Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
public class AudChar : BaseInstrument
{
[Constructable]
public AudChar()
: base(0x403B, 0x392, 0x44)
{
Weight = 10.0;
}
public AudChar(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class BambooFlute : BaseInstrument
{
[Constructable]
public BambooFlute()
: base(0x2805, 0x504, 0x503)
{
this.Weight = 2.0;
}
public BambooFlute(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 2.0;
}
}
}

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using System;
using System.Collections;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public delegate void InstrumentPickedCallback(Mobile from, BaseInstrument instrument);
public abstract class BaseInstrument : Item, ISlayer, IQuality, IResource
{
public static readonly double MaxBardingDifficulty = 160.0;
private int m_WellSound, m_BadlySound;
private SlayerName m_Slayer, m_Slayer2;
private ItemQuality m_Quality;
private Mobile m_Crafter;
private int m_UsesRemaining;
private CraftResource m_Resource;
[CommandProperty(AccessLevel.GameMaster)]
public int SuccessSound
{
get
{
return m_WellSound;
}
set
{
m_WellSound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int FailureSound
{
get
{
return m_BadlySound;
}
set
{
m_BadlySound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SlayerName Slayer
{
get
{
return m_Slayer;
}
set
{
m_Slayer = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SlayerName Slayer2
{
get
{
return m_Slayer2;
}
set
{
m_Slayer2 = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemQuality Quality
{
get
{
return m_Quality;
}
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed { get { return m_Crafter != null; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get
{
return m_Crafter;
}
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return m_Resource; }
set
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
InvalidateProperties();
}
}
public virtual int InitMinUses
{
get
{
return 350;
}
}
public virtual int InitMaxUses
{
get
{
return 450;
}
}
public virtual TimeSpan ChargeReplenishRate
{
get
{
return TimeSpan.FromMinutes(5.0);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get
{
CheckReplenishUses();
return m_UsesRemaining;
}
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
private DateTime m_LastReplenished;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastReplenished
{
get
{
return m_LastReplenished;
}
set
{
m_LastReplenished = value;
CheckReplenishUses();
}
}
private bool m_ReplenishesCharges;
[CommandProperty(AccessLevel.GameMaster)]
public bool ReplenishesCharges
{
get
{
return m_ReplenishesCharges;
}
set
{
if (value != m_ReplenishesCharges && value)
m_LastReplenished = DateTime.UtcNow;
m_ReplenishesCharges = value;
}
}
public void RandomInstrument()
{
switch (Utility.Random(3))
{
case 0:
{
ItemID = 0xEB2;
SuccessSound = 0x45;
FailureSound = 0x46;
break;
}
case 1:
{
ItemID = 0xEB3;
SuccessSound = 0x4C;
FailureSound = 0x4D;
break;
}
default:
{
ItemID = 0xE9C;
SuccessSound = 0x38;
FailureSound = 0x39;
break;
}
}
}
public void CheckReplenishUses()
{
CheckReplenishUses(true);
}
public void CheckReplenishUses(bool invalidate)
{
if (!m_ReplenishesCharges || m_UsesRemaining >= InitMaxUses)
return;
if (m_LastReplenished + ChargeReplenishRate < DateTime.UtcNow)
{
TimeSpan timeDifference = DateTime.UtcNow - m_LastReplenished;
m_UsesRemaining = Math.Min(m_UsesRemaining + (int)(timeDifference.Ticks / ChargeReplenishRate.Ticks), InitMaxUses); //How rude of TimeSpan to not allow timespan division.
m_LastReplenished = DateTime.UtcNow;
if (invalidate)
InvalidateProperties();
}
}
public void ScaleUses()
{
UsesRemaining = (UsesRemaining * GetUsesScalar()) / 100;
//InvalidateProperties();
}
public void UnscaleUses()
{
UsesRemaining = (UsesRemaining * 100) / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ItemQuality.Exceptional)
return 200;
return 100;
}
public void ConsumeUse(Mobile from)
{
// TODO: Confirm what must happen here?
if (UsesRemaining > 1)
{
--UsesRemaining;
}
else
{
if (from != null)
from.SendLocalizedMessage(502079); // The instrument played its last tune.
