Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
778
Scripts/Items/Resource/Bandage.cs
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778
Scripts/Items/Resource/Bandage.cs
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@@ -0,0 +1,778 @@
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#region References
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using System;
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using System.Collections.Generic;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Network;
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using Server.Engines.Despise;
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using Server.Services.Virtues;
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#endregion
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namespace Server.Items
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{
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public class Bandage : Item, IDyable, ICommodity
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{
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public static void Initialize()
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{
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EventSink.BandageTargetRequest += BandageTargetRequest;
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}
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public static int Range = (Core.AOS ? 2 : 1);
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public override double DefaultWeight { get { return 0.1; } }
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[Constructable]
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public Bandage()
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: this(1)
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{ }
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[Constructable]
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public Bandage(int amount)
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: base(0xE21)
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{
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Stackable = true;
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Amount = amount;
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}
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public Bandage(Serial serial)
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: base(serial)
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{ }
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TextDefinition ICommodity.Description { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public virtual bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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{
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return false;
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}
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), Range))
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{
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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public static void BandageTargetRequest(BandageTargetRequestEventArgs e)
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{
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BandageTargetRequest(e.Bandage as Bandage, e.Mobile, e.Target);
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}
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public static void BandageTargetRequest(Bandage bandage, Mobile from, Mobile target)
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{
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if (bandage == null || bandage.Deleted)
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return;
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if (from.InRange(bandage.GetWorldLocation(), Range))
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{
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Target t = from.Target;
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if (t != null)
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{
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Target.Cancel(from);
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from.Target = null;
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}
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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new InternalTarget(bandage).Invoke(from, target);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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private class InternalTarget : Target
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{
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private readonly Bandage m_Bandage;
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public InternalTarget(Bandage bandage)
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: base(Bandage.Range, false, TargetFlags.Beneficial)
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{
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m_Bandage = bandage;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Bandage.Deleted)
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{
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return;
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}
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if (targeted is Mobile)
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{
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if (from.InRange(m_Bandage.GetWorldLocation(), Bandage.Range))
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{
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if (BandageContext.BeginHeal(from, (Mobile)targeted, m_Bandage is EnhancedBandage) != null)
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{
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NegativeAttributes.OnCombatAction(from);
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m_Bandage.Consume();
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}
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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else if (targeted is PlagueBeastInnard)
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{
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if (((PlagueBeastInnard)targeted).OnBandage(from))
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{
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NegativeAttributes.OnCombatAction(from);
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m_Bandage.Consume();
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}
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}
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else
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{
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from.SendLocalizedMessage(500970); // Bandages can not be used on that.
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}
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}
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protected override void OnNonlocalTarget(Mobile from, object targeted)
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{
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if (targeted is PlagueBeastInnard)
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{
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if (((PlagueBeastInnard)targeted).OnBandage(from))
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{
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m_Bandage.Consume();
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}
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}
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else
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{
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base.OnNonlocalTarget(from, targeted);
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}
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}
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}
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}
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public class BandageContext
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{
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private readonly Mobile m_Healer;
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private readonly Mobile m_Patient;
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private int m_Slips;
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private int m_HealedPoisonOrBleed;
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private Timer m_Timer;
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private int m_HealingBonus;
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public Mobile Healer { get { return m_Healer; } }
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public Mobile Patient { get { return m_Patient; } }
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public int Slips { get { return m_Slips; } set { m_Slips = value; } }
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public int HealedPoisonOrBleed { get { return m_HealedPoisonOrBleed; } set { m_HealedPoisonOrBleed = value; } }
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public Timer Timer { get { return m_Timer; } }
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public int HealingBonus { get { return m_HealingBonus; } }
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public void Slip()
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{
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m_Healer.SendLocalizedMessage(500961); // Your fingers slip!
