Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public class SchmendrickApprenticeCorpse : Corpse
{
private static int m_HairHue;
private Lantern m_Lantern;
[Constructable]
public SchmendrickApprenticeCorpse()
: base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment())
{
this.Direction = Direction.West;
foreach (Item item in this.EquipItems)
{
this.DropItem(item);
}
this.m_Lantern = new Lantern();
this.m_Lantern.Movable = false;
this.m_Lantern.Protected = true;
this.m_Lantern.Ignite();
}
public SchmendrickApprenticeCorpse(Serial serial)
: base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (this.ItemID == 0x2006) // Corpse form
{
list.Add("a human corpse");
list.Add(1049144, this.Name); // the remains of ~1_NAME~ the apprentice
}
else
{
list.Add(1049145); // the remains of a wizard's apprentice
}
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(Server.Misc.NotorietyHandlers.CorpseNotoriety(from, this));
if (this.ItemID == 0x2006) // Corpse form
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049144, "", this.Name)); // the remains of ~1_NAME~ the apprentice
else
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049145, "", "")); // the remains of a wizard's apprentice
}
public override void Open(Mobile from, bool checkSelfLoot)
{
if (!from.InRange(this.GetWorldLocation(), 2))
return;
PlayerMobile player = from as PlayerMobile;
if (player != null)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
QuestObjective obj = qs.FindObjective(typeof(FindApprenticeObjective));
if (obj != null && !obj.Completed)
{
Item scroll = new SchmendrickScrollOfPower();
if (player.PlaceInBackpack(scroll))
{
player.SendLocalizedMessage(1049147, "", 0x22); // You find the scroll and put it in your pack.
obj.Complete();
}
else
{
player.SendLocalizedMessage(1049146, "", 0x22); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
scroll.Delete();
}
return;
}
}
}
from.SendLocalizedMessage(1049143, "", 0x22); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason.
}
public override void OnLocationChange(Point3D oldLoc)
{
if (this.m_Lantern != null && !this.m_Lantern.Deleted)
this.m_Lantern.Location = new Point3D(this.X, this.Y + 1, this.Z);
}
public override void OnMapChange()
{
if (this.m_Lantern != null && !this.m_Lantern.Deleted)
this.m_Lantern.Map = this.Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (this.m_Lantern != null && !this.m_Lantern.Deleted)
this.m_Lantern.Delete();
}
public override void Serialize(GenericWriter writer)
{
if (this.m_Lantern != null && this.m_Lantern.Deleted)
this.m_Lantern = null;
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(this.m_Lantern);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_Lantern = (Lantern)reader.ReadItem();
}
private static Mobile GetOwner()
{
Mobile apprentice = new Mobile();
apprentice.Hue = Utility.RandomSkinHue();
apprentice.Female = false;
apprentice.Body = 0x190;
apprentice.Name = NameList.RandomName("male");
apprentice.Delete();
return apprentice;
}
private static List<Item> GetEquipment()
{
List<Item> list = new List<Item>();
list.Add(new Robe(QuestSystem.RandomBrightHue()));
list.Add(new WizardsHat(Utility.RandomNeutralHue()));
list.Add(new Shoes(Utility.RandomNeutralHue()));
/*
int hairHue = Utility.RandomHairHue();
switch ( Utility.Random( 8 ) )
{
case 0: list.Add( new Afro( hairHue ) ); break;
case 1: list.Add( new KrisnaHair( hairHue ) ); break;
case 2: list.Add( new PageboyHair( hairHue ) ); break;
case 3: list.Add( new PonyTail( hairHue ) ); break;
case 4: list.Add( new ReceedingHair( hairHue ) ); break;
case 5: list.Add( new TwoPigTails( hairHue ) ); break;
case 6: list.Add( new ShortHair( hairHue ) ); break;
case 7: list.Add( new LongHair( hairHue ) ); break;
}
switch ( Utility.Random( 5 ) )
{
case 0: list.Add( new LongBeard( hairHue ) ); break;
case 1: list.Add( new MediumLongBeard( hairHue ) ); break;
case 2: list.Add( new Vandyke( hairHue ) ); break;
case 3: list.Add( new Mustache( hairHue ) ); break;
case 4: list.Add( new Goatee( hairHue ) ); break;
}
* */
list.Add(new Spellbook());
return list;
}
private static HairInfo GetHair()
{
m_HairHue = Race.Human.RandomHairHue();
return new HairInfo(Race.Human.RandomHair(false), m_HairHue);
}
private static FacialHairInfo GetFacialHair()
{
m_HairHue = Race.Human.RandomHairHue();
return new FacialHairInfo(Race.Human.RandomFacialHair(false), m_HairHue);
}
}
}