Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
63
Scripts/Items/Equipment/Spellbooks/BookOfBushido.cs
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63
Scripts/Items/Equipment/Spellbooks/BookOfBushido.cs
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@@ -0,0 +1,63 @@
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using System;
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namespace Server.Items
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{
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public class BookOfBushido : Spellbook
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{
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[Constructable]
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public BookOfBushido()
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: this((ulong)0x3F)
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{
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}
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[Constructable]
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public BookOfBushido(ulong content)
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: base(content, 0x238C)
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{
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this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public BookOfBushido(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Samurai;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 400;
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}
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}
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public override int BookCount
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{
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get
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{
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return 6;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Core.ML)
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this.Layer = Layer.OneHanded;
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}
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}
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}
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63
Scripts/Items/Equipment/Spellbooks/BookOfChivalry.cs
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63
Scripts/Items/Equipment/Spellbooks/BookOfChivalry.cs
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@@ -0,0 +1,63 @@
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using System;
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namespace Server.Items
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{
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public class BookOfChivalry : Spellbook
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{
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[Constructable]
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public BookOfChivalry()
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: this((ulong)0x3FF)
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{
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}
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[Constructable]
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public BookOfChivalry(ulong content)
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: base(content, 0x2252)
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{
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this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public BookOfChivalry(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Paladin;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 200;
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}
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}
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public override int BookCount
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{
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get
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{
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return 10;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Core.ML)
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this.Layer = Layer.OneHanded;
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}
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}
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}
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138
Scripts/Items/Equipment/Spellbooks/BookOfMasteries.cs
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138
Scripts/Items/Equipment/Spellbooks/BookOfMasteries.cs
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Spells;
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using Server.ContextMenus;
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using Server.Mobiles;
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using Server.Spells.SkillMasteries;
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using Server.Gumps;
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using Server.Spells.Spellweaving;
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namespace Server.Items
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{
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[Flipable(0x225A, 0x225B)]
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public class BookOfMasteries : Spellbook
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{
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public override SpellbookType SpellbookType{ get{ return SpellbookType.SkillMasteries; } }
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public override int BookOffset{ get{ return 700; } }
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public override int BookCount{ get{ return 45; } }
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private ulong _Content;
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[CommandProperty(AccessLevel.GameMaster)]
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public new ulong Content
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{
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get
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{
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return _Content;
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}
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set
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{
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if (_Content != value)
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{
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_Content = value;
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InvalidateProperties();
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}
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}
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}
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[Constructable]
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public BookOfMasteries() : this( 0x1FFFFFFFFFFF )
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{
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}
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[Constructable]
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public BookOfMasteries( ulong content ) : base( content, 0x225A )
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{
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Layer = Layer.OneHanded;
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_Content = content;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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var menu = new SimpleContextMenuEntry(from, 1151948, m =>
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{
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if (m is PlayerMobile && IsChildOf(m.Backpack) && CheckCooldown(m))
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BaseGump.SendGump(new MasterySelectionGump(m as PlayerMobile, this));
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});
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if (!IsChildOf(from.Backpack) || !CheckCooldown(from))
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menu.Enabled = false;
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list.Add(menu);
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}
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private static Dictionary<Mobile, DateTime> m_Cooldown = new Dictionary<Mobile, DateTime>();
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public static void AddToCooldown(Mobile from)
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{
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if(m_Cooldown == null)
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m_Cooldown = new Dictionary<Mobile, DateTime>();
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m_Cooldown[from] = DateTime.UtcNow + TimeSpan.FromMinutes(10);
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}
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public static bool CheckCooldown(Mobile from)
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{
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if (from.AccessLevel > AccessLevel.Player)
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return true;
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if (m_Cooldown != null && m_Cooldown.ContainsKey(from))
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{
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if (m_Cooldown[from] < DateTime.UtcNow)
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{
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m_Cooldown.Remove(from);
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return true;
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}
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return false;
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}
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return true;
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}
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public override void AddProperty(ObjectPropertyList list)
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{
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base.AddProperty(list);
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if(RootParent is Mobile)
