Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
44
Scripts/Items/Decorative/AcidWall.cs
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44
Scripts/Items/Decorative/AcidWall.cs
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@@ -0,0 +1,44 @@
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using System;
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namespace Server.Items
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{
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public class AcidWall : BaseWall
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{
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[Constructable]
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public AcidWall()
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: base(969)
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{
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Hue = 1828;
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}
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public AcidWall(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(1111659); // You try to examine the strange wall but the vines get in your way.
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}
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else if (!from.InRange(this.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(1019045); // I can't reach that.
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}
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base.OnDoubleClick(from);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Decorative/AcidWall1.cs
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43
Scripts/Items/Decorative/AcidWall1.cs
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@@ -0,0 +1,43 @@
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using System;
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namespace Server.Items
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{
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public class AcidWall1 : BaseWall
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{
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[Constructable]
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public AcidWall1()
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: base(578)
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{
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}
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public AcidWall1(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(1111659); // You try to examine the strange wall but the vines get in your way.
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}
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else if (!from.InRange(this.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(1019045); // I can't reach that.
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}
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base.OnDoubleClick(from);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Items/Decorative/AllegiancePouch.cs
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56
Scripts/Items/Decorative/AllegiancePouch.cs
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@@ -0,0 +1,56 @@
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using System;
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using Server;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class AllegiancePouch : Backpack, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get { return m_IsRewardItem; }
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set { m_IsRewardItem = value; }
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}
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public override int LabelNumber { get { return 1113953; } } //Allegiance Pouch
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[Constructable]
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public AllegiancePouch()
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{
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Hue = 2958;
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Weight = 1.0;
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LootType = LootType.Regular;
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DropItem(new OrderBanner());
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DropItem(new ChaosBanner());
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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list.Add(1113802); // 12th Year Veteran Reward
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}
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public AllegiancePouch(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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100
Scripts/Items/Decorative/AncientWeapons.cs
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100
Scripts/Items/Decorative/AncientWeapons.cs
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@@ -0,0 +1,100 @@
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using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xA33B, 0xA33C)]
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public class AncientWeapon1 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon1()
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: base(0xA33B)
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{
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}
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public AncientWeapon1(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xA33D, 0xA33E)]
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public class AncientWeapon2 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon2()
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: base(0xA33D)
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{
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}
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public AncientWeapon2(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xA33F, 0xA340)]
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public class AncientWeapon3 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon3()
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: base(0xA33F)
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{
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}
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public AncientWeapon3(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Decorative/AngelDecoration.cs
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34
Scripts/Items/Decorative/AngelDecoration.cs
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@@ -0,0 +1,34 @@
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using System;
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namespace Server.Items
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{
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[Flipable(0x46FA, 0x46FB)]
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public class AngelDecoration : Item
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{
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[Constructable]
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public AngelDecoration()
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: base(0x46FA)
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{
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this.LootType = LootType.Blessed;
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}
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public AngelDecoration(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Decorative/ArrowShafts.cs
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34
Scripts/Items/Decorative/ArrowShafts.cs
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@@ -0,0 +1,34 @@
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using System;
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namespace Server.Items
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{
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public class DecoArrowShafts : Item
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{
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[Constructable]
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public DecoArrowShafts()
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: base(Utility.Random(2) + 0x1024)
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{
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this.Movable = true;
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this.Stackable = false;
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}
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public DecoArrowShafts(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,47 @@
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using System;
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namespace Server.Items
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{
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public class LanternBrokenShield : BaseLight, IFlipable
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{
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public override int LabelNumber { get { return 1011221; } } // lantern
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public override int LitItemID { get { return ItemID == 0xA469 ? 0xA46A : 0xA46E; } }