Delete();
}
}
private static readonly Hashtable m_Instruments = new Hashtable();
public static BaseInstrument GetInstrument(Mobile from)
{
BaseInstrument item = m_Instruments[from] as BaseInstrument;
if (item == null)
return null;
if (!item.IsChildOf(from.Backpack))
{
m_Instruments.Remove(from);
return null;
}
return item;
}
public static int GetBardRange(Mobile bard, SkillName skill)
{
return 8 + (int)(bard.Skills[skill].Value / 15);
}
public static void PickInstrument(Mobile from, InstrumentPickedCallback callback)
{
BaseInstrument instrument = GetInstrument(from);
if (instrument != null)
{
if (callback != null)
callback(from, instrument);
}
else
{
from.SendLocalizedMessage(500617); // What instrument shall you play?
from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(OnPickedInstrument), callback);
}
}
public static void OnPickedInstrument(Mobile from, object targeted, object state)
{
BaseInstrument instrument = targeted as BaseInstrument;
if (instrument == null)
{
from.SendLocalizedMessage(500619); // That is not a musical instrument.
}
else
{
SetInstrument(from, instrument);
InstrumentPickedCallback callback = state as InstrumentPickedCallback;
if (callback != null)
callback(from, instrument);
}
}
public static bool IsMageryCreature(BaseCreature bc)
{
return (bc != null && bc.AI == AIType.AI_Mage && bc.Skills[SkillName.Magery].Base > 5.0);
}
public static bool IsFireBreathingCreature(BaseCreature bc)
{
if (bc == null)
return false;
var profile = bc.AbilityProfile;
if (profile != null)
{
return profile.HasAbility(SpecialAbility.DragonBreath);
}
return false;
}
public static bool IsPoisonImmune(BaseCreature bc)
{
return (bc != null && bc.PoisonImmune != null);
}
public static int GetPoisonLevel(BaseCreature bc)
{
if (bc == null)
return 0;
Poison p = bc.HitPoison;
if (p == null)
return 0;
return p.Level + 1;
}
public static double GetBaseDifficulty(Mobile targ)
{
/* Difficulty TODO: Add another 100 points for each of the following abilities:
- Radiation or Aura Damage (Heat, Cold etc.)
- Summoning Undead
*/
double val = (targ.HitsMax * 1.6) + targ.StamMax + targ.ManaMax;
val += targ.SkillsTotal / 10;
BaseCreature bc = targ as BaseCreature;
if (IsMageryCreature(bc))
val += 100;
if (IsFireBreathingCreature(bc))
val += 100;
if (IsPoisonImmune(bc))
val += 100;
if (targ is VampireBat || targ is VampireBatFamiliar)
val += 100;
val += GetPoisonLevel(bc) * 20;
if (val > 700)
val = 700 + (int)((val - 700) * (3.0 / 11));
val /= 10;
if (bc != null && bc.IsParagon)
val += 40.0;
if (Core.SE && val > MaxBardingDifficulty)
val = MaxBardingDifficulty;
return val;
}
public double GetDifficultyFor(Mobile targ)
{
double val = GetBaseDifficulty(targ);
if (m_Quality == ItemQuality.Exceptional)
val -= 5.0; // 10%
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
if (m_Slayer == SlayerName.None && m_Slayer2 == SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(SlayerSocket.GetSlayer(this));
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
return val;
}
public static void SetInstrument(Mobile from, BaseInstrument item)
{
m_Instruments[from] = item;
}
public BaseInstrument()
{
RandomInstrument();
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
}
public BaseInstrument(int itemID, int wellSound, int badlySound)
: base(itemID)
{
m_WellSound = wellSound;
m_BadlySound = badlySound;
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
}
public override void AddCraftedProperties(ObjectPropertyList list)
{
if (m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
if (m_Quality == ItemQuality.Exceptional)
list.Add(1060636); // exceptional
}
public override void AddUsesRemainingProperties(ObjectPropertyList list)
{
list.Add(1060584, UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void GetProperties(ObjectPropertyList list)
{
int oldUses = m_UsesRemaining;
CheckReplenishUses(false);
base.GetProperties(list);
if (m_ReplenishesCharges)
list.Add(1070928); // Replenish Charges
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
list.Add(entry.Title);
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
list.Add(entry.Title);
}
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
if (m_UsesRemaining != oldUses)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(InvalidateProperties));
}
public override void OnSingleClick(Mobile from)
{
ArrayList attrs = new ArrayList();
if (DisplayLootType)
{
if (LootType == LootType.Blessed)
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
else if (LootType == LootType.Cursed)
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
if (m_Quality == ItemQuality.Exceptional)
attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
if (m_ReplenishesCharges)
attrs.Add(new EquipInfoAttribute(1070928)); // Replenish Charges
// TODO: Must this support item identification?
