Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
107
Scripts/Items/Decorative/Globe.cs
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107
Scripts/Items/Decorative/Globe.cs
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@@ -0,0 +1,107 @@
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public class Globe : Item, IResource, IQuality
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{
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private CraftResource _Resource;
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private Mobile _Crafter;
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private ItemQuality _Quality;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource { get { return _Resource; } set { _Resource = value; _Resource = value; Hue = CraftResources.GetHue(_Resource); InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter { get { return _Crafter; } set { _Crafter = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public ItemQuality Quality { get { return _Quality; } set { _Quality = value; InvalidateProperties(); } }
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public bool PlayerConstructed { get { return true; } }
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[Constructable]
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public Globe()
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: base(0x1047)// It isn't flipable
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{
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Weight = 3.0;
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}
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public override void AddCraftedProperties(ObjectPropertyList list)
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{
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if (_Crafter != null)
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{
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list.Add(1050043, _Crafter.TitleName); // crafted by ~1_NAME~
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}
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if (_Quality == ItemQuality.Exceptional)
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{
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list.Add(1060636); // Exceptional
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (_Resource != CraftResource.None)
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{
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list.Add(1053099, "#{0}\t{1}", CraftResources.GetLocalizationNumber(_Resource), String.Format("#{0}", LabelNumber.ToString())); // ~1_oretype~ ~2_armortype~
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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Quality = (ItemQuality)quality;
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if (makersMark)
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Crafter = from;
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if (!craftItem.ForceNonExceptional)
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{
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if (typeRes == null)
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typeRes = craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(typeRes);
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}
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return quality;
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}
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public Globe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(1); // version
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writer.Write((int)_Resource);
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writer.Write(_Crafter);
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writer.Write((int)_Quality);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 1:
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_Resource = (CraftResource)reader.ReadInt();
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_Crafter = reader.ReadMobile();
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_Quality = (ItemQuality)reader.ReadInt();
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break;
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case 0:
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break;
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}
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}
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}
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}
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