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++m_Slips;
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}
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public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
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: this(healer, patient, delay, false)
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{ }
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public BandageContext(Mobile healer, Mobile patient, TimeSpan delay, bool enhanced)
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{
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m_Healer = healer;
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m_Patient = patient;
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if (enhanced)
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m_HealingBonus += EnhancedBandage.HealingBonus;
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m_Timer = new InternalTimer(this, delay);
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m_Timer.Start();
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}
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public void StopHeal()
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{
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m_Table.Remove(m_Healer);
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if (m_Timer != null)
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{
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m_Timer.Stop();
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}
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m_Timer = null;
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}
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private static readonly Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
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public static BandageContext GetContext(Mobile healer)
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{
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BandageContext bc = null;
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m_Table.TryGetValue(healer, out bc);
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return bc;
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}
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public static SkillName GetPrimarySkill(Mobile healer, Mobile m)
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{
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if (m is DespiseCreature)
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{
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return healer.Skills[SkillName.Healing].Value > healer.Skills[SkillName.Veterinary].Value ? SkillName.Healing : SkillName.Veterinary;
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}
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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{
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return SkillName.Veterinary;
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}
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else
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{
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return SkillName.Healing;
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}
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}
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public static SkillName GetSecondarySkill(Mobile healer, Mobile m)
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{
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if (m is DespiseCreature)
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{
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return healer.Skills[SkillName.Healing].Value > healer.Skills[SkillName.Veterinary].Value ? SkillName.Anatomy : SkillName.AnimalLore;
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}
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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{
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return SkillName.AnimalLore;
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}
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else
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{
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return SkillName.Anatomy;
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}
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}
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public void CheckPoisonOrBleed()
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{
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bool bleeding = BleedAttack.IsBleeding(m_Patient);
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bool poisoned = m_Patient.Poisoned;
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if (bleeding || poisoned)
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{
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double healing = m_Healer.Skills[SkillName.Healing].Value;
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double anatomy = m_Healer.Skills[SkillName.Anatomy].Value;
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double chance = ((healing + anatomy) - 120) * 25;
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if (poisoned)
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chance /= m_Patient.Poison.RealLevel * 20;
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else
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chance /= 3 * 20;
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if (chance >= Utility.Random(100))
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{
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m_HealedPoisonOrBleed = poisoned ? m_Patient.Poison.RealLevel : 3;
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if (poisoned && m_Patient.CurePoison(m_Healer))
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{
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m_Patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.
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}
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else
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{
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if (BleedAttack.IsBleeding(m_Patient))
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{
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BleedAttack.EndBleed(m_Patient, false);
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}
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m_Patient.SendLocalizedMessage(1060088); // You bind the wound and stop the bleeding
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m_Patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
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}
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}
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}
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}
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public void EndHeal()
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{
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StopHeal();
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int healerNumber = -1, patientNumber = -1;
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bool playSound = true;
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bool checkSkills = false;
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SkillName primarySkill = GetPrimarySkill(m_Healer, m_Patient);
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SkillName secondarySkill = GetSecondarySkill(m_Healer, m_Patient);
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BaseCreature petPatient = m_Patient as BaseCreature;
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if (!m_Healer.Alive)
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{
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healerNumber = 500962; // You were unable to finish your work before you died.
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patientNumber = -1;
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playSound = false;
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}
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else if (!m_Healer.InRange(m_Patient, Bandage.Range))
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{
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healerNumber = 500963; // You did not stay close enough to heal your target.
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patientNumber = -1;
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playSound = false;
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}
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else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet))
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{
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double healing = m_Healer.Skills[primarySkill].Value;
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double anatomy = m_Healer.Skills[secondarySkill].Value;
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double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);
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if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) ||
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(Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == m_Healer) ||
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(Server.Engines.VvV.ViceVsVirtueSystem.Enabled && petPatient is Server.Engines.VvV.VvVMount && petPatient.ControlMaster == m_Healer))
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//TODO: Dbl check doesn't check for faction of the horse here?
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{
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if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false))
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{
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healerNumber = 501042; // Target can not be resurrected at that location.
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patientNumber = 502391; // Thou can not be resurrected there!
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}
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else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun"))
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{
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healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
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patientNumber = -1;
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}
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else
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{
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healerNumber = 500965; // You are able to resurrect your patient.
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patientNumber = -1;
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m_Patient.PlaySound(0x214);
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m_Patient.FixedEffect(0x376A, 10, 16);
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if (petPatient != null && petPatient.IsDeadPet)
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{
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Mobile master = petPatient.ControlMaster;
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if (master != null && m_Healer == master)
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{
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petPatient.ResurrectPet();
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for (int i = 0; i < petPatient.Skills.Length; ++i)
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{
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petPatient.Skills[i].Base -= 0.1;
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}
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}
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else if (master != null && master.InRange(petPatient, 3))
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{
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healerNumber = 1049658; // The owner has been asked to sanctify the resurrection.
