Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
116
Scripts/Items/Quest/HaochisTreasureChest.cs
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116
Scripts/Items/Quest/HaochisTreasureChest.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Samurai
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{
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public class HaochisTreasureChest : WoodenFootLocker
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{
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[Constructable]
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public HaochisTreasureChest()
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{
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this.Movable = false;
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this.GenerateTreasure();
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}
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public HaochisTreasureChest(Serial serial)
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: base(serial)
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{
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}
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public override bool IsDecoContainer
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{
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get
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{
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return false;
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}
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}
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
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{
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return false;
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}
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public override bool CheckItemUse(Mobile from, Item item)
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{
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return item == this;
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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PlayerMobile player = from as PlayerMobile;
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if (player != null && player.Quest is HaochisTrialsQuest)
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective(typeof(FifthTrialIntroObjective)) as FifthTrialIntroObjective;
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if (obj != null)
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{
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if (obj.StolenTreasure)
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from.SendLocalizedMessage(1063247); // The guard is watching you carefully! It would be unwise to remove another item from here.
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else
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return true;
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}
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}
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return false;
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}
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public override void OnItemLifted(Mobile from, Item item)
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{
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PlayerMobile player = from as PlayerMobile;
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if (player != null && player.Quest is HaochisTrialsQuest)
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective(typeof(FifthTrialIntroObjective)) as FifthTrialIntroObjective;
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if (obj != null)
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obj.StolenTreasure = true;
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}
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Timer.DelayCall(TimeSpan.FromMinutes(2.0), new TimerCallback(GenerateTreasure));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(GenerateTreasure));
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}
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private void GenerateTreasure()
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{
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for (int i = this.Items.Count - 1; i >= 0; i--)
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this.Items[i].Delete();
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for (int i = 0; i < 75; i++)
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{
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switch ( Utility.Random(3) )
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{
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case 0:
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this.DropItem(new GoldBracelet());
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break;
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case 1:
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this.DropItem(new GoldRing());
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break;
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case 2:
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this.DropItem(Loot.RandomGem());
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break;
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}
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}
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}
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}
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}
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