Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
236
Scripts/Items/Functional/Campfire.cs
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236
Scripts/Items/Functional/Campfire.cs
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using System;
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using System.Collections;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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private static readonly Hashtable m_Table = new Hashtable();
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private readonly Timer m_Timer;
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private readonly DateTime m_Created;
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private readonly ArrayList m_Entries;
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public Campfire()
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: base(0xDE3)
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{
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this.Movable = false;
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this.Light = LightType.Circle300;
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this.m_Entries = new ArrayList();
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this.m_Created = DateTime.UtcNow;
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this.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), new TimerCallback(OnTick));
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}
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public Campfire(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime Created
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{
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get
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{
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return this.m_Created;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CampfireStatus Status
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{
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get
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{
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switch ( this.ItemID )
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if (this.Status == value)
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return;
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switch ( value )
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{
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case CampfireStatus.Burning:
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this.ItemID = 0xDE3;
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this.Light = LightType.Circle300;
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break;
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case CampfireStatus.Extinguishing:
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this.ItemID = 0xDE9;
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this.Light = LightType.Circle150;
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break;
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default:
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this.ItemID = 0xDEA;
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this.Light = LightType.ArchedWindowEast;
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this.ClearEntries();
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break;
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}
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}
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}
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public static CampfireEntry GetEntry(Mobile player)
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{
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return (CampfireEntry)m_Table[player];
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}
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public static void RemoveEntry(CampfireEntry entry)
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{
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m_Table.Remove(entry.Player);
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entry.Fire.m_Entries.Remove(entry);
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}
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public override void OnAfterDelete()
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{
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if (this.m_Timer != null)
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this.m_Timer.Stop();
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this.ClearEntries();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.Delete();
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - this.Created;
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if (age >= TimeSpan.FromSeconds(100.0))
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this.Delete();
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else if (age >= TimeSpan.FromSeconds(90.0))
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this.Status = CampfireStatus.Off;
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else if (age >= TimeSpan.FromSeconds(60.0))
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this.Status = CampfireStatus.Extinguishing;
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if (this.Status == CampfireStatus.Off || this.Deleted)
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return;
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foreach (CampfireEntry entry in new ArrayList(this.m_Entries))
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{
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if (!entry.Valid || entry.Player.NetState == null)
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{
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RemoveEntry(entry);
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}
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else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
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}
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}
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IPooledEnumerable eable = this.GetClientsInRange(SecureRange);
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foreach (NetState state in eable)
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{
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PlayerMobile pm = state.Mobile as PlayerMobile;
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if (pm != null && GetEntry(pm) == null)
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{
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CampfireEntry entry = new CampfireEntry(pm, this);
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m_Table[pm] = entry;
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this.m_Entries.Add(entry);
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pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
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}
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}
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eable.Free();
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}
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private void ClearEntries()
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{
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if (this.m_Entries == null)
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return;
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foreach (CampfireEntry entry in new ArrayList(this.m_Entries))
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{
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RemoveEntry(entry);
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}
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}
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}
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public class CampfireEntry
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{
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private readonly PlayerMobile m_Player;
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private readonly Campfire m_Fire;
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private readonly DateTime m_Start;
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private bool m_Safe;
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public CampfireEntry(PlayerMobile player, Campfire fire)
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{
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this.m_Player = player;
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this.m_Fire = fire;
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this.m_Start = DateTime.UtcNow;
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this.m_Safe = false;
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}
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public PlayerMobile Player
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{
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get
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{
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return this.m_Player;
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}
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}
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public Campfire Fire
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{
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get
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{
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return this.m_Fire;
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}
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}
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public DateTime Start
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{
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get
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{
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return this.m_Start;
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}
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}
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public bool Valid
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{
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get
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{
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return !this.Fire.Deleted && this.Fire.Status != CampfireStatus.Off && this.Player.Map == this.Fire.Map && this.Player.InRange(this.Fire, Campfire.SecureRange);
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}
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}
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public bool Safe
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{
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get
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{
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return this.Valid && this.m_Safe;
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}
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set
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{
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this.m_Safe = value;
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}
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}
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}
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}
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