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master.CloseGump(typeof(PetResurrectGump));
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master.SendGump(new PetResurrectGump(m_Healer, petPatient));
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}
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else
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{
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bool found = false;
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var friends = petPatient.Friends;
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for (int i = 0; friends != null && i < friends.Count; ++i)
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{
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Mobile friend = friends[i];
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if (friend.InRange(petPatient, 3))
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{
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healerNumber = 1049658; // The owner has been asked to sanctify the resurrection.
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friend.CloseGump(typeof(PetResurrectGump));
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friend.SendGump(new PetResurrectGump(m_Healer, petPatient));
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found = true;
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break;
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}
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}
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if (!found)
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{
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healerNumber = 1049659; // Neither the owner or friends of the pet are nearby to sanctify the resurrection.
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}
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}
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}
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else
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{
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m_Patient.CloseGump(typeof(ResurrectGump));
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m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer));
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}
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}
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}
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else
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{
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if (petPatient != null && petPatient.IsDeadPet)
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{
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healerNumber = 503256; // You fail to resurrect the creature.
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}
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else
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{
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healerNumber = 500966; // You are unable to resurrect your patient.
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}
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patientNumber = -1;
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}
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}
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else if (m_Patient.Poisoned)
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{
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m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages.
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double healing = m_Healer.Skills[primarySkill].Value;
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double anatomy = m_Healer.Skills[secondarySkill].Value;
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double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.RealLevel * 0.1) - (m_Slips * 0.02);
|
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if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble())
|
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{
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if (m_Patient.CurePoison(m_Healer))
|
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{
|
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healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
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patientNumber = 1010059; // You have been cured of all poisons.
|
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}
|
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else
|
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{
|
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healerNumber = -1;
|
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patientNumber = -1;
|
||||
}
|
||||
}
|
||||
else
|
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{
|
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healerNumber = 1010060; // You have failed to cure your target!
|
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patientNumber = -1;
|
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}
|
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}
|
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else if (BleedAttack.IsBleeding(m_Patient))
|
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{
|
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healerNumber = 1060088; // You bind the wound and stop the bleeding
|
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patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
|
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BleedAttack.EndBleed(m_Patient, false);
|
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}
|
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else if (MortalStrike.IsWounded(m_Patient))
|
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{
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healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398);
|
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patientNumber = -1;
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playSound = false;
|
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}
|
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else if (m_Patient.Hits == m_Patient.HitsMax)
|
||||
{
|
||||
healerNumber = 500967; // You heal what little damage your patient had.
|
||||
patientNumber = -1;
|
||||
}
|
||||
else
|
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{
|
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checkSkills = true;
|
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patientNumber = -1;
|
||||
|
||||
double healing = m_Healer.Skills[primarySkill].Value;
|
||||
double anatomy = m_Healer.Skills[secondarySkill].Value;
|
||||
|
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FirstAidBelt belt = m_Healer.FindItemOnLayer(Layer.Waist) as FirstAidBelt;
|
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|
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if (belt != null)
|
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m_HealingBonus += belt.HealingBonus;
|
||||
|
||||
Item item = m_Healer.FindItemOnLayer(Layer.TwoHanded);
|
||||
|
||||
if (item is Asclepius || item is GargishAsclepius)
|
||||
m_HealingBonus += 15;
|
||||
|
||||
if (m_HealingBonus > 0)
|
||||
healing += m_HealingBonus;
|
||||
|
||||
double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);
|
||||
|
||||
if (chance > Utility.RandomDouble())
|
||||
{
|
||||
healerNumber = 500969; // You finish applying the bandages.