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
attrs.Add(new EquipInfoAttribute(entry.Title));
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
attrs.Add(new EquipInfoAttribute(entry.Title));
}
int number;
if (Name == null)
{
number = LabelNumber;
}
else
{
LabelTo(from, Name);
number = 1041000;
}
if (attrs.Count == 0 && Crafter == null && Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray(typeof(EquipInfoAttribute)));
from.Send(new DisplayEquipmentInfo(this, eqInfo));
}
public BaseInstrument(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4); // version
writer.Write((int)m_Resource);
writer.Write(m_ReplenishesCharges);
if (m_ReplenishesCharges)
writer.Write(m_LastReplenished);
writer.Write(m_Crafter);
writer.WriteEncodedInt((int)m_Quality);
writer.WriteEncodedInt((int)m_Slayer);
writer.WriteEncodedInt((int)m_Slayer2);
writer.WriteEncodedInt((int)UsesRemaining);
writer.WriteEncodedInt((int)m_WellSound);
writer.WriteEncodedInt((int)m_BadlySound);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 4:
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 3;
}
case 3:
{
m_ReplenishesCharges = reader.ReadBool();
if (m_ReplenishesCharges)
m_LastReplenished = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
m_Slayer2 = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 0:
{
m_WellSound = reader.ReadInt();
m_BadlySound = reader.ReadInt();
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
break;
}
}
CheckReplenishUses();
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 1))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (from.BeginAction(typeof(BaseInstrument)))
{
SetInstrument(from, this);
Timer.DelayCall(TimeSpan.FromMilliseconds(1000), () =>
{
from.EndAction(typeof(BaseInstrument));
});
if (CheckMusicianship(from))
PlayInstrumentWell(from);
else
PlayInstrumentBadly(from);
}
else
{
from.SendLocalizedMessage(500119); // You must wait to perform another action
}
}
public static bool CheckMusicianship(Mobile m)
{
m.CheckSkill(SkillName.Musicianship, 0.0, 120.0);
return ((m.Skills[SkillName.Musicianship].Value / 100) > Utility.RandomDouble());
}
public void PlayInstrumentWell(Mobile from)
{
from.PlaySound(m_WellSound);
}
public void PlayInstrumentBadly(Mobile from)
{
from.PlaySound(m_BadlySound);
}
#region ICraftable Members
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
Quality = (ItemQuality)quality;
if (makersMark)
Crafter = from;
if (!craftItem.ForceNonExceptional)
{
if (typeRes == null)
typeRes = craftItem.Resources.GetAt(0).ItemType;
Resource = CraftResources.GetFromType(typeRes);
}
return quality;
}
#endregion
}
}

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using System;
namespace Server.Items
{
[Flipable(0x4C3E, 0x4C3F)]
public class CelloComponent : InstrumentedAddonComponent
{
public override int LabelNumber { get { return 1098390; } } // cello
public CelloComponent()
: base(0x4C3E, 0x66D)
{
}
public CelloComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class CelloDeed : BaseAddonDeed
{
public override int LabelNumber { get { return 1098390; } } // cello
[Constructable]
public CelloDeed()
{
}
public CelloDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon { get { return new CelloAddon(); } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class CelloAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new CelloDeed(); } }
public override bool RetainDeedHue { get { return true; } }
[Constructable]
public CelloAddon()
{
AddComponent(new CelloComponent(), 0, 0, 0);
}
public CelloAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
[Flipable(0x4C5A, 0x4C5B)]
public class CowBellComponent : InstrumentedAddonComponent
{
public override int LabelNumber { get { return 1098418; } } // cowbell
public CowBellComponent()
