Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
208
Scripts/Items/Equipment/Weapons/Fukiya.cs
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208
Scripts/Items/Equipment/Weapons/Fukiya.cs
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute(0x27AA, 0x27F5)]
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public class Fukiya : Item, INinjaWeapon
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{
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[Constructable]
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public Fukiya()
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: base(0x27AA)
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{
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this.Weight = 4.0;
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this.Layer = Layer.OneHanded;
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}
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public Fukiya(Serial serial)
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: base(serial)
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{
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}
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public virtual int WrongAmmoMessage
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{
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get
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{
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return 1063329;
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}
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}//You can only load fukiya darts
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public virtual int NoFreeHandMessage
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{
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get
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{
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return 1063327;
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}
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}//You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage
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{
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get
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{
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return 1063325;
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}
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}//You have no fukiya darts!
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public virtual int RecentlyUsedMessage
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{
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get
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{
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return 1063326;
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}
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}//You are already using that fukiya.
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public virtual int FullWeaponMessage
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{
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get
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{
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return 1063330;
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}
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}//You can only load fukiya darts
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public virtual int WeaponMinRange
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{
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get
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{
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return 0;
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}
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}
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public virtual int WeaponMaxRange
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{
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get
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{
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return 6;
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}
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}
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public virtual int WeaponDamage
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{
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get
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{
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return Utility.RandomMinMax(4, 6);
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}
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}
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public Type AmmoType
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{
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get
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{
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return typeof(FukiyaDarts);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get
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{
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return this.m_UsesRemaining;
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}
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set
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{
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this.m_UsesRemaining = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get
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{
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return this.m_Poison;
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}
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set
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{
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this.m_Poison = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get
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{
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return this.m_PoisonCharges;
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}
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set
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{
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this.m_PoisonCharges = value;
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this.InvalidateProperties();
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}
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}
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public bool ShowUsesRemaining
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{
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get
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{
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return true;
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}
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set
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{
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}
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted && !Core.SA)
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{
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from.Animate(33, 2, 1, true, true, 0);
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}
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (this.m_Poison != null && this.m_PoisonCharges > 0)
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list.Add(1062412 + this.m_Poison.Level, this.m_PoisonCharges.ToString());
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (this.IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6224));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write((int)this.m_UsesRemaining);
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Poison.Serialize(this.m_Poison, writer);
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writer.Write((int)this.m_PoisonCharges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_UsesRemaining = reader.ReadInt();
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this.m_Poison = Poison.Deserialize(reader);
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this.m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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