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{
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SkillName sk = ((Mobile)RootParent).Skills.CurrentMastery;
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if (sk > 0)
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{
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list.Add(MasteryInfo.GetLocalization(sk));
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if (sk == SkillName.Spellweaving)
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{
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list.Add(1060485, ArcanistSpell.GetMasteryFocusLevel((Mobile)RootParent).ToString()); // strength bonus ~1_val~
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}
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}
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}
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}
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public BookOfMasteries(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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58
Scripts/Items/Equipment/Spellbooks/BookOfNinjitsu.cs
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58
Scripts/Items/Equipment/Spellbooks/BookOfNinjitsu.cs
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@@ -0,0 +1,58 @@
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using System;
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namespace Server.Items
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{
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public class BookOfNinjitsu : Spellbook
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{
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[Constructable]
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public BookOfNinjitsu()
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: this((ulong)0xFF)
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{
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}
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[Constructable]
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public BookOfNinjitsu(ulong content)
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: base(content, 0x23A0)
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{
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Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public BookOfNinjitsu(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Ninja;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 500;
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}
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}
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public override int BookCount
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{
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get
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{
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return 8;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Items/Equipment/Spellbooks/MysticBook.cs
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58
Scripts/Items/Equipment/Spellbooks/MysticBook.cs
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@@ -0,0 +1,58 @@
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using System;
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namespace Server.Items
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{
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public class MysticBook : Spellbook
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{
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[Constructable]
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public MysticBook()
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: this((ulong)0)
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{
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}
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[Constructable]
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public MysticBook(ulong content)
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: base(content, 0x2D9D)
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{
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this.Layer = Layer.OneHanded;
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}
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public MysticBook(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Mystic;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 677;
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}
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}
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public override int BookCount
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{
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get
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{
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return 16;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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91
Scripts/Items/Equipment/Spellbooks/NecromancerSpellbook.cs
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91
Scripts/Items/Equipment/Spellbooks/NecromancerSpellbook.cs
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@@ -0,0 +1,91 @@
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using System;
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namespace Server.Items
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{
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public class NecromancerSpellbook : Spellbook
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{
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[Constructable]
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public NecromancerSpellbook()
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: this((ulong)0)
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{
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}
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[Constructable]
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public NecromancerSpellbook(ulong content)
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: base(content, 0x2253)
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{
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this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public NecromancerSpellbook(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Necromancer;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 100;
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}
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}
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public override int BookCount
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{
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get
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{
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return ((Core.SE) ? 17 : 16);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Core.ML)
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this.Layer = Layer.OneHanded;
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}
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}
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public class CompleteNecromancerSpellbook : NecromancerSpellbook
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{
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[Constructable]
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public CompleteNecromancerSpellbook()
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: base((ulong)0x1FFFF)
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{
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}
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public CompleteNecromancerSpellbook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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1410
Scripts/Items/Equipment/Spellbooks/Spellbook.cs
Normal file
1410
Scripts/Items/Equipment/Spellbooks/Spellbook.cs
Normal file
File diff suppressed because it is too large
Load Diff
62
Scripts/Items/Equipment/Spellbooks/SpellweavingBook.cs
Normal file
62
Scripts/Items/Equipment/Spellbooks/SpellweavingBook.cs
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@@ -0,0 +1,62 @@
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using System;
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namespace Server.Items
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{
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public class SpellweavingBook : Spellbook
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{
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[Constructable]
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public SpellweavingBook()
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: this((ulong)0)
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{
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}
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[Constructable]
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public SpellweavingBook(ulong content)
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: base(content, 0x2D50)
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{
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this.Hue = 0x8A2;
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this.Layer = Layer.OneHanded;
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}
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public SpellweavingBook(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Arcanist;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 600;
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}
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}
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public override int BookCount
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{
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get
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{
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return 16;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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|
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int version = reader.ReadEncodedInt();
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}
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}
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}
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