: base(0x4C5A, 0x66E)
{
}
public CowBellComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class CowBellDeed : BaseAddonDeed
{
public override int LabelNumber { get { return 1098418; } } // cowbell
[Constructable]
public CowBellDeed()
{
}
public CowBellDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon { get { return new CowBellAddon(); } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class CowBellAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new CowBellDeed(); } }
public override bool RetainDeedHue { get { return true; } }
[Constructable]
public CowBellAddon()
{
AddComponent(new CowBellComponent(), 0, 0, 0);
}
public CowBellAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class Drums : BaseInstrument
{
[Constructable]
public Drums()
: base(0xE9C, 0x38, 0x39)
{
this.Weight = 4.0;
}
public Drums(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 4.0;
}
}
}

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using System;
using System.Collections;
using System.Linq;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class FireHorn : Item
{
[Constructable]
public FireHorn()
: base(0xFC7)
{
this.Hue = 0x466;
this.Weight = 1.0;
}
public FireHorn(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1060456;
}
}// fire horn
public override void OnDoubleClick(Mobile from)
{
if (this.CheckUse(from))
{
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
from.Target = new InternalTarget(this);
}
}
public void Use(Mobile from, IPoint3D loc)
{
if (!this.CheckUse(from))
return;
from.BeginAction(typeof(FireHorn));
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndAction), from);
int music = from.Skills[SkillName.Musicianship].Fixed;
int sucChance = 500 + (music - 775) * 2;
double dSucChance = ((double)sucChance) / 1000.0;
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
{
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
from.PlaySound(0x18A);
return;
}
int sulfAsh = Core.AOS ? 4 : 15;
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
from.PlaySound(0x15F);
Effects.SendPacket(from, from.Map, new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0));
var targets = SpellHelper.AcquireIndirectTargets(from, loc, from.Map, 2).OfType<Mobile>().ToList();
var count = targets.Count;
bool playerVsPlayer = targets.Any(t => t.Player);
if (count > 0)
{
int prov = from.Skills[SkillName.Provocation].Fixed;
int disc = from.Skills[SkillName.Discordance].Fixed;
int peace = from.Skills[SkillName.Peacemaking].Fixed;
int minDamage, maxDamage;
if (Core.AOS)
{
int musicScaled = music + Math.Max(0, music - 900) * 2;
int provScaled = prov + Math.Max(0, prov - 900) * 2;
int discScaled = disc + Math.Max(0, disc - 900) * 2;
int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
int avgDamage;
if (playerVsPlayer)
avgDamage = weightAvg / 3;
else
avgDamage = weightAvg / 2;
minDamage = (avgDamage * 9) / 10;
maxDamage = (avgDamage * 10) / 9;
}
else
{
int total = prov + disc / 5 + peace / 5;
if (playerVsPlayer)
total /= 3;
maxDamage = (total * 2) / 30;
minDamage = (maxDamage * 7) / 10;
}
double damage = Utility.RandomMinMax(minDamage, maxDamage);
if (Core.AOS && count > 1)
damage = (damage * 2) / count;
else if (!Core.AOS)
damage /= count;
foreach(var m in targets)
{
double toDeal = damage;
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
Effects.SendTargetEffect(m, 0x3709, 10, 30);
}
}
ColUtility.Free(targets);
double breakChance = Core.AOS ? 0.01 : 0.16;
if (Utility.RandomDouble() < breakChance)
{
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
this.Delete();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private static void EndAction(object state)
{
Mobile m = (Mobile)state;
m.EndAction(typeof(FireHorn));
m.SendLocalizedMessage(1049621); // You catch your breath.
