Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
394
Scripts/Items/Equipment/Weapons/BaseWand.cs
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394
Scripts/Items/Equipment/Weapons/BaseWand.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public enum WandEffect
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{
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Clumsiness,
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Identification,
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Healing,
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Feeblemindedness,
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Weakness,
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MagicArrow,
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Harming,
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Fireball,
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GreaterHealing,
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Lightning,
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ManaDraining,
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None
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}
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public abstract class BaseWand : BaseBashing
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{
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private WandEffect m_WandEffect;
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private int m_Charges;
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public BaseWand(WandEffect effect, int minCharges, int maxCharges)
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: base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5))
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{
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this.Weight = 1.0;
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this.Effect = effect;
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this.Charges = Utility.RandomMinMax(minCharges, maxCharges);
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if (Core.AOS && m_WandEffect < WandEffect.None)
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{
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this.Attributes.SpellChanneling = 1;
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this.Attributes.CastSpeed = -1;
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this.WeaponAttributes.MageWeapon = Utility.RandomMinMax(1, 10);
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}
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}
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public BaseWand(Serial serial)
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: base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility
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{
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get
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{
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return WeaponAbility.Dismount;
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}
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}
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public override WeaponAbility SecondaryAbility
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{
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get
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{
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return WeaponAbility.Disarm;
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}
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}
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public override int AosStrengthReq
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{
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get
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{
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return 5;
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}
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}
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public override int AosMinDamage
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{
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get
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{
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return 9;
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}
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}
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public override int AosMaxDamage
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{
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get
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{
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return 11;
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}
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}
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public override int AosSpeed
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{
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get
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{
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return 40;
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}
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}
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public override float MlSpeed
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{
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get
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{
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return 2.75f;
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}
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}
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public override int OldStrengthReq
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{
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get
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{
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return 0;
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}
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}
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public override int OldMinDamage
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{
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get
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{
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return 2;
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}
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}
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public override int OldMaxDamage
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{
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get
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{
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return 6;
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}
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}
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public override int OldSpeed
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{
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get
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{
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return 35;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 31;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 110;
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}
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}
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public virtual TimeSpan GetUseDelay
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{
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get
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{
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return TimeSpan.FromSeconds(4.0);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public WandEffect Effect
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{
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get
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{
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return this.m_WandEffect;
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}
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set
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{
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this.m_WandEffect = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get
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{
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return this.m_Charges;
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}
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set
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{
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this.m_Charges = value;
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this.InvalidateProperties();
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}
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}
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public void ConsumeCharge(Mobile from)
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{
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--this.Charges;
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if (this.Charges == 0)
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from.SendLocalizedMessage(1019073); // This item is out of charges.
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this.ApplyDelayTo(from);
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}
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public virtual void ApplyDelayTo(Mobile from)
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{
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from.BeginAction(typeof(BaseWand));
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Timer.DelayCall(this.GetUseDelay, new TimerStateCallback(ReleaseWandLock_Callback), from);
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}
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public virtual void ReleaseWandLock_Callback(object state)
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{
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((Mobile)state).EndAction(typeof(BaseWand));
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.CanBeginAction(typeof(BaseWand)))
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{
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from.SendLocalizedMessage(1070860); // You must wait a moment for the wand to recharge.
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return;
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}
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if (this.Parent == from)
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{
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if (this.Charges > 0)
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this.OnWandUse(from);
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else
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from.SendLocalizedMessage(1019073); // This item is out of charges.
