Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
179
Scripts/Items/Quest/MaabusCoffin.cs
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179
Scripts/Items/Quest/MaabusCoffin.cs
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using System;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class MaabusCoffin : BaseAddon
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{
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private Maabus m_Maabus;
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private Point3D m_SpawnLocation;
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[Constructable]
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public MaabusCoffin()
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{
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this.AddComponent(new MaabusCoffinComponent(0x1C2B, 0x1C2B), -1, -1, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D16, 0x1C2C), 0, -1, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D17, 0x1C2D), 1, -1, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D51, 0x1C2E), 2, -1, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D4E, 0x1C2A), 0, 0, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D4D, 0x1C29), 1, 0, 0);
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this.AddComponent(new MaabusCoffinComponent(0x1D4C, 0x1C28), 2, 0, 0);
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}
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public MaabusCoffin(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Maabus Maabus
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{
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get
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{
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return this.m_Maabus;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D SpawnLocation
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{
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get
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{
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return this.m_SpawnLocation;
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}
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set
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{
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this.m_SpawnLocation = value;
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}
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}
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public void Awake(Mobile caller)
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{
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if (this.m_Maabus != null || this.m_SpawnLocation == Point3D.Zero)
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return;
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foreach (MaabusCoffinComponent c in this.Components)
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c.TurnToEmpty();
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this.m_Maabus = new Maabus();
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this.m_Maabus.Location = this.m_SpawnLocation;
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this.m_Maabus.Map = this.Map;
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this.m_Maabus.Direction = this.m_Maabus.GetDirectionTo(caller);
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Timer.DelayCall(TimeSpan.FromSeconds(7.5), new TimerCallback(BeginSleep));
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}
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public void BeginSleep()
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{
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if (this.m_Maabus == null)
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return;
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Effects.PlaySound(this.m_Maabus.Location, this.m_Maabus.Map, 0x48E);
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerCallback(Sleep));
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}
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public void Sleep()
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{
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if (this.m_Maabus == null)
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return;
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Effects.SendLocationParticles(EffectItem.Create(this.m_Maabus.Location, this.m_Maabus.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0x7E7);
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Effects.PlaySound(this.m_Maabus.Location, this.m_Maabus.Map, 0x1FE);
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this.m_Maabus.Delete();
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this.m_Maabus = null;
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foreach (MaabusCoffinComponent c in this.Components)
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c.TurnToFull();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((Mobile)this.m_Maabus);
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writer.Write((Point3D)this.m_SpawnLocation);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Maabus = reader.ReadMobile() as Maabus;
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this.m_SpawnLocation = reader.ReadPoint3D();
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this.Sleep();
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}
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}
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public class MaabusCoffinComponent : AddonComponent
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{
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private int m_FullItemID;
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private int m_EmptyItemID;
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public MaabusCoffinComponent(int itemID)
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: this(itemID, itemID)
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{
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}
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public MaabusCoffinComponent(int fullItemID, int emptyItemID)
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: base(fullItemID)
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{
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this.m_FullItemID = fullItemID;
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this.m_EmptyItemID = emptyItemID;
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}
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public MaabusCoffinComponent(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D SpawnLocation
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{
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get
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{
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return this.Addon is MaabusCoffin ? ((MaabusCoffin)this.Addon).SpawnLocation : Point3D.Zero;
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}
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set
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{
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if (this.Addon is MaabusCoffin)
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((MaabusCoffin)this.Addon).SpawnLocation = value;
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}
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}
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public void TurnToEmpty()
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{
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this.ItemID = this.m_EmptyItemID;
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}
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public void TurnToFull()
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{
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this.ItemID = this.m_FullItemID;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_FullItemID);
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writer.Write((int)this.m_EmptyItemID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_FullItemID = reader.ReadInt();
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this.m_EmptyItemID = reader.ReadInt();
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}
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}
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}
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