}
private bool CheckUse(Mobile from)
{
if (!this.IsAccessibleTo(from))
return false;
if (from.Map != this.Map || !from.InRange(this.GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
if (!from.CanBeginAction(typeof(FireHorn)))
{
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
return false;
}
int sulfAsh = Core.AOS ? 4 : 15;
if (from.Backpack == null || from.Backpack.GetAmount(typeof(SulfurousAsh)) < sulfAsh)
{
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
return false;
}
return true;
}
private class InternalTarget : Target
{
private readonly FireHorn m_Horn;
public InternalTarget(FireHorn horn)
: base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful)
{
this.m_Horn = horn;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (this.m_Horn.Deleted)
return;
IPoint3D loc;
if (targeted is Item)
loc = ((Item)targeted).GetWorldLocation();
else
loc = targeted as IPoint3D;
this.m_Horn.Use(from, loc);
}
}
}
}

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using System;
namespace Server.Items
{
public class Harp : BaseInstrument
{
[Constructable]
public Harp()
: base(0xEB1, 0x43, 0x44)
{
this.Weight = 35.0;
}
public Harp(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 35.0;
}
}
}

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using System;
namespace Server.Items
{
public class LapHarp : BaseInstrument
{
[Constructable]
public LapHarp()
: base(0xEB2, 0x45, 0x46)
{
this.Weight = 10.0;
}
public LapHarp(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 10.0;
}
}
}

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using System;
namespace Server.Items
{
public class Lute : BaseInstrument
{
[Constructable]
public Lute()
: base(0xEB3, 0x4C, 0x4D)
{
this.Weight = 5.0;
}
public Lute(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 5.0;
}
}
}

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using System;
using System.Linq;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using Server.Engines.Craft;
namespace Server.Items
{
public class SnakeCharmerFlute : BambooFlute
{
public override int LabelNumber { get { return 1112174; } } // snake charmer flute
public override int InitMinUses
{
get
{
return 50;
}
}
public override int InitMaxUses
{
get
{
return 80;
}
}
[Constructable]
public SnakeCharmerFlute()
{
this.Hue = 0x187;
}
public SnakeCharmerFlute(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!from.CanBeginAction(typeof(SnakeCharmerFlute)))
{
from.SendLocalizedMessage(1072306); // You must wait a moment for it to recharge.
}
else
{
from.SendLocalizedMessage(1112175); // Target the serpent you wish to entice.
from.Target = new CharmTarget(this);
}
}
private class CharmTarget : Target
{
private SnakeCharmerFlute m_Flute;
public CharmTarget(SnakeCharmerFlute flute)
: base(12, false, TargetFlags.None)
{
m_Flute = flute;
}
protected override void OnTarget(Mobile from, object targeted)
{
BaseCreature bc = targeted as BaseCreature;
if (bc != null && IsSnake(bc))
{
if (bc.CharmMaster != null)
{
bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502802, from.NetState); // Someone else is already taming this.
}
else
{
from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
from.Target = new InternalTarget(bc, m_Flute);
}
}
else
{
from.SendLocalizedMessage(1112176); // That is not a snake or serpent.