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public override int UnlitItemID { get { return ItemID == 0xA46A ? 0xA469 : 0xA46D; } }
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public int NorthID { get { return Burning ? 0xA46A : 0xA469; } }
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public int WestID { get { return Burning ? 0xA46E : 0xA46D; } }
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[Constructable]
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public LanternBrokenShield()
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: base(0xA469)
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{
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Weight = 1;
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}
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public void OnFlip(Mobile from)
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{
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if (ItemID == NorthID)
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ItemID = WestID;
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else if (ItemID == WestID)
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ItemID = NorthID;
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}
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public LanternBrokenShield(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,47 @@
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using System;
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namespace Server.Items
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{
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public class LanternHand : BaseLight, IFlipable
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{
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public override int LabelNumber { get { return 1011221; } } // lantern
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public override int LitItemID { get { return ItemID == 0xA471 ? 0xA472 : 0xA476; } }
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public override int UnlitItemID { get { return ItemID == 0xA472 ? 0xA471 : 0xA475; } }
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public int NorthID { get { return Burning ? 0xA472 : 0xA471; } }
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public int WestID { get { return Burning ? 0xA476 : 0xA475; } }
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[Constructable]
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public LanternHand()
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: base(0xA471)
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{
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Weight = 1;
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}
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public void OnFlip(Mobile from)
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{
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if (ItemID == NorthID)
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ItemID = WestID;
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else if (ItemID == WestID)
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ItemID = NorthID;
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}
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public LanternHand(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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||||
{
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base.Deserialize(reader);
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||||
int version = reader.ReadInt();
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||||
}
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||||
}
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||||
}
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@@ -0,0 +1,47 @@
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using System;
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namespace Server.Items
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{
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public class LanternHeart : BaseLight, IFlipable
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{
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public override int LabelNumber { get { return 1011221; } } // lantern
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public override int LitItemID { get { return ItemID == 0xA481 ? 0xA482 : 0xA486; } }
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public override int UnlitItemID { get { return ItemID == 0xA482 ? 0xA481 : 0xA485; } }
|
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public int NorthID { get { return Burning ? 0xA482 : 0xA481; } }
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||||
public int WestID { get { return Burning ? 0xA486 : 0xA485; } }
|
||||
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||||
[Constructable]
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||||
public LanternHeart()
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||||
: base(0xA481)
|
||||
{
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||||
Weight = 1;
|
||||
}
|
||||
|
||||
public void OnFlip(Mobile from)
|
||||
{
|
||||
if (ItemID == NorthID)
|
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ItemID = WestID;
|
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else if (ItemID == WestID)
|
||||
ItemID = NorthID;
|
||||
}
|
||||
|
||||
public LanternHeart(Serial serial)
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||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LanternUnevenScales : BaseLight, IFlipable
|
||||
{
|
||||
public override int LabelNumber { get { return 1011221; } } // lantern
|
||||
|
||||
public override int LitItemID { get { return ItemID == 0xA479 ? 0xA47A : 0xA47E; } }
|
||||
public override int UnlitItemID { get { return ItemID == 0xA47A ? 0xA479 : 0xA47D; } }
|
||||
|
||||
public int NorthID { get { return Burning ? 0xA47A : 0xA479; } }
|
||||
public int WestID { get { return Burning ? 0xA47E : 0xA47D; } }
|
||||
|
||||
[Constructable]
|
||||
public LanternUnevenScales()
|
||||
: base(0xA479)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public void OnFlip(Mobile from)
|
||||
{
|
||||
if (ItemID == NorthID)
|
||||
ItemID = WestID;
|
||||
else if (ItemID == WestID)
|
||||
ItemID = NorthID;
|
||||
}
|
||||
|
||||
public LanternUnevenScales(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA48D, 0xA48E)]
|
||||
public class PaintingAnkh : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1023744; } } // painting
|
||||
|
||||
[Constructable]
|
||||
public PaintingAnkh()
|
||||
: base(0xA48D)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public PaintingAnkh(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA489, 0xA48A)]
|
||||
public class PaintingAxe : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1023744; } } // painting
|
||||
|
||||
[Constructable]
|
||||
public PaintingAxe()
|
||||
: base(0xA489)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public PaintingAxe(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA48F, 0xA490)]
|
||||
public class PaintingMasks : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1023744; } } // painting
|
||||
|
||||
[Constructable]
|
||||
public PaintingMasks()
|
||||
: base(0xA48F)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public PaintingMasks(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA48B, 0xA48C)]
|
||||
public class PaintingSword : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1023744; } } // painting
|
||||
|
||||
[Constructable]
|
||||
public PaintingSword()
|
||||
: base(0xA48B)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public PaintingSword(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA491, 0xA492)]
|
||||
public class PillowChalice : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1025015; } } // pillow
|
||||
|
||||
[Constructable]
|
||||
public PillowChalice()
|
||||
: base(0xA491)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public PillowChalice(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA495, 0xA496)]
|
||||
public class PillowMoon : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1025015; } } // pillow
|
||||
|
||||
[Constructable]
|
||||
public PillowMoon()
|
||||
: base(0xA495)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public PillowMoon(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA497, 0xA498)]
|
||||
public class PillowSkull : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1025015; } } // pillow
|
||||
|
||||
[Constructable]
|
||||
public PillowSkull()
|
||||
: base(0xA497)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public PillowSkull(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0xA493, 0xA494)]
|
||||
public class PillowTear : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1025015; } } // pillow
|
||||
|
||||
[Constructable]
|
||||
public PillowTear()
|
||||
: base(0xA493)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public PillowTear(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SculptureWoodCanes : BaseLight
|
||||
{
|
||||
public override int LabelNumber { get { return 1029241; } } // sculpture
|
||||
|
||||
public override int LitItemID { get { return 0xA49F; } }
|
||||
public override int UnlitItemID { get { return 0xA49E; } }
|
||||
|
||||
public override int LitSound { get { return 480; } }
|
||||
public override int UnlitSound { get { return 482; } }
|
||||
|
||||
[Constructable]
|
||||
public SculptureWoodCanes()
|
