Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class Beacon : DamageableItem
{
[CommandProperty(AccessLevel.GameMaster)]
public BeaconItem Component { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool DoBlast
{
get
{
return false;
}
set
{
if (value)
DoEffects();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DoArea
{
get
{
return false;
}
set
{
if (value)
DoAreaAttack();
}
}
public List<Item> Rubble { get; set; }
public override bool DeleteOnDestroy { get { return false; } }
public override double IDChange { get { return 0.50; } }
public Beacon()
: base(18212, 39299, 1)
{
Component = new BeaconItem(this);
ResistBasePhys = 50;
ResistBaseFire = 85;
ResistBaseCold = 99;
ResistBasePoison = 99;
ResistBaseEnergy = 70;
Level = ItemLevel.Easy; // Hard
}
public override void OnLocationChange(Point3D oldlocation)
{
base.OnLocationChange(oldlocation);
if (Component != null)
Component.Location = new Point3D(this.X - 1, this.Y, this.Z);
}
public override void OnMapChange()
{
base.OnMapChange();
if (Component != null)
Component.Map = this.Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (Component != null && !Component.Deleted)
Component.Delete();
}
public override bool OnBeforeDestroyed()
{
List<Item> delete = new List<Item>();
if (Rubble != null)
{
foreach (Item i in Rubble.Where(item => item.Z > this.Z))
{
i.Delete();
delete.Add(i);
}
delete.ForEach(i => Rubble.Remove(i));
}
DoEffects();
if (Component != null)
{
Component.ItemID = 1;
Component.Visible = false;
}
Visible = false;
delete.Clear();
delete.TrimExcess();
AddRubble(new Static(634), new Point3D(this.X - 2, this.Y, this.Z));
AddRubble(new Static(633), new Point3D(this.X - 2, this.Y + 1, this.Z));
AddRubble(new Static(635), new Point3D(this.X + 2, this.Y - 2, this.Z));
AddRubble(new Static(632), new Point3D(this.X + 3, this.Y - 2, this.Z));
AddRubble(new Static(634), new Point3D(this.X + 2, this.Y, this.X));
AddRubble(new Static(633), new Point3D(this.X + 2, this.Y + 1, this.Z));
return true;
}
private void DoEffects()
{
int range = 8;
//Flamestrikes
for (int i = 0; i < range; i++)
{
Timer.DelayCall(TimeSpan.FromMilliseconds(i * 50), o =>
{
Server.Misc.Geometry.Circle2D(this.Location, this.Map, (int)o, (pnt, map) =>
{
Effects.SendLocationEffect(pnt, map, 0x3709, 30, 20, 0, 2);
});
}, i);
}
//Explosions
Timer.DelayCall(TimeSpan.FromMilliseconds(1000), () =>
{
for (int i = 0; i < range + 3; i++)
{
Server.Misc.Geometry.Circle2D(this.Location, this.Map, i, (pnt, map) =>
{
Effects.SendLocationEffect(pnt, map, 0x36CB, 14, 10, 2498, 2);
});
}
});
// Black explosions
Timer.DelayCall(TimeSpan.FromMilliseconds(1400), () =>
{
for (int i = 0; i < range - 3; i++)
{
Timer.DelayCall(TimeSpan.FromMilliseconds(i * 50), o =>
{
Server.Misc.Geometry.Circle2D(this.Location, this.Map, (int)o, (pnt, map) =>
{
Effects.SendLocationEffect(pnt, map, Utility.RandomBool() ? 14000 : 14013, 14, 20, 2018, 0);
});
}, i);
}
});
}
public override void OnIDChange(int oldID)
{
if (ItemID == IDHalfHits && oldID == IDStart)
{
AddRubble(new Static(6571), new Point3D(this.X, this.Y + 1, this.Z + 42));
AddRubble(new Static(3118), new Point3D(this.X - 1, this.Y + 1, this.Z));
AddRubble(new Static(3118), new Point3D(this.X + 1, this.Y - 1, this.Z));
}
}
public override void OnDamage(int amount, Mobile from, bool willkill)
{
base.OnDamage(amount, from, willkill);
if (this.ItemID == IDHalfHits && this.Hits <= (HitsMax * .25))
{
AddRubble(new Static(14732), new Point3D(this.X - 1, this.Y + 1, this.Z));
AddRubble(new Static(14742), new Point3D(this.X + 1, this.Y - 1, this.Z));
AddRubble(new Static(14742), new Point3D(this.X, this.Y, this.Z + 63));
AddRubble(new Static(6571), new Point3D(this.X + 1, this.Y + 1, this.Z + 42));
AddRubble(new Static(6571), new Point3D(this.X + 1, this.Y, this.Z + 59));
OnHalfDamage();
this.ItemID = 39300;
}
else if (CheckAreaDamage(from, amount))
{
DoAreaAttack();
}
}
public virtual bool CheckAreaDamage(Mobile from, int amount)
{
return 0.02 > Utility.RandomDouble();
}
public virtual void OnHalfDamage()
{
}
private void AddRubble(Item i, Point3D p)
{
i.MoveToWorld(p, this.Map);
if (Rubble == null)
Rubble = new List<Item>();
Rubble.Add(i);
}
public override void Delete()
{
base.Delete();
if (Rubble != null)
{
List<Item> rubble = new List<Item>(Rubble);
rubble.ForEach(i => i.Delete());
rubble.ForEach(i => Rubble.Remove(i));
rubble.Clear();
rubble.TrimExcess();
}
}
public virtual void DoAreaAttack()
{
List<Mobile> list = new List<Mobile>();
IPooledEnumerable eable = this.Map.GetMobilesInRange(this.Location, 8);
foreach (Mobile m in eable)
{
if (m.AccessLevel > AccessLevel.Player)
continue;
if (m is PlayerMobile || (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile))
list.Add(m);
}
eable.Free();
list.ForEach(m =>
{
m.BoltEffect(0);
AOS.Damage(m, null, Utility.RandomMinMax(80, 90), 0, 0, 0, 0, 100);
if(m.NetState != null)
m.PrivateOverheadMessage(Server.Network.MessageType.Regular, 1154, 1154552, m.NetState); // *The beacon blasts a surge of energy at you!"