}
}
private class InternalTarget : Target
{
private BaseCreature m_Snake;
private SnakeCharmerFlute m_Flute;
public InternalTarget(BaseCreature snake, SnakeCharmerFlute flute)
: base(10, true, TargetFlags.None)
{
m_Snake = snake;
m_Flute = flute;
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is IPoint2D)
{
Point2D p = new Point2D((IPoint2D)targ);
if (!m_Snake.InRange(p, 10))
{
from.SendLocalizedMessage(500643); // Target is too far away.
}
else
{
m_Snake.BeginCharm(from, p);
from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
from.BeginAction(typeof(SnakeCharmerFlute));
Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(
delegate { from.EndAction(typeof(SnakeCharmerFlute)); }));
m_Flute.PlayInstrumentWell(from);
m_Flute.UsesRemaining--;
if (m_Flute.UsesRemaining == 0)
{
from.SendLocalizedMessage(1112177); // You broke your snake charmer flute.
m_Flute.Delete();
}
}
}
}
}
}
private static bool IsSnake(BaseCreature bc)
{
return m_SnakeTypes.Any(t => t == bc.GetType());
}
private static Type[] m_SnakeTypes = new Type[]
{
typeof(LavaSnake), typeof(Snake),
typeof(CoralSnake), typeof(GiantSerpent),
typeof(SilverSerpent)
};
public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
base.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue);
Hue = 0x187;
return quality;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Tambourine : BaseInstrument
{
[Constructable]
public Tambourine()
: base(0xE9D, 0x52, 0x53)
{
this.Weight = 1.0;
}
public Tambourine(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 2.0)
this.Weight = 1.0;
}
}
}

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using System;
namespace Server.Items
{
public class TambourineTassel : BaseInstrument
{
[Constructable]
public TambourineTassel()
: base(0xE9E, 0x52, 0x53)
{
this.Weight = 1.0;
}
public TambourineTassel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 2.0)
this.Weight = 1.0;
}
}
}

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using System;
namespace Server.Items
{
[Flipable(0x4C3C, 0x4C3D)]
public class TrumpetComponent : InstrumentedAddonComponent
{
public override int LabelNumber { get { return 1098388; } } // trumpet
public TrumpetComponent()
: base(0x4C3C, 0x66F)
{
}
public TrumpetComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class TrumpetDeed : BaseAddonDeed
{
public override int LabelNumber { get { return 1098388; } } // trumpet
[Constructable]
public TrumpetDeed()
{
}
public TrumpetDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon { get { return new TrumpetAddon(); } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class TrumpetAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new TrumpetDeed(); } }
public override bool RetainDeedHue { get { return true; } }
[Constructable]
public TrumpetAddon()
{
AddComponent(new TrumpetComponent(), 0, 0, 0);
}
public TrumpetAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class WallMountedBellSouthDeed : BaseAddonDeed
{
public override int LabelNumber { get { return 1154162; } } // Wall Mounted Bell (South)
[Constructable]
public WallMountedBellSouthDeed()
{
}
public WallMountedBellSouthDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon { get { return new WallMountedBellSouthAddon(); } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class WallMountedBellSouthAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new WallMountedBellSouthDeed(); } }
public override bool RetainDeedHue { get { return true; } }
[Constructable]
public WallMountedBellSouthAddon()
{
AddComponent(new InstrumentedAddonComponent(0x4C5C, 0x66C), 0, 0, 10);
}
public WallMountedBellSouthAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class WallMountedBellEastDeed : BaseAddonDeed
{
public override int LabelNumber { get { return 1154163; } } // Wall Mounted Bell (East)
[Constructable]
public WallMountedBellEastDeed()
{
}
public WallMountedBellEastDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon { get { return new WallMountedBellEastAddon(); } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class WallMountedBellEastAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new WallMountedBellEastDeed(); } }
public override bool RetainDeedHue { get { return true; } }
[Constructable]
public WallMountedBellEastAddon()
{
AddComponent(new InstrumentedAddonComponent(0x4C5D, 0x66C), 0, 0, 10);
}
public WallMountedBellEastAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}