||||
: base(0xA49E)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public SculptureWoodCanes(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SculptureWoodCoin : BaseLight
|
||||
{
|
||||
public override int LabelNumber { get { return 1029241; } } // sculpture
|
||||
|
||||
public override int LitItemID { get { return 0xA4A4; } }
|
||||
public override int UnlitItemID { get { return 0xA493; } }
|
||||
|
||||
public override int LitSound { get { return 480; } }
|
||||
public override int UnlitSound { get { return 482; } }
|
||||
|
||||
[Constructable]
|
||||
public SculptureWoodCoin()
|
||||
: base(0xA493)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public SculptureWoodCoin(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SculptureWoodEven : BaseLight
|
||||
{
|
||||
public override int LabelNumber { get { return 1029241; } } // sculpture
|
||||
|
||||
public override int LitItemID { get { return 0xA49A; } }
|
||||
public override int UnlitItemID { get { return 0xA499; } }
|
||||
|
||||
public override int LitSound { get { return 480; } }
|
||||
public override int UnlitSound { get { return 482; } }
|
||||
|
||||
[Constructable]
|
||||
public SculptureWoodEven()
|
||||
: base(0xA499)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public SculptureWoodEven(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SculptureWoodScept : BaseLight
|
||||
{
|
||||
public override int LabelNumber { get { return 1029241; } } // sculpture
|
||||
|
||||
public override int LitItemID { get { return 0xA4A9; } }
|
||||
public override int UnlitItemID { get { return 0xA4A8; } }
|
||||
|
||||
public override int LitSound { get { return 480; } }
|
||||
public override int UnlitSound { get { return 482; } }
|
||||
|
||||
[Constructable]
|
||||
public SculptureWoodScept()
|
||||
: base(0xA4A8)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public SculptureWoodScept(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Decorative/BaseImprisonedMobile.cs
Normal file
47
Scripts/Items/Decorative/BaseImprisonedMobile.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseImprisonedMobile : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BaseImprisonedMobile(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseImprisonedMobile(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract BaseCreature Summon { get; }
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (this.IsChildOf(from.Backpack))
|
||||
from.SendGump(new ConfirmBreakCrystalGump(this));
|
||||
else
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public virtual void Release(Mobile from, BaseCreature summon)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
374
Scripts/Items/Decorative/BaseLight.cs
Normal file
374
Scripts/Items/Decorative/BaseLight.cs
Normal file
@@ -0,0 +1,374 @@
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLight : Item, ICraftable, IResource, IQuality, ISecurable
|
||||
{
|
||||
public static readonly bool Burnout = false;
|
||||
private Timer m_Timer;
|
||||
private DateTime m_End;
|
||||
private bool m_BurntOut = false;
|
||||
private bool m_Burning = false;
|
||||
private bool m_Protected = false;
|
||||
private TimeSpan m_Duration = TimeSpan.Zero;
|
||||
private CraftResource _Resource;
|
||||
private Mobile _Crafter;
|
||||
private ItemQuality _Quality;
|
||||
private bool _PlayerConstructed;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource { get { return _Resource; } set { _Resource = value; _Resource = value; Hue = CraftResources.GetHue(this._Resource); InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Crafter { get { return _Crafter; } set { _Crafter = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ItemQuality Quality { get { return _Quality; } set { _Quality = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool PlayerConstructed { get { return _PlayerConstructed; } set { _PlayerConstructed = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public BaseLight(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
Level = SecureLevel.Friends;
|
||||
}
|
||||
|
||||
public BaseLight(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract int LitItemID { get; }
|
||||
public virtual int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public virtual int BurntOutItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public virtual int LitSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x47;
|
||||
}
|
||||
}
|
||||
public virtual int UnlitSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x3be;
|
||||
}
|
||||
}
|
||||
public virtual int BurntOutSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x4b8;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Burning
|
||||
{
|
||||
get { return m_Burning; }
|
||||
set
|
||||
{
|
||||
if (m_Burning == value) return;
|
||||
if (value)
|
||||
Ignite();
|
||||
else
|
||||
Douse();
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool BurntOut
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_BurntOut;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_BurntOut = value;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Protected
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Protected;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Protected = value;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_Duration != TimeSpan.Zero && this.m_Burning)
|
||||
{
|
||||
return this.m_End - DateTime.UtcNow;
|
||||
}
|
||||
else
|
||||
return this.m_Duration;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
this.m_Duration = value;
|
||||
}
|
||||
}
|
||||
public virtual void PlayLitSound()
|
||||
{
|
||||
if (this.LitSound != 0)
|
||||
{
|
||||
Point3D loc = this.GetWorldLocation();
|
||||
Effects.PlaySound(loc, this.Map, this.LitSound);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PlayUnlitSound()
|
||||
{
|
||||
int sound = this.UnlitSound;
|
||||
|
||||
if (this.m_BurntOut && this.BurntOutSound != 0)
|
||||
sound = this.BurntOutSound;
|
||||
|
||||
if (sound != 0)
|
||||
{
|
||||
Point3D loc = this.GetWorldLocation();
|
||||
Effects.PlaySound(loc, this.Map, sound);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Ignite()
|
||||
{
|
||||
if (!this.m_BurntOut)
|
||||
{
|
||||
this.PlayLitSound();
|
||||
|
||||
this.m_Burning = true;
|
||||
this.ItemID = this.LitItemID;
|
||||
this.DoTimer(this.m_Duration);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Douse()
|
||||
{
|
||||
this.m_Burning = false;
|
||||
|
||||
if (this.m_BurntOut && this.BurntOutItemID != 0)
|
||||
this.ItemID = this.BurntOutItemID;
|
||||
else
|
||||
this.ItemID = this.UnlitItemID;
|
||||
|
||||
if (this.m_BurntOut)
|
||||
this.m_Duration = TimeSpan.Zero;
|
||||
else if (this.m_Duration != TimeSpan.Zero)
|
||||
this.m_Duration = this.m_End - DateTime.UtcNow;
|
||||
|
||||
if (this.m_Timer != null)
|
||||
this.m_Timer.Stop();
|
||||
|
||||
this.PlayUnlitSound();
|
||||
}
|
||||
|
||||
public virtual void Burn()
|
||||
{
|
||||
this.m_BurntOut = true;
|
||||
this.Douse();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (this.m_BurntOut)
|
||||
return;
|
||||
|
||||
if (this.m_Protected && from.IsPlayer())
|
||||
return;
|
||||
|
||||
if (!from.InRange(this.GetWorldLocation(), 2))
|
||||
return;
|
||||
|
||||
if (this.m_Burning)
|
||||
{
|
||||
if (this.UnlitItemID != 0)
|
||||
this.Douse();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Ignite();
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddCraftedProperties(ObjectPropertyList list)
|
||||
{
|
||||
if (_PlayerConstructed && _Crafter != null)
|
||||
{
|
||||
list.Add(1050043, _Crafter.TitleName); // crafted by ~1_NAME~
|
||||
}
|
||||
|
||||
if (_Quality == ItemQuality.Exceptional)
|
||||
{
|
||||
list.Add(1060636); // Exceptional
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (_Resource > CraftResource.Iron)
|
||||
{
|
||||
list.Add(1053099, "#{0}\t{1}", CraftResources.GetLocalizationNumber(_Resource), String.Format("#{0}", LabelNumber.ToString())); // ~1_oretype~ ~2_armortype~
|
||||
}
|
||||
else
|
||||
{
|
||||
base.AddNameProperty(list);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
|
||||
{
|
||||
this.Quality = (ItemQuality)quality;
|
||||
|
||||
PlayerConstructed = true;
|
||||
|
||||
if (makersMark)
|
||||
this.Crafter = from;
|
||||
|
||||
if (!craftItem.ForceNonExceptional)
|
||||
{
|
||||
if (typeRes == null)
|
||||
typeRes = craftItem.Resources.GetAt(0).ItemType;
|
||||
|
||||
Resource = CraftResources.GetFromType(typeRes);
|
||||
}
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
SetSecureLevelEntry.AddTo(from, this, list);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)3);
|
||||
|
||||
writer.Write((int)Level);
|
||||
|
||||
writer.Write(_PlayerConstructed);
|
||||
|
||||
writer.Write((int)_Resource);
|
||||
writer.Write(_Crafter);
|
||||
writer.Write((int)_Quality);
|
||||
|
||||
writer.Write(this.m_BurntOut);
|
||||
writer.Write(this.m_Burning);
|
||||
writer.Write(this.m_Duration);
|
||||
writer.Write(this.m_Protected);
|
||||
|
||||
if (this.m_Burning && this.m_Duration != TimeSpan.Zero)
|
||||
writer.WriteDeltaTime(this.m_End);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 3:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
_PlayerConstructed = reader.ReadBool();
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
_Resource = (CraftResource)reader.ReadInt();
|
||||
_Crafter = reader.ReadMobile();
|
||||
_Quality = (ItemQuality)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
this.m_BurntOut = reader.ReadBool();
|
||||
