Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
109
Scripts/Items/Internal/PoolOfAcid.cs
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109
Scripts/Items/Internal/PoolOfAcid.cs
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@@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class PoolOfAcid : Item
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{
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private readonly TimeSpan m_Duration;
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private readonly int m_MinDamage;
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private readonly int m_MaxDamage;
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private readonly DateTime m_Created;
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private readonly Timer m_Timer;
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private bool m_Drying;
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[Constructable]
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public PoolOfAcid()
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: this(TimeSpan.FromSeconds(10.0), 2, 5)
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{
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}
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[Constructable]
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public PoolOfAcid(TimeSpan duration, int minDamage, int maxDamage)
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: base(0x122A)
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{
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Hue = 0x3F;
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Movable = false;
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m_MinDamage = minDamage;
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m_MaxDamage = maxDamage;
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m_Created = DateTime.UtcNow;
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m_Duration = duration;
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerCallback(OnTick));
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}
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public PoolOfAcid(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName
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{
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get
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{
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return "a pool of acid";
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}
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}
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public override void OnAfterDelete()
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{
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if (this.m_Timer != null)
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this.m_Timer.Stop();
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}
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public override bool OnMoveOver(Mobile m)
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{
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this.Damage(m);
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return true;
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}
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public void Damage(Mobile m)
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{
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m.Damage(Utility.RandomMinMax(this.m_MinDamage, this.m_MaxDamage));
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}
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public override void Serialize(GenericWriter writer)
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{
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//Don't serialize these
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}
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public override void Deserialize(GenericReader reader)
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{
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - this.m_Created;
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if (age > this.m_Duration)
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{
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this.Delete();
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}
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else
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{
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if (!this.m_Drying && age > (this.m_Duration - age))
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{
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this.m_Drying = true;
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this.ItemID = 0x122B;
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}
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List<Mobile> toDamage = new List<Mobile>();
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IPooledEnumerable eable = GetMobilesInRange(0);
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foreach (Mobile m in eable)
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{
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BaseCreature bc = m as BaseCreature;
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if (m.Alive && !m.IsDeadBondedPet && (bc == null || bc.Controlled || bc.Summoned))
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{
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toDamage.Add(m);
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}
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}
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eable.Free();
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for (int i = 0; i < toDamage.Count; i++)
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this.Damage(toDamage[i]);
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}
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}
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}
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}
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