Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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75
Scripts/Items/Functional/Automaton/BlackrockAutomaton.cs
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75
Scripts/Items/Functional/Automaton/BlackrockAutomaton.cs
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using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class BlackrockAutomaton : KotlAutomaton
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public override Type RepairResource
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{
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get
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{
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return typeof(CrystallineBlackrock); // TODO: Needs to be regular blackrock. THis doesn't exist on ServUO
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}
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}
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[Constructable]
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public BlackrockAutomaton()
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{
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Name = "blackrock automaton";
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Body = 1406;
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BaseSoundID = 541;
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Hue = 0x8497;
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SetStr(800, 900);
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SetDex(67, 74);
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SetInt(255, 263);
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SetHits(774, 876);
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SetDamage(15, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 55, 60);
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SetResistance(ResistanceType.Cold, 50, 55);
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SetResistance(ResistanceType.Poison, 50, 55);
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SetResistance(ResistanceType.Energy, 45, 50);
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SetSkill(SkillName.Anatomy, 90.3, 99.9);
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SetSkill(SkillName.MagicResist, 121.0, 126.7);
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SetSkill(SkillName.Tactics, 82.0, 94.8);
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SetSkill(SkillName.Wrestling, 94.4, 108.4);
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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SetWeaponAbility(WeaponAbility.Disarm);
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SetWeaponAbility(WeaponAbility.ArmorPierce);
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}
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public override double WeaponAbilityChance { get { return 0.45; } }
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public override void OnResourceChanged()
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{
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}
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public BlackrockAutomaton(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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