this.m_Burning = reader.ReadBool();
|
||||
this.m_Duration = reader.ReadTimeSpan();
|
||||
this.m_Protected = reader.ReadBool();
|
||||
|
||||
if (this.m_Burning && this.m_Duration != TimeSpan.Zero)
|
||||
this.DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(version == 2)
|
||||
Level = SecureLevel.Friends;
|
||||
}
|
||||
|
||||
private void DoTimer(TimeSpan delay)
|
||||
{
|
||||
this.m_Duration = delay;
|
||||
|
||||
if (this.m_Timer != null)
|
||||
this.m_Timer.Stop();
|
||||
|
||||
if (delay == TimeSpan.Zero)
|
||||
return;
|
||||
|
||||
this.m_End = DateTime.UtcNow + delay;
|
||||
|
||||
this.m_Timer = new InternalTimer(this, delay);
|
||||
this.m_Timer.Start();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly BaseLight m_Light;
|
||||
public InternalTimer(BaseLight light, TimeSpan delay)
|
||||
: base(delay)
|
||||
{
|
||||
this.m_Light = light;
|
||||
this.Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (this.m_Light != null && !this.m_Light.Deleted)
|
||||
this.m_Light.Burn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Scripts/Items/Decorative/BasePaintedMask.cs
Normal file
77
Scripts/Items/Decorative/BasePaintedMask.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
|
||||
//using System.Collections.Generic;
|
||||
namespace Server.Items.Holiday
|
||||
{
|
||||
[TypeAlias("Server.Items.ClownMask", "Server.Items.DaemonMask", "Server.Items.PlagueMask")]
|
||||
public class BasePaintedMask : Item
|
||||
{
|
||||
private static readonly string[] m_Staffers =
|
||||
{
|
||||
"Ryan",
|
||||
"Mark",
|
||||
"Krrios",
|
||||
"Zippy",
|
||||
"Athena",
|
||||
"Eos",
|
||||
"Xavier"
|
||||
};
|
||||
private string m_Staffer;
|
||||
public BasePaintedMask(int itemid)
|
||||
: this(m_Staffers[Utility.Random(m_Staffers.Length)], itemid)
|
||||
{
|
||||
}
|
||||
|
||||
public BasePaintedMask(string staffer, int itemid)
|
||||
: base(itemid + Utility.Random(2))
|
||||
{
|
||||
this.m_Staffer = staffer;
|
||||
|
||||
Utility.Intern(this.m_Staffer);
|
||||
}
|
||||
|
||||
public BasePaintedMask(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_Staffer != null)
|
||||
{
|
||||
return String.Format("{0} hand painted by {1}", this.MaskName, this.m_Staffer);
|
||||
}
|
||||
|
||||
return this.MaskName;
|
||||
}
|
||||
}
|
||||
public virtual string MaskName
|
||||
{
|
||||
get
|
||||
{
|
||||
return "A Mask";
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1); // version
|
||||
writer.Write((string)this.m_Staffer);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version == 1)
|
||||
{
|
||||
this.m_Staffer = Utility.Intern(reader.ReadString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Scripts/Items/Decorative/BasePiece.cs
Normal file
120
Scripts/Items/Decorative/BasePiece.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BasePiece : Item
|
||||
{
|
||||
private BaseBoard m_Board;
|
||||
public BasePiece(int itemID, BaseBoard board)
|
||||
: base(itemID)
|
||||
{
|
||||
this.m_Board = board;
|
||||
}
|
||||
|
||||
public BasePiece(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseBoard Board
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Board;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Board = value;
|
||||
}
|
||||
}
|
||||
public override bool IsVirtualItem
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override bool CanTarget
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
writer.Write(this.m_Board);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
this.m_Board = (BaseBoard)reader.ReadItem();
|
||||
|
||||
if (this.m_Board == null || this.Parent == null)
|
||||
this.Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (this.m_Board == null || this.m_Board.Deleted)
|
||||
this.Delete();
|
||||
else if (!this.IsChildOf(this.m_Board))
|
||||
this.m_Board.DropItem(this);
|
||||
else
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public override bool OnDragLift(Mobile from)
|
||||
{
|
||||
if (this.m_Board == null || this.m_Board.Deleted)
|
||||
{
|
||||
this.Delete();
|
||||
return false;
|
||||
}
|
||||
else if (!this.IsChildOf(this.m_Board))
|
||||
{
|
||||
this.m_Board.DropItem(this);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DropToItem(Mobile from, Item target, Point3D p)
|
||||
{
|
||||
return (target == this.m_Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p));
|
||||
}
|
||||
|
||||
public override bool DropToWorld(Mobile from, Point3D p)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetLiftSound(Mobile from)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Decorative/BaseSign.cs
Normal file
32
Scripts/Items/Decorative/BaseSign.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseSign : Item
|
||||
{
|
||||
public BaseSign(int dispID)
|
||||
: base(dispID)
|
||||
{
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
public BaseSign(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Items/Decorative/BaseSliding.cs
Normal file
55
Scripts/Items/Decorative/BaseSliding.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BaseSliding : Item
|
||||
{
|
||||
private int m_OpenedID;
|
||||
private int m_ClosedID;
|
||||
[Constructable]
|
||||
public BaseSliding(int closedID, int openedID)
|
||||
: base(closedID)
|
||||
{
|
||||
this.Movable = false;
|
||||
this.m_OpenedID = openedID;
|
||||
this.m_ClosedID = closedID;
|
||||
}
|
||||
|
||||
public BaseSliding(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
this.ItemID = this.m_OpenedID;
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.6), delegate()
|
||||
{
|
||||
this.Z += -22;
|
||||
this.Visible = false;
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), delegate()
|
||||
{
|
||||
this.ItemID = this.m_ClosedID;
|
||||
this.Visible = true;
|
||||
this.Z += 22;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
writer.Write(this.m_OpenedID);
|
||||
writer.Write(this.m_ClosedID);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
this.m_OpenedID = reader.ReadInt();
|
||||
this.m_ClosedID = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
157
Scripts/Items/Decorative/BaseStatuette.cs
Normal file
157
Scripts/Items/Decorative/BaseStatuette.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BaseStatuette : Item
|
||||
{
|
||||
private bool m_TurnedOn;
|
||||
[Constructable]
|
||||
public BaseStatuette(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
this.LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public BaseStatuette(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_TurnedOn && this.IsLockedDown;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool TurnedOn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_TurnedOn;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_TurnedOn = value;
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (this.m_TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2))
|
||||
{
|
||||
this.PlaySound(m);
|
||||
}
|
||||
|
||||
base.OnMovement(m, oldLocation);
|
||||
}
|
||||
|
||||
public virtual void PlaySound(Mobile to)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (this.m_TurnedOn)
|
||||
list.Add(502695); // turned on
|
||||
else
|
||||
list.Add(502696); // turned off
|
||||
}
|
||||
|
||||
public bool IsOwner(Mobile mob)
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
return (house != null && house.IsOwner(mob));
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (this.IsOwner(from))
|
||||
{
|
||||
OnOffGump onOffGump = new OnOffGump(this);
|
||||
from.SendGump(onOffGump);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502691); // You must be the owner to use this.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_TurnedOn);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
this.m_TurnedOn = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class OnOffGump : Gump
|
||||
{
|
||||
private readonly BaseStatuette m_Statuette;
|
||||
public OnOffGump(BaseStatuette statuette)
|
||||
: base(150, 200)
|
||||
{
|
||||
this.m_Statuette = statuette;
|
||||
|
||||
this.AddBackground(0, 0, 300, 150, 0xA28);
|
||||
|
||||
this.AddHtmlLocalized(45, 20, 300, 35, statuette.TurnedOn ? 1011035 : 1011034, false, false); // [De]Activate this item
|
||||
|
||||
this.AddButton(40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
|
||||
this.AddHtmlLocalized(80, 55, 65, 35, 1011036, false, false); // OKAY
|
||||
|
||||
this.AddButton(150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
|
||||
this.AddHtmlLocalized(190, 55, 100, 35, 1011012, false, false); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
Mobile from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
bool newValue = !this.m_Statuette.TurnedOn;
|
||||
this.m_Statuette.TurnedOn = newValue;
|
||||
|
||||
if (newValue && !this.m_Statuette.IsLockedDown)
|
||||
from.SendLocalizedMessage(502693); // Remember, this only works when locked down.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502694); // Cancelled action.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Decorative/BaseWall.cs
Normal file
32
Scripts/Items/Decorative/BaseWall.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWall : Item
|
||||
{
|
||||
public BaseWall(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
public BaseWall(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Items/Decorative/Benchs.cs
Normal file
36
Scripts/Items/Decorative/Benchs.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB2D, 0xB2C)]
|
||||
public class WoodenBench : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenBench()
|
||||
: base(0xB2D)
|
||||
{
|
||||
this.Weight = 6;
|
