Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
125
Scripts/Items/Decorative/HolidayBell.cs
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125
Scripts/Items/Decorative/HolidayBell.cs
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using System;
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namespace Server.Items
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{
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public class HolidayBell : Item
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{
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private static readonly string[] m_StaffNames = new string[]
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{
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"Adrick",
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"Alai",
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"Bulldoz",
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"Evocare",
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"FierY-iCe",
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"Greyburn",
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"Hanse",
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"Ignatz",
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"Jalek",
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"LadyMOI",
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"Lord Krum",
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"Malantus",
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"Nimrond",
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"Oaks",
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"Prophet",
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"Runesabre",
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"Sage",
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"Stellerex",
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"T-Bone",
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"Tajima",
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"Tyrant",
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"Vex"
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};
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private static readonly int[] m_Hues = new int[]
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{
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0xA, 0x24, 0x42, 0x56, 0x1A, 0x4C, 0x3C, 0x60, 0x2E, 0x55, 0x23, 0x38, 0x482, 0x6, 0x10
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};
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private string m_Maker;
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private int m_SoundID;
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[Constructable]
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public HolidayBell()
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: this(m_StaffNames[Utility.Random(m_StaffNames.Length)])
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{
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}
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[Constructable]
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public HolidayBell(string maker)
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: base(0x1C12)
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{
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this.m_Maker = maker;
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this.LootType = LootType.Blessed;
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this.Hue = m_Hues[Utility.Random(m_Hues.Length)];
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this.SoundID = 0x0F5 + Utility.Random(14);
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}
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public HolidayBell(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int SoundID
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{
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get
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{
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return this.m_SoundID;
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}
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set
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{
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this.m_SoundID = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Giver
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{
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get
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{
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return this.m_Maker;
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}
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set
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{
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this.m_Maker = value;
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}
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}
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public override string DefaultName
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{
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get
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{
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return String.Format("A Holiday Bell From {0}", this.Giver);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else
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from.PlaySound(this.m_SoundID);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((string)this.m_Maker);
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writer.WriteEncodedInt((int)this.m_SoundID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Maker = reader.ReadString();
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this.m_SoundID = reader.ReadEncodedInt();
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Utility.Intern(ref this.m_Maker);
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}
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}
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}
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