|
||||
|
||||
double min, max;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
min = (anatomy / 8.0) + (healing / 5.0) + 4.0;
|
||||
max = (anatomy / 6.0) + (healing / 2.5) + 4.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (anatomy / 5.0) + (healing / 5.0) + 3.0;
|
||||
max = (anatomy / 5.0) + (healing / 2.0) + 10.0;
|
||||
}
|
||||
|
||||
double toHeal = min + (Utility.RandomDouble() * (max - min));
|
||||
|
||||
if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal)
|
||||
{
|
||||
toHeal += m_Patient.HitsMax / 100;
|
||||
}
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm
|
||||
}
|
||||
else
|
||||
{
|
||||
toHeal -= m_Slips * 4;
|
||||
}
|
||||
|
||||
#region City Loyalty
|
||||
if (Server.Engines.CityLoyalty.CityLoyaltySystem.HasTradeDeal(m_Healer, Server.Engines.CityLoyalty.TradeDeal.GuildOfHealers))
|
||||
toHeal += (int)Math.Ceiling(toHeal * 0.05);
|
||||
#endregion
|
||||
|
||||
if (m_HealedPoisonOrBleed > 0)
|
||||
{
|
||||
toHeal /= m_HealedPoisonOrBleed;
|
||||
}
|
||||
|
||||
if (SearingWounds.IsUnderEffects(m_Patient))
|
||||
{
|
||||
toHeal /= 2;
|
||||
m_Patient.SendLocalizedMessage(1151178); // The cauterized wound resists some of your healing.
|
||||
}
|
||||
|
||||
if (toHeal < 1)
|
||||
{
|
||||
toHeal = 1;
|
||||
healerNumber = 500968; // You apply the bandages, but they barely help.
|
||||
}
|
||||
else if (m_Patient != m_Healer && m_Patient is PlayerMobile && m_Healer is PlayerMobile)
|
||||
{
|
||||
SpiritualityVirtue.OnHeal(m_Healer, Math.Min((int)toHeal, m_Patient.HitsMax - m_Patient.Hits));
|
||||
}
|
||||
|
||||
m_Patient.Heal((int)toHeal, m_Healer, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
healerNumber = 500968; // You apply the bandages, but they barely help.
|
||||
playSound = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (healerNumber != -1)
|
||||
{
|
||||
m_Healer.SendLocalizedMessage(healerNumber);
|
||||
}
|
||||
|
||||
if (patientNumber != -1)
|
||||
{
|
||||
m_Patient.SendLocalizedMessage(patientNumber);
|
||||
}
|
||||
|
||||
if (playSound)
|
||||
{
|
||||
m_Patient.PlaySound(0x57);
|
||||
}
|
||||
|
||||
if (checkSkills)
|
||||
{
|
||||
m_Healer.CheckSkill(secondarySkill, 0.0, 120.0);
|
||||
m_Healer.CheckSkill(primarySkill, 0.0, 120.0);
|
||||
}
|
||||
|
||||
if (m_Patient is PlayerMobile)
|
||||
BuffInfo.RemoveBuff(m_Healer, BuffIcon.Healing);
|
||||
else
|
||||
BuffInfo.RemoveBuff(m_Healer, BuffIcon.Veterinary);
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private BandageContext m_Context;
|
||||
private long m_Begin;
|
||||
private long m_Expires;
|
||||
private bool m_CheckedHealAndBleed;
|
||||
|
||||
public bool CanCheckAtHalf
|
||||
{
|
||||
get
|
||||
{
|
||||
return Core.SA &&
|
||||
m_Context != null && m_Context.Healer == m_Context.Patient &&
|
||||
m_Context.Healer.Skills[SkillName.Healing].Value >= 80 &&
|
||||
m_Context.Healer.Skills[SkillName.Anatomy].Value >= 80;
|
||||
}
|
||||
}
|
||||
|
||||
public InternalTimer(BandageContext context, TimeSpan delay)
|
||||
: base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250))
|
||||
{
|
||||
m_Context = context;
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
|
||||
m_Begin = Core.TickCount;
|
||||
m_Expires = Core.TickCount + (int)delay.TotalMilliseconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (Core.TickCount >= m_Expires)
|
||||
{
|
||||
m_Context.EndHeal();
|
||||
Stop();
|
||||
}
|
||||
else if (!m_CheckedHealAndBleed && CanCheckAtHalf && m_Begin + ((m_Expires - m_Begin) / 2) < Core.TickCount)
|
||||
{
|
||||
m_Context.CheckPoisonOrBleed();
|
||||
m_CheckedHealAndBleed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static BandageContext BeginHeal(Mobile healer, Mobile patient)
|
||||
{
|
||||
return BeginHeal(healer, patient, false);
|
||||
}
|
||||
|
||||
public static BandageContext BeginHeal(Mobile healer, Mobile patient, bool enhanced)
|
||||
{
|
||||
bool isDeadPet = (patient is BaseCreature && ((BaseCreature)patient).IsDeadPet);
|
||||
|
||||
if (patient is IRepairableMobile)
|
||||
{
|
||||
healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
|
||||
}
|
||||
else if (patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead)
|
||||
{
|
||||
healer.SendLocalizedMessage(500951); // You cannot heal that.