||||
}
|
||||
|
||||
public WoodenBench(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Scripts/Items/Decorative/Blood.cs
Normal file
69
Scripts/Items/Decorative/Blood.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region References
|
||||
using System;
|
||||
#endregion
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Blood : Item
|
||||
{
|
||||
public static int[] BloodIDs = { 0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F };
|
||||
|
||||
public static int RandomID { get { return Utility.RandomList(BloodIDs); } }
|
||||
|
||||
public static TimeSpan Decay = TimeSpan.FromSeconds(3.0);
|
||||
|
||||
public override TimeSpan DecayTime { get { return Decay; } }
|
||||
|
||||
[Constructable]
|
||||
public Blood()
|
||||
: this(RandomID)
|
||||
{ }
|
||||
|
||||
[Constructable]
|
||||
public Blood(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
new InternalTimer(this).Start();
|
||||
}
|
||||
|
||||
public Blood(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
new InternalTimer(this).Start();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
reader.ReadInt();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly Blood m_Blood;
|
||||
|
||||
public InternalTimer(Blood blood)
|
||||
: base(blood.DecayTime)
|
||||
{
|
||||
Priority = TimerPriority.OneSecond;
|
||||
|
||||
m_Blood = blood;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Blood.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/BottlesOfLiquor.cs
Normal file
34
Scripts/Items/Decorative/BottlesOfLiquor.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBottlesOfLiquor : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBottlesOfLiquor()
|
||||
: base(0x99E)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBottlesOfLiquor(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Decorative/Brazier.cs
Normal file
42
Scripts/Items/Decorative/Brazier.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Brazier : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public Brazier()
|
||||
: base(0xE31)
|
||||
{
|
||||
this.Movable = false;
|
||||
this.Duration = TimeSpan.Zero; // Never burnt out
|
||||
this.Burning = true;
|
||||
this.Light = LightType.Circle225;
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public Brazier(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xE31;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Decorative/BrazierTall.cs
Normal file
42
Scripts/Items/Decorative/BrazierTall.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BrazierTall : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public BrazierTall()
|
||||
: base(0x19AA)
|
||||
{
|
||||
this.Movable = false;
|
||||
this.Duration = TimeSpan.Zero; // Never burnt out
|
||||
this.Burning = true;
|
||||
this.Light = LightType.Circle300;
|
||||
this.Weight = 25.0;
|
||||
}
|
||||
|
||||
public BrazierTall(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x19AA;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Scripts/Items/Decorative/Bridle.cs
Normal file
62
Scripts/Items/Decorative/Bridle.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[TypeAlias("Server.Items.DecoBridle")]
|
||||
public class DecoBridleSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBridleSouth()
|
||||
: base(0x1374)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBridleSouth(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[TypeAlias("Server.Items.DecoBridle2")]
|
||||
public class DecoBridleEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBridleEast()
|
||||
: base(0x1375)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBridleEast(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/BrokenChair.cs
Normal file
34
Scripts/Items/Decorative/BrokenChair.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BrokenChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BrokenChair()
|
||||
: base(Utility.Random(2) + 0xC19)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public BrokenChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Decorative/ButcherBlock.cs
Normal file
33
Scripts/Items/Decorative/ButcherBlock.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ButcherBlock : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1125659; } } // butcher block
|
||||
|
||||
[Constructable]
|
||||
public ButcherBlock()
|
||||
: base(0xA2A3)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public ButcherBlock(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Scripts/Items/Decorative/Candelabra.cs
Normal file
94
Scripts/Items/Decorative/Candelabra.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Candelabra : BaseLight, IShipwreckedItem
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xB1D;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xA27;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Candelabra()
|
||||
: base(0xA27)
|
||||
{
|
||||
this.Duration = TimeSpan.Zero; // Never burnt out
|
||||
this.Burning = false;
|
||||
this.Light = LightType.Circle225;
|
||||
this.Weight = 3.0;
|
||||
}
|
||||
|
||||
public Candelabra(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)1);
|
||||
|
||||
writer.Write(this.m_IsShipwreckedItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
this.m_IsShipwreckedItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
if (this.m_IsShipwreckedItem)
|
||||
list.Add(1041645); // recovered from a shipwreck
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (this.m_IsShipwreckedItem)
|
||||
this.LabelTo(from, 1041645); //recovered from a shipwreck
|
||||
}
|
||||
|
||||
#region IShipwreckedItem Members
|
||||
|
||||
private bool m_IsShipwreckedItem;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsShipwreckedItem
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_IsShipwreckedItem;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_IsShipwreckedItem = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
48
Scripts/Items/Decorative/CandelabraStand.cs
Normal file
48
Scripts/Items/Decorative/CandelabraStand.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandelabraStand : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public CandelabraStand()
|
||||
: base(0xA29)
|
||||
{
|
||||
this.Duration = TimeSpan.Zero; // Never burnt out
|
||||
this.Burning = false;
|
||||
this.Light = LightType.Circle225;
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public CandelabraStand(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xB26;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xA29;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Decorative/CandleLarge.cs
Normal file
52
Scripts/Items/Decorative/CandleLarge.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleLarge : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public CandleLarge()
|
||||
: base(0xA26)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public CandleLarge(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xB1A;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0xA26;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Decorative/CandleLong.cs
Normal file
52
Scripts/Items/Decorative/CandleLong.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleLong : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public CandleLong()
|
||||
: base(0x1433)
|
||||
{
|
||||
if (Burnout)
|
||||
this.Duration = TimeSpan.FromMinutes(30);
|
||||
else
|
||||
this.Duration = TimeSpan.Zero;
|
||||
|
||||
this.Burning = false;
|
||||
this.Light = LightType.Circle150;
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public CandleLong(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x1430;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x1433;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Decorative/CandleShort.cs
Normal file
52
Scripts/Items/Decorative/CandleShort.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleShort : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public CandleShort()
|
||||
: base(0x142F)
|
||||
{
|
||||
if (Burnout)
|
||||
this.Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
this.Duration = TimeSpan.Zero;
|
||||
|
||||
this.Burning = false;
|
||||
this.Light = LightType.Circle150;
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public CandleShort(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x142C;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x142F;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Decorative/CandleSkull.cs
Normal file
58
Scripts/Items/Decorative/CandleSkull.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleSkull : BaseLight
|
||||
{
|
||||
[Constructable]
|
||||
public CandleSkull()
|
||||
: base(0x1853)
|
||||
{
|
||||
if (Burnout)
|
||||
this.Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
this.Duration = TimeSpan.Zero;
|
||||
|
||||
this.Burning = false;
|
||||
this.Light = LightType.Circle150;
|
||||
this.Weight = 5.0;
|
||||
}
|
||||
|
||||
public CandleSkull(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.ItemID == 0x1583 || this.ItemID == 0x1854)
|
||||
return 0x1854;
|
||||
|
||||
return 0x1858;
|
||||
}
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.ItemID == 0x1853 || this.ItemID == 0x1584)
|
||||
return 0x1853;
|
||||
|
||||
return 0x1857;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Cards.cs
Normal file
34
Scripts/Items/Decorative/Cards.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Cards()
|
||||
: base(0xE19)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Cards(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Cards2.cs
Normal file
34
