML;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
public class Granite : BaseGranite
{
[Constructable]
public Granite()
: this(1)
{
}
[Constructable]
public Granite(int amount)
: base(CraftResource.Iron)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public Granite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructable]
public DullCopperGranite()
: this(1)
{
}
[Constructable]
public DullCopperGranite(int amount)
: base(CraftResource.DullCopper)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public DullCopperGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructable]
public ShadowIronGranite()
: this(1)
{
}
[Constructable]
public ShadowIronGranite(int amount)
: base(CraftResource.ShadowIron)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public ShadowIronGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructable]
public CopperGranite()
: this(1)
{
}
[Constructable]
public CopperGranite(int amount)
: base(CraftResource.Copper)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public CopperGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructable]
public BronzeGranite()
: this(1)
{
}
[Constructable]
public BronzeGranite(int amount)
: base(CraftResource.Bronze)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public BronzeGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructable]
public GoldGranite()
: this(1)
{
}
[Constructable]
public GoldGranite(int amount)
: base(CraftResource.Gold)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public GoldGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructable]
public AgapiteGranite()
: this(1)
{
}
[Constructable]
public AgapiteGranite(int amount)
: base(CraftResource.Agapite)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public AgapiteGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructable]
public VeriteGranite()
: this(1)
{
}
[Constructable]
public VeriteGranite(int amount)
: base(CraftResource.Verite)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public VeriteGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructable]
public ValoriteGranite()
: this(1)
{
}
[Constructable]
public ValoriteGranite(int amount)
: base(CraftResource.Valorite)
{
if (Stackable)
Amount = amount;
else
Amount = 1;
}
public ValoriteGranite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}