Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
203
Scripts/Items/Quest/SchmendrickApprenticeCorpse.cs
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203
Scripts/Items/Quest/SchmendrickApprenticeCorpse.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Haven
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{
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public class SchmendrickApprenticeCorpse : Corpse
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{
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private static int m_HairHue;
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private Lantern m_Lantern;
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[Constructable]
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public SchmendrickApprenticeCorpse()
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: base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment())
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{
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this.Direction = Direction.West;
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foreach (Item item in this.EquipItems)
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{
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this.DropItem(item);
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}
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this.m_Lantern = new Lantern();
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this.m_Lantern.Movable = false;
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this.m_Lantern.Protected = true;
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this.m_Lantern.Ignite();
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}
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public SchmendrickApprenticeCorpse(Serial serial)
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: base(serial)
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (this.ItemID == 0x2006) // Corpse form
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{
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list.Add("a human corpse");
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list.Add(1049144, this.Name); // the remains of ~1_NAME~ the apprentice
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}
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else
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{
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list.Add(1049145); // the remains of a wizard's apprentice
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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int hue = Notoriety.GetHue(Server.Misc.NotorietyHandlers.CorpseNotoriety(from, this));
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if (this.ItemID == 0x2006) // Corpse form
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049144, "", this.Name)); // the remains of ~1_NAME~ the apprentice
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else
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049145, "", "")); // the remains of a wizard's apprentice
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}
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public override void Open(Mobile from, bool checkSelfLoot)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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return;
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PlayerMobile player = from as PlayerMobile;
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if (player != null)
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{
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QuestSystem qs = player.Quest;
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if (qs is UzeraanTurmoilQuest)
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{
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QuestObjective obj = qs.FindObjective(typeof(FindApprenticeObjective));
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if (obj != null && !obj.Completed)
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{
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Item scroll = new SchmendrickScrollOfPower();
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if (player.PlaceInBackpack(scroll))
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{
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player.SendLocalizedMessage(1049147, "", 0x22); // You find the scroll and put it in your pack.
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obj.Complete();
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}
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else
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{
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player.SendLocalizedMessage(1049146, "", 0x22); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
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scroll.Delete();
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}
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return;
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}
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}
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}
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from.SendLocalizedMessage(1049143, "", 0x22); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason.
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (this.m_Lantern != null && !this.m_Lantern.Deleted)
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this.m_Lantern.Location = new Point3D(this.X, this.Y + 1, this.Z);
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}
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public override void OnMapChange()
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{
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if (this.m_Lantern != null && !this.m_Lantern.Deleted)
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this.m_Lantern.Map = this.Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (this.m_Lantern != null && !this.m_Lantern.Deleted)
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this.m_Lantern.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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if (this.m_Lantern != null && this.m_Lantern.Deleted)
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this.m_Lantern = null;
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Lantern);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Lantern = (Lantern)reader.ReadItem();
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}
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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apprentice.Name = NameList.RandomName("male");
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apprentice.Delete();
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return apprentice;
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}
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private static List<Item> GetEquipment()
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{
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List<Item> list = new List<Item>();
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list.Add(new Robe(QuestSystem.RandomBrightHue()));
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list.Add(new WizardsHat(Utility.RandomNeutralHue()));
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list.Add(new Shoes(Utility.RandomNeutralHue()));
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/*
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int hairHue = Utility.RandomHairHue();
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switch ( Utility.Random( 8 ) )
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{
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case 0: list.Add( new Afro( hairHue ) ); break;
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case 1: list.Add( new KrisnaHair( hairHue ) ); break;
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case 2: list.Add( new PageboyHair( hairHue ) ); break;
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case 3: list.Add( new PonyTail( hairHue ) ); break;
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case 4: list.Add( new ReceedingHair( hairHue ) ); break;
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case 5: list.Add( new TwoPigTails( hairHue ) ); break;
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case 6: list.Add( new ShortHair( hairHue ) ); break;
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case 7: list.Add( new LongHair( hairHue ) ); break;
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}
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switch ( Utility.Random( 5 ) )
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{
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case 0: list.Add( new LongBeard( hairHue ) ); break;
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case 1: list.Add( new MediumLongBeard( hairHue ) ); break;
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case 2: list.Add( new Vandyke( hairHue ) ); break;
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case 3: list.Add( new Mustache( hairHue ) ); break;
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case 4: list.Add( new Goatee( hairHue ) ); break;
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}
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* */
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list.Add(new Spellbook());
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return list;
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}
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private static HairInfo GetHair()
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{
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m_HairHue = Race.Human.RandomHairHue();
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return new HairInfo(Race.Human.RandomHair(false), m_HairHue);
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}
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private static FacialHairInfo GetFacialHair()
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{
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m_HairHue = Race.Human.RandomHairHue();
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return new FacialHairInfo(Race.Human.RandomFacialHair(false), m_HairHue);
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}
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}
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}
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