Scripts/Items/Decorative/Cards2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Cards2()
|
||||
: base(0xE16)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Cards2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Cards3.cs
Normal file
34
Scripts/Items/Decorative/Cards3.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Cards3()
|
||||
: base(0xE15)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Cards3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Cards4.cs
Normal file
34
Scripts/Items/Decorative/Cards4.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Cards4()
|
||||
: base(0xE17)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Cards4(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Cards5.cs
Normal file
34
Scripts/Items/Decorative/Cards5.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoCards5 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoCards5()
|
||||
: base(0xE18)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoCards5(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Decorative/ChairInAGhostCostume.cs
Normal file
39
Scripts/Items/Decorative/ChairInAGhostCostume.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChairInAGhostCostume : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ChairInAGhostCostume()
|
||||
: base(0x3F26)
|
||||
{
|
||||
}
|
||||
|
||||
public ChairInAGhostCostume(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
297
Scripts/Items/Decorative/Chairs.cs
Normal file
297
Scripts/Items/Decorative/Chairs.cs
Normal file
@@ -0,0 +1,297 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB4F, 0xB4E, 0xB50, 0xB51)]
|
||||
public class FancyWoodenChairCushion : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public FancyWoodenChairCushion()
|
||||
: base(0xB4F)
|
||||
{
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public FancyWoodenChairCushion(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 6.0)
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB53, 0xB52, 0xB54, 0xB55)]
|
||||
public class WoodenChairCushion : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenChairCushion()
|
||||
: base(0xB53)
|
||||
{
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChairCushion(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 6.0)
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB57, 0xB56, 0xB59, 0xB58)]
|
||||
public class WoodenChair : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenChair()
|
||||
: base(0xB57)
|
||||
{
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 6.0)
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
|
||||
public class BambooChair : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public BambooChair()
|
||||
: base(0xB5B)
|
||||
{
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 6.0)
|
||||
this.Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[DynamicFliping]
|
||||
[Flipable(0x1218, 0x1219, 0x121A, 0x121B)]
|
||||
public class StoneChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StoneChair()
|
||||
: base(0x1218)
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public StoneChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[DynamicFliping]
|
||||
[Flipable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
|
||||
public class OrnateElvenChair : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public OrnateElvenChair()
|
||||
: base(0x2DE3)
|
||||
{
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public OrnateElvenChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[DynamicFliping]
|
||||
[Flipable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
|
||||
public class BigElvenChair : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public BigElvenChair()
|
||||
: base(0x2DEB)
|
||||
{
|
||||
}
|
||||
|
||||
public BigElvenChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[DynamicFliping]
|
||||
[Flipable(0x2DF5, 0x2DF6)]
|
||||
public class ElvenReadingChair : CraftableFurniture
|
||||
{
|
||||
[Constructable]
|
||||
public ElvenReadingChair()
|
||||
: base(0x2DF5)
|
||||
{
|
||||
}
|
||||
|
||||
public ElvenReadingChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0x4023, 0x4024)]
|
||||
public class TerMurStyleChair : CraftableFurniture
|
||||
{
|
||||
public override int LabelNumber { get { return 1095291; } } // Ter-Mur style chair
|
||||
|
||||
[Constructable]
|
||||
public TerMurStyleChair()
|
||||
: base(0x4023)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public TerMurStyleChair(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Checkers.cs
Normal file
34
Scripts/Items/Decorative/Checkers.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Checkers : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Checkers()
|
||||
: base(0xE1A)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Checkers(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Checkers2.cs
Normal file
34
Scripts/Items/Decorative/Checkers2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Checkers2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Checkers2()
|
||||
: base(0xE1B)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Checkers2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Chessmen.cs
Normal file
34
Scripts/Items/Decorative/Chessmen.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Chessmen()
|
||||
: base(0xE13)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Chessmen2.cs
Normal file
34
Scripts/Items/Decorative/Chessmen2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Chessmen2()
|
||||
: base(0xE12)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Chessmen3.cs
Normal file
34
Scripts/Items/Decorative/Chessmen3.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Chessmen3()
|
||||
: base(0xE14)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Decorative/ClownMask.cs
Normal file
39
Scripts/Items/Decorative/ClownMask.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items.Holiday
|
||||
{
|
||||
public class PaintedEvilClownMask : BasePaintedMask
|
||||
{
|
||||
[Constructable]
|
||||
public PaintedEvilClownMask()
|
||||
: base(0x4a90)
|
||||
{
|
||||
}
|
||||
|
||||
public PaintedEvilClownMask(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string MaskName
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Evil Clown Mask";
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/Decorative/ColoredSmallWebs.cs
Normal file
40
Scripts/Items/Decorative/ColoredSmallWebs.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ColoredSmallWebs : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ColoredSmallWebs()
|
||||
: base(Utility.RandomBool() ? 0x10d6 : 0x10d7)
|
||||
{
|
||||
this.Hue = Utility.RandomBool() ? 0x455 : 0x4E9;
|
||||
}
|
||||
|
||||
public ColoredSmallWebs(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/Countertop.cs
Normal file
34
Scripts/Items/Decorative/Countertop.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class Countertop : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1125714; } } // countertop
|
||||
|
||||
[Constructable]
|
||||
public Countertop()
|
||||
: base(0xA2DA)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public Countertop(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
181
Scripts/Items/Decorative/CraftableFurniture.cs
Normal file
181
Scripts/Items/Decorative/CraftableFurniture.cs
Normal file
@@ -0,0 +1,181 @@
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CraftableFurniture : Item, IResource, IQuality
|
||||
{
|
||||
public virtual bool ShowCrafterName
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private Mobile m_Crafter;
|
||||
private CraftResource m_Resource;
|
||||
private ItemQuality m_Quality;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ItemQuality Quality
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Quality;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Quality = value;
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Resource;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this.m_Resource != value)
|
||||
{
|
||||
this.m_Resource = value;
|
||||
this.Hue = CraftResources.GetHue(this.m_Resource);
|
||||
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Crafter;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Crafter = value;
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool PlayerConstructed { get { return true; } }
|
||||
|
||||
public CraftableFurniture(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public CraftableFurniture(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddWeightProperty(ObjectPropertyList list)
|
||||
{
|
||||
base.AddWeightProperty(list);
|
||||
|
||||
if (this.ShowCrafterName && this.m_Crafter != null)
|
||||
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
|
||||
|
||||
if (this.m_Quality == ItemQuality.Exceptional)
|
||||
list.Add(1060636); // exceptional
|
||||
}
|
||||
|
||||
public override void AddCraftedProperties(ObjectPropertyList list)
|
||||
{
|
||||
CraftResourceInfo info = CraftResources.IsStandard(this.m_Resource) ? null : CraftResources.GetInfo(this.m_Resource);
|
||||
|
||||
if (info != null && info.Number > 0)
|
||||
list.Add(info.Number);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (m_Crafter != null)
|
||||
{
|
||||
LabelTo(from, 1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
/* The jump to verison 1000 was due to needing to insert a class in the
|
||||
inheritence chain for some items. We need to be certain that the new
|
||||
version of CraftableFurniture that handles this data will not
|
||||
conflict with the version numbers of the child classes.