});
ColUtility.Free(list);
}
public Beacon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Component);
writer.Write(Rubble == null ? 0 : Rubble.Count);
if (Rubble != null)
Rubble.ForEach(i => writer.Write(i));
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Component = reader.ReadItem() as BeaconItem;
if (Component != null)
Component.Beacon = this;
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
Item item = reader.ReadItem();
if (item != null)
{
if (Rubble == null)
Rubble = new List<Item>();
Rubble.Add(item);
}
}
}
}
public class BeaconItem : Item
{
[CommandProperty(AccessLevel.GameMaster)]
public Beacon Beacon { get; set; }
public override bool ForceShowProperties { get { return true; } }
public BeaconItem(Beacon beacon)
: base(18223)
{
Movable = false;
Beacon = beacon;
}
public override void OnDoubleClick(Mobile from)
{
if (Beacon != null)
Beacon.OnDoubleClick(from);
}
public BeaconItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Mobiles;
using Server.Targeting;
using Server.Targets;
using Server.Network;
using System.Collections.Generic;
using System.Linq;
namespace Server.Items
{
public interface IDamageableItem : IDamageable
{
bool CanDamage { get; }
bool CheckHit(Mobile attacker);
void OnHarmfulSpell(Mobile attacker);
}
public class DamageableItem : Item, IDamageableItem
{
public enum ItemLevel
{
NotSet,
VeryEasy,
Easy,
Average,
Hard,
VeryHard,
Insane
}
private int m_Hits;
private int m_HitsMax;
private int m_StartID;
private int m_DestroyedID;
private int m_HalfHitsID;
private ItemLevel m_ItemLevel;
[CommandProperty(AccessLevel.GameMaster)]
public ItemLevel Level
{
get
{
return m_ItemLevel;
}
set
{
m_ItemLevel = value;
double bonus = (double)(((int)m_ItemLevel * 100.0) * ((int)m_ItemLevel * 5));
HitsMax = ((int)(100 + bonus));
Hits = ((int)(100 + bonus));
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int IDStart
{
get
{
return m_StartID;
}
set
{
if (value < 0)
m_StartID = 0;
else if (value > int.MaxValue)
m_StartID = int.MaxValue;
else
m_StartID = value;
if (m_Hits >= (m_HitsMax * IDChange))
{
if (ItemID != m_StartID)
ItemID = m_StartID;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int IDHalfHits
{
get
{
return m_HalfHitsID;
}
set
{
if (value < 0)
m_HalfHitsID = 0;
else if (value > int.MaxValue)
m_HalfHitsID = int.MaxValue;
else
m_HalfHitsID = value;
if (m_Hits < (m_HitsMax * IDChange))
{
if (ItemID != m_HalfHitsID)
ItemID = m_HalfHitsID;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int IDDestroyed
{
get
{
return m_DestroyedID;
}
set
{
if (value < 0 || value > int.MaxValue)
m_DestroyedID = -1;
else
m_DestroyedID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Hits
{
get
{
return m_Hits;
}
set
{
if (value > HitsMax)
{
value = HitsMax;
}
if (m_Hits != value)
{
int oldValue = m_Hits;
m_Hits = value;
UpdateDelta();
OnHitsChange(oldValue);
}
int id = ItemID;
if (m_Hits >= (m_HitsMax * IDChange) && id != m_StartID)
{
ItemID = m_StartID;
OnIDChange(id);
}
else if (m_Hits <= (m_HitsMax * IDChange) && id == m_StartID)
{
ItemID = m_HalfHitsID;
OnIDChange(id);
}
if (m_Hits < 0)
{
Destroy();
return;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitsMax
{
get
{
return m_HitsMax;
}
set
{
if (value > int.MaxValue)
m_HitsMax = int.MaxValue;
else
m_HitsMax = value;
if (Hits > m_HitsMax)
Hits = m_HitsMax;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Destroyed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ResistBasePhys { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ResistBaseFire { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ResistBaseCold { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ResistBasePoison { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ResistBaseEnergy { get; set; }
public Dictionary<Mobile, int> DamageStore { get; set; }
public virtual int HitEffect { get { return -1; } }
public virtual int DestroySound { get { return 0x3B3; } }
public virtual double IDChange { get { return 0.5; } }
public virtual bool DeleteOnDestroy { get { return true; } }
public virtual bool Alive { get { return !Destroyed; } }
public virtual bool CanDamage { get { return true; } }
public override int PhysicalResistance { get { return ResistBasePhys; } }
public override int FireResistance { get { return ResistBaseFire; } }
public override int ColdResistance { