Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
125
Scripts/Items/Internal/LOSBlocker.cs
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125
Scripts/Items/Internal/LOSBlocker.cs
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@@ -0,0 +1,125 @@
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using System;
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using Server.Network;
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namespace Server.Items
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{
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public class LOSBlocker : Item
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{
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[Constructable]
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public LOSBlocker()
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: base(0x21A2)
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{
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this.Movable = false;
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}
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public LOSBlocker(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName
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{
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get
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{
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return "no line of sight";
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}
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}
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public static void Initialize()
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{
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TileData.ItemTable[0x21A2].Flags = TileFlag.Wall | TileFlag.NoShoot;
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TileData.ItemTable[0x21A2].Height = 20;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1 && this.ItemID == 0x2199)
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this.ItemID = 0x21A2;
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}
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protected override Packet GetWorldPacketFor(NetState state)
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{
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Mobile mob = state.Mobile;
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if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster)
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{
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return new GMItemPacket(this);
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}
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return base.GetWorldPacketFor(state);
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}
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public sealed class GMItemPacket : Packet
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{
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public GMItemPacket(Item item)
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: base(0x1A)
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{
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this.EnsureCapacity(20);
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// 14 base length
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// +2 - Amount
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// +2 - Hue
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// +1 - Flags
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uint serial = (uint)item.Serial.Value;
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int itemID = 0x36FF;
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int amount = item.Amount;
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Point3D loc = item.Location;
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int x = loc.X;
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int y = loc.Y;
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int hue = item.Hue;
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int flags = item.GetPacketFlags();
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int direction = (int)item.Direction;
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if (amount != 0)
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serial |= 0x80000000;
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else
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serial &= 0x7FFFFFFF;
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this.m_Stream.Write((uint)serial);
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this.m_Stream.Write((short)(itemID & TileData.MaxItemValue));
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if (amount != 0)
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this.m_Stream.Write((short)amount);
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x &= 0x7FFF;
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if (direction != 0)
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x |= 0x8000;
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this.m_Stream.Write((short)x);
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y &= 0x3FFF;
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if (hue != 0)
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y |= 0x8000;
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if (flags != 0)
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y |= 0x4000;
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this.m_Stream.Write((short)y);
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if (direction != 0)
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this.m_Stream.Write((byte)direction);
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this.m_Stream.Write((sbyte)loc.Z);
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if (hue != 0)
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this.m_Stream.Write((ushort)hue);
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if (flags != 0)
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this.m_Stream.Write((byte)flags);
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}
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}
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}
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}
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