|
||||
*/
|
||||
writer.Write((int)1000); // version
|
||||
|
||||
writer.Write((Mobile)this.m_Crafter);
|
||||
writer.Write((int)this.m_Resource);
|
||||
writer.Write((int)this.m_Quality);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.PeekInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1000:
|
||||
reader.ReadInt();
|
||||
this.m_Crafter = reader.ReadMobile();
|
||||
this.m_Resource = (CraftResource)reader.ReadInt();
|
||||
this.m_Quality = (ItemQuality)reader.ReadInt();
|
||||
break;
|
||||
case 0:
|
||||
// Only these two items had this base class prior to the version change
|
||||
if(this is ElvenPodium ||
|
||||
this is GiantReplicaAcorn)
|
||||
{
|
||||
reader.ReadInt();
|
||||
this.m_Crafter = reader.ReadMobile();
|
||||
this.m_Resource = (CraftResource)reader.ReadInt();
|
||||
this.m_Quality = (ItemQuality)reader.ReadInt();
|
||||
}
|
||||
// If we peeked a zero here any other way we should not consume data
|
||||
else
|
||||
{
|
||||
this.m_Crafter = null;
|
||||
this.m_Resource = CraftResource.None;
|
||||
this.m_Quality = ItemQuality.Normal;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Unhandled version number for CraftableFurniture");
|
||||
}
|
||||
}
|
||||
|
||||
#region ICraftable
|
||||
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
|
||||
{
|
||||
this.Quality = (ItemQuality)quality;
|
||||
|
||||
if (makersMark)
|
||||
this.Crafter = from;
|
||||
|
||||
Type resourceType = typeRes;
|
||||
|
||||
if (resourceType == null)
|
||||
resourceType = craftItem.Resources.GetAt(0).ItemType;
|
||||
|
||||
this.Resource = CraftResources.GetFromType(resourceType);
|
||||
|
||||
return quality;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/CrossbowBolts.cs
Normal file
34
Scripts/Items/Decorative/CrossbowBolts.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CrossbowBolts : Item
|
||||
{
|
||||
[Constructable]
|
||||
public CrossbowBolts()
|
||||
: base(0x1BFC)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public CrossbowBolts(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/Decorative/CrystalBall.cs
Normal file
43
Scripts/Items/Decorative/CrystalBall.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
// By Neon
|
||||
// Improved By Dddie
|
||||
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagicCrystalBall : Item
|
||||
{
|
||||
[Constructable]
|
||||
public MagicCrystalBall() : base( 0xE2E )
|
||||
{
|
||||
this.Name = "a crystal ball";
|
||||
this.Weight = 10;
|
||||
this.Stackable = false;
|
||||
this.LootType = LootType.Blessed;
|
||||
this.Light = LightType.Circle150;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
this.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1007000 + Utility.Random( 28 ));
|
||||
}
|
||||
|
||||
public MagicCrystalBall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Decorative/CrystalSkull.cs
Normal file
33
Scripts/Items/Decorative/CrystalSkull.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x9A1A, 0x9A1B)]
|
||||
public class CrystalSkull : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1123474; } } // Crystal Skull
|
||||
|
||||
[Constructable]
|
||||
public CrystalSkull()
|
||||
: base(0x9A1A)
|
||||
{
|
||||
}
|
||||
|
||||
public CrystalSkull(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Decorative/CupidStatue.cs
Normal file
35
Scripts/Items/Decorative/CupidStatue.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x4F7C, 0x4F7D)]
|
||||
public class CupidStatue : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1099220; } } // cupid statue
|
||||
|
||||
[Constructable]
|
||||
public CupidStatue()
|
||||
: base(0x4F7C)
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public CupidStatue(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
107
Scripts/Items/Decorative/CustomizableRoundedDoorMat.cs
Normal file
107
Scripts/Items/Decorative/CustomizableRoundedDoorMat.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface ICustomizableMessage
|
||||
{
|
||||
string[] Lines { get; set; }
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[FlipableAttribute(0x4790, 0x4791)]
|
||||
public class CustomizableRoundedDoorMat : Item, IDyable, ICustomizableMessageItem
|
||||
{
|
||||
public string[] Lines { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public CustomizableRoundedDoorMat()
|
||||
: base(0x4790)
|
||||
{
|
||||
Lines = new string[3];
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if(from is PlayerMobile)
|
||||
BaseGump.SendGump(new AddCustomizableMessageGump((PlayerMobile)from, this));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1116249); // That must be in your backpack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Lines != null)
|
||||
{
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Lines[i]))
|
||||
{
|
||||
list.Add(1150301 + i, Lines[i]); // [ ~1_LINE0~ ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CustomizableRoundedDoorMat(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt(from);
|
||||
|
||||
if (house != null && house.IsCoOwner(from) && from is PlayerMobile)
|
||||
{
|
||||
list.Add(new EditSign(this, (PlayerMobile)from));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write((int)Lines.Length);
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
writer.Write((string)Lines[i]);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Lines = new string[reader.ReadInt()];
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
Lines[i] = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
180
Scripts/Items/Decorative/CustomizableSquaredDoorMat.cs
Normal file
180
Scripts/Items/Decorative/CustomizableSquaredDoorMat.cs
Normal file
@@ -0,0 +1,180 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CustomizableSquaredDoorMatAddon : BaseAddon, ICustomizableMessageItem
|
||||
{
|
||||
public string[] Lines { get; set; }
|
||||
|
||||
public override BaseAddonDeed Deed { get { return new CustomizableSquaredDoorMatDeed(); } }
|
||||
|
||||
[Constructable]
|
||||
public CustomizableSquaredDoorMatAddon(DirectionType type)
|
||||
{
|
||||
Lines = new string[3];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DirectionType.South:
|
||||
AddComponent(new CustomizableSquaredDoorMatComponent(0x4AB6), 0, 0, 0);
|
||||
AddComponent(new CustomizableSquaredDoorMatComponent(0x4AB7), 1, 0, 0);
|
||||
break;
|
||||
case DirectionType.East:
|
||||
AddComponent(new CustomizableSquaredDoorMatComponent(0x4AB4), 0, 1, 0);
|
||||
AddComponent(new CustomizableSquaredDoorMatComponent(0x4AB5), 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public CustomizableSquaredDoorMatAddon(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write((int)Lines.Length);
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
writer.Write((string)Lines[i]);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Lines = new string[reader.ReadInt()];
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
Lines[i] = reader.ReadString();
|
||||
}
|
||||
}
|
||||
|
||||
public class CustomizableSquaredDoorMatComponent : LocalizedAddonComponent
|
||||
{
|
||||
public override bool ForceShowProperties { get { return true; } }
|
||||
|
||||
public CustomizableSquaredDoorMatComponent(int id)
|
||||
: base(id, 1097996) // door mat
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
CustomizableSquaredDoorMatAddon addon = Addon as CustomizableSquaredDoorMatAddon;
|
||||
|
||||
if (addon != null)
|
||||
{
|
||||
if (addon.Lines != null)
|
||||
{
|
||||
for (int i = 0; i < addon.Lines.Length; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(addon.Lines[i]))
|
||||
{
|
||||
list.Add(1150301 + i, addon.Lines[i]); // [ ~1_LINE0~ ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt(from);
|
||||
|
||||
if (house != null && house.IsCoOwner(from) && from is PlayerMobile)
|
||||
{
|
||||
list.Add(new EditSign((CustomizableSquaredDoorMatAddon)Addon, (PlayerMobile)from));
|
||||
}
|
||||
}
|
||||
|
||||
public CustomizableSquaredDoorMatComponent(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CustomizableSquaredDoorMatDeed : BaseAddonDeed, IRewardOption
|
||||
{
|
||||
public override BaseAddon Addon { get { return new CustomizableSquaredDoorMatAddon(m_CustomizableSquaredDoorMatType); } }
|
||||
|
||||
private DirectionType m_CustomizableSquaredDoorMatType;
|
||||
|
||||
public override int LabelNumber { get { return 1151806; } } // squared door mat deed
|
||||
|
||||
[Constructable]
|
||||
public CustomizableSquaredDoorMatDeed()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.CloseGump(typeof(AddonOptionGump));
|
||||
from.SendGump(new AddonOptionGump(this, LabelNumber));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
|
||||
}
|
||||
}
|
||||
|
||||
public CustomizableSquaredDoorMatDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public void GetOptions(RewardOptionList list)
|
||||
{
|
||||
list.Add((int)DirectionType.South, 1151815);
|
||||
list.Add((int)DirectionType.East, 1151816);
|
||||
}
|
||||
|
||||
public void OnOptionSelected(Mobile from, int choice)
|
||||
{
|
||||
m_CustomizableSquaredDoorMatType = (DirectionType)choice;
|
||||
|
||||
if (!Deleted)
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Items/Decorative/CustomizableWallSign.cs
Normal file
91
Scripts/Items/Decorative/CustomizableWallSign.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x4B20, 0x4B21)]
|
||||
public class CustomizableWallSign : Item, ICustomizableMessageItem
|
||||
{
|
||||
public string[] Lines { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public CustomizableWallSign()
|
||||
: base(0x4B20)
|
||||
{
|
||||
Lines = new string[3];
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if(from is PlayerMobile)
|
||||
BaseGump.SendGump(new AddCustomizableMessageGump((PlayerMobile)from, this));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1116249); // That must be in your backpack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Lines != null)
|
||||
{
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Lines[i]))
|
||||
{
|
||||
list.Add(1150301 + i, Lines[i]); // [ ~1_LINE0~ ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CustomizableWallSign(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt(from);
|
||||
|
||||
if (house != null && house.IsCoOwner(from) && from is PlayerMobile)
|
||||
{
|
||||
list.Add(new EditSign(this, (PlayerMobile)from));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write((int)Lines.Length);
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
writer.Write((string)Lines[i]);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Lines = new string[reader.ReadInt()];
|
||||
|
||||
for (int i = 0; i < Lines.Length; i++)
|
||||
Lines[i] = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Decorative/DaemonMask.cs
Normal file
39
Scripts/Items/Decorative/DaemonMask.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items.Holiday
|
||||
{
|