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}
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else
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{
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from.SendLocalizedMessage(502641); // You must equip this item to use it.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_WandEffect);
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writer.Write((int)this.m_Charges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_WandEffect = (WandEffect)reader.ReadInt();
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this.m_Charges = (int)reader.ReadInt();
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break;
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}
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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switch ( this.m_WandEffect )
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{
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case WandEffect.Clumsiness:
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list.Add(1017326, this.m_Charges.ToString());
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break; // clumsiness charges: ~1_val~
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case WandEffect.Identification:
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list.Add(1017350, this.m_Charges.ToString());
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break; // identification charges: ~1_val~
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case WandEffect.Healing:
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list.Add(1017329, this.m_Charges.ToString());
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break; // healing charges: ~1_val~
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case WandEffect.Feeblemindedness:
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list.Add(1017327, this.m_Charges.ToString());
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break; // feeblemind charges: ~1_val~
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case WandEffect.Weakness:
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list.Add(1017328, this.m_Charges.ToString());
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break; // weakness charges: ~1_val~
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case WandEffect.MagicArrow:
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list.Add(1060492, this.m_Charges.ToString());
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break; // magic arrow charges: ~1_val~
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case WandEffect.Harming:
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list.Add(1017334, this.m_Charges.ToString());
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break; // harm charges: ~1_val~
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case WandEffect.Fireball:
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list.Add(1060487, this.m_Charges.ToString());
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break; // fireball charges: ~1_val~
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case WandEffect.GreaterHealing:
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list.Add(1017330, this.m_Charges.ToString());
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break; // greater healing charges: ~1_val~
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case WandEffect.Lightning:
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list.Add(1060491, this.m_Charges.ToString());
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break; // lightning charges: ~1_val~
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case WandEffect.ManaDraining:
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list.Add(1017339, this.m_Charges.ToString());
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break; // mana drain charges: ~1_val~
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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ArrayList attrs = new ArrayList();
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if (this.DisplayLootType)
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{
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if (this.LootType == LootType.Blessed)
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attrs.Add(new EquipInfoAttribute(1038021)); // blessed
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else if (this.LootType == LootType.Cursed)
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attrs.Add(new EquipInfoAttribute(1049643)); // cursed
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}
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if (!this.Identified)
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{
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attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
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}
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else
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{
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int num = 0;
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switch ( this.m_WandEffect )
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{
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case WandEffect.Clumsiness:
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num = 3002011;
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break;
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case WandEffect.Identification:
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num = 1044063;
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break;
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case WandEffect.Healing:
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num = 3002014;
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break;
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case WandEffect.Feeblemindedness:
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num = 3002013;
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break;
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case WandEffect.Weakness:
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num = 3002018;
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break;
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case WandEffect.MagicArrow:
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num = 3002015;
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break;
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case WandEffect.Harming:
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num = 3002022;
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break;
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case WandEffect.Fireball:
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num = 3002028;
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break;
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case WandEffect.GreaterHealing:
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num = 3002039;
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break;
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case WandEffect.Lightning:
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num = 3002040;
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break;
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case WandEffect.ManaDraining:
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num = 3002041;
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break;
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}
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if (num > 0)
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attrs.Add(new EquipInfoAttribute(num, this.m_Charges));
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}
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int number;
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if (this.Name == null)
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{
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number = 1017085;
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}
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else
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{
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this.LabelTo(from, this.Name);
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number = 1041000;
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}
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if (attrs.Count == 0 && this.Crafter == null && this.Name != null)
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return;
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EquipmentInfo eqInfo = new EquipmentInfo(number, this.Crafter, false, (EquipInfoAttribute[])attrs.ToArray(typeof(EquipInfoAttribute)));
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from.Send(new DisplayEquipmentInfo(this, eqInfo));
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}
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public void Cast(Spell spell)
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{
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bool m = this.Movable;
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this.Movable = false;
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spell.Cast();
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this.Movable = m;
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}
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public virtual void OnWandUse(Mobile from)
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{
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from.Target = new WandTarget(this);
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}
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public virtual void DoWandTarget(Mobile from, object o)
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{
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if (this.Deleted || this.Charges <= 0 || this.Parent != from || o is StaticTarget || o is LandTarget)
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return;
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if (this.OnWandTarget(from, o))
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this.ConsumeCharge(from);
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}
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public virtual bool OnWandTarget(Mobile from, object o)
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{
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return true;
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}
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}
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}
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