|
||||
}
|
||||
else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && !isDeadPet)
|
||||
{
|
||||
healer.SendLocalizedMessage(500955); // That being is not damaged!
|
||||
}
|
||||
else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
|
||||
{
|
||||
healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
|
||||
}
|
||||
else if (healer.CanBeBeneficial(patient, true, true))
|
||||
{
|
||||
healer.DoBeneficial(patient);
|
||||
|
||||
BandageContext context = GetContext(healer);
|
||||
|
||||
if (context != null)
|
||||
{
|
||||
context.StopHeal();
|
||||
}
|
||||
|
||||
var delay = GetDelay(healer, patient);
|
||||
|
||||
if (patient is PlayerMobile)
|
||||
BuffInfo.AddBuff(healer, new BuffInfo(BuffIcon.Healing, 1002082, 1151400, delay, healer, String.Format("{0}", patient.Name)));
|
||||
else
|
||||
BuffInfo.AddBuff(healer, new BuffInfo(BuffIcon.Veterinary, 1002167, 1151400, delay, healer, String.Format("{0}", patient.Name)));
|
||||
|
||||
context = new BandageContext(healer, patient, delay, enhanced);
|
||||
|
||||
m_Table[healer] = context;
|
||||
|
||||
if (healer != patient)
|
||||
{
|
||||
patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
|
||||
}
|
||||
|
||||
healer.SendLocalizedMessage(500956); // You begin applying the bandages.
|
||||
|
||||
if (healer.NetState != null && healer.NetState.IsEnhancedClient)
|
||||
{
|
||||
healer.NetState.Send(new BandageTimerPacket((int)delay.TotalSeconds));
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static TimeSpan GetDelay(Mobile healer, Mobile patient)
|
||||
{
|
||||
return GetDelay(healer, patient, !patient.Alive || patient.IsDeadBondedPet);
|
||||
}
|
||||
|
||||
public static TimeSpan GetDelay(Mobile healer, Mobile patient, bool dead)
|
||||
{
|
||||
return GetDelay(healer, patient, dead, GetPrimarySkill(healer, patient));
|
||||
}
|
||||
|
||||
public static TimeSpan GetDelay(Mobile healer, Mobile patient, bool dead, SkillName skill)
|
||||
{
|
||||
var resDelay = dead ? 5.0 : 0.0;
|
||||
|
||||
var dex = healer.Dex;
|
||||
|
||||
double seconds;
|
||||
|
||||
if (healer == patient)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
seconds = Math.Min(8, Math.Ceiling(11.0 - dex / 20));
|
||||
seconds = Math.Max(seconds, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
|
||||
}
|
||||
}
|
||||
else if (Core.AOS && skill == SkillName.Veterinary)
|
||||
{
|
||||
seconds = 2.0;
|
||||
}
|
||||
else if (Core.AOS)
|
||||
{
|
||||
seconds = Math.Ceiling((double)4 - dex / 60);
|
||||
seconds = Math.Max(seconds, 2);
|
||||
}
|
||||
else if (dex >= 100)
|
||||
{
|
||||
seconds = 3.0 + resDelay;
|
||||
}
|
||||
else if (dex >= 40)
|
||||
{
|
||||
seconds = 4.0 + resDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
seconds = 5.0 + resDelay;
|
||||
}
|
||||
|
||||
return TimeSpan.FromSeconds(seconds);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class BandageTimerPacket : Packet
|
||||
{
|
||||
public BandageTimerPacket(int duration)
|
||||
: base(0xBF)
|
||||
{
|
||||
EnsureCapacity(15);
|
||||
|
||||
m_Stream.Write((short)0x31);
|
||||
m_Stream.Write((short)0x01);
|
||||
|
||||
m_Stream.Write((int)0xE21);
|
||||
m_Stream.Write(duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user