||||
public class PaintedDaemonMask : BasePaintedMask
|
||||
{
|
||||
[Constructable]
|
||||
public PaintedDaemonMask()
|
||||
: base(0x4a92)
|
||||
{
|
||||
}
|
||||
|
||||
public PaintedDaemonMask(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string MaskName
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Daemon Mask";
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Decorative/DarkSource.cs
Normal file
32
Scripts/Items/Decorative/DarkSource.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DarkSource : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DarkSource()
|
||||
: base(0x1646)
|
||||
{
|
||||
this.Layer = Layer.TwoHanded;
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
public DarkSource(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Items/Decorative/DarkWoodWall.cs
Normal file
56
Scripts/Items/Decorative/DarkWoodWall.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum DarkWoodWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
EastWallMedium,
|
||||
SouthWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public DarkWoodWall(DarkWoodWallTypes type)
|
||||
: base(0x0006 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodWall(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoBlackmoor.cs
Normal file
34
Scripts/Items/Decorative/DecoBlackmoor.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBlackmoor : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBlackmoor()
|
||||
: base(0xF79)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBlackmoor(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoBloodspawn.cs
Normal file
34
Scripts/Items/Decorative/DecoBloodspawn.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBloodspawn : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBloodspawn()
|
||||
: base(0xF7C)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBloodspawn(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoBrimstone.cs
Normal file
34
Scripts/Items/Decorative/DecoBrimstone.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBrimstone : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoBrimstone()
|
||||
: base(0xF7F)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBrimstone(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoCrystalBall.cs
Normal file
34
Scripts/Items/Decorative/DecoCrystalBall.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoCrystalBall : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoCrystalBall()
|
||||
: base(0xE2E)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoCrystalBall(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoDeckOfTarot.cs
Normal file
34
Scripts/Items/Decorative/DecoDeckOfTarot.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDeckOfTarot : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoDeckOfTarot()
|
||||
: base(0x12AB)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDeckOfTarot(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoDeckOfTarot2.cs
Normal file
34
Scripts/Items/Decorative/DecoDeckOfTarot2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDeckOfTarot2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoDeckOfTarot2()
|
||||
: base(0x12Ac)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDeckOfTarot2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoDragonsBlood.cs
Normal file
34
Scripts/Items/Decorative/DecoDragonsBlood.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDragonsBlood : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoDragonsBlood()
|
||||
: base(0x4077)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDragonsBlood(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoDragonsBlood2.cs
Normal file
34
Scripts/Items/Decorative/DecoDragonsBlood2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDragonsBlood2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoDragonsBlood2()
|
||||
: base(0xF82)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDragonsBlood2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoEyeOfNewt.cs
Normal file
34
Scripts/Items/Decorative/DecoEyeOfNewt.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoEyeOfNewt : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoEyeOfNewt()
|
||||
: base(0xF87)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoEyeOfNewt(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoFlower.cs
Normal file
34
Scripts/Items/Decorative/DecoFlower.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoFlower : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoFlower()
|
||||
: base(0x18DA)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFlower(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoFlower2.cs
Normal file
34
Scripts/Items/Decorative/DecoFlower2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoFlower2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoFlower2()
|
||||
: base(0x18D9)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFlower2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGarlic.cs
Normal file
34
Scripts/Items/Decorative/DecoGarlic.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlic : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGarlic()
|
||||
: base(0x18E1)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlic(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGarlic2.cs
Normal file
34
Scripts/Items/Decorative/DecoGarlic2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlic2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGarlic2()
|
||||
: base(0x18E2)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlic2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGarlicBulb.cs
Normal file
34
Scripts/Items/Decorative/DecoGarlicBulb.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlicBulb : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGarlicBulb()
|
||||
: base(0x18E3)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlicBulb(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGarlicBulb2.cs
Normal file
34
Scripts/Items/Decorative/DecoGarlicBulb2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlicBulb2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGarlicBulb2()
|
||||
: base(0x18E4)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlicBulb2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGinseng.cs
Normal file
34
Scripts/Items/Decorative/DecoGinseng.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinseng : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGinseng()
|
||||
: base(0x18E9)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinseng(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGinseng2.cs
Normal file
34
Scripts/Items/Decorative/DecoGinseng2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinseng2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGinseng2()
|
||||
: base(0x18EA)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinseng2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGinsengRoot.cs
Normal file
34
Scripts/Items/Decorative/DecoGinsengRoot.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinsengRoot : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGinsengRoot()
|
||||
: base(0x18EB)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinsengRoot(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGinsengRoot2.cs
Normal file
34
Scripts/Items/Decorative/DecoGinsengRoot2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinsengRoot2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGinsengRoot2()
|
||||
: base(0x18EC)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinsengRoot2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngot.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngot.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngot : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngot()
|
||||
: base(0x1BE9)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = true;
|
||||
}
|
||||
|
||||
public DecoGoldIngot(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngot2.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngot2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngot2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngot2()
|
||||
: base(0x1BEC)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngot2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngots.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngots.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngots()
|
||||
: base(0x1BEA)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngots2.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngots2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngots2()
|
||||
: base(0x1BEB)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngots3.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngots3.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngots3()
|
||||
: base(0x1BED)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoGoldIngots4.cs
Normal file
34
Scripts/Items/Decorative/DecoGoldIngots4.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoGoldIngots4()
|
||||
: base(0x1BEE)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots4(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoHay.cs
Normal file
34
Scripts/Items/Decorative/DecoHay.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHay : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoHay()
|
||||
: base(0xF35)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHay(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoHay2.cs
Normal file
34
Scripts/Items/Decorative/DecoHay2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHay2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoHay2()
|
||||
: base(0xF34)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHay2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoHorseDung.cs
Normal file
34
Scripts/Items/Decorative/DecoHorseDung.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHorseDung : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoHorseDung()
|
||||
: base(0xF3B)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHorseDung(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoIronIngot.cs
Normal file
34
Scripts/Items/Decorative/DecoIronIngot.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngot : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoIronIngot()
|
||||
: base(0x1BEF)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = true;
|
||||
}
|
||||
|
||||
public DecoIronIngot(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Decorative/DecoIronIngot2.cs
Normal file
34
Scripts/Items/Decorative/DecoIronIngot2.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngot2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoIronIngot2()
|
||||
: base(0x1BEF)
|
||||
{
|
||||
this.Movable = true;
|
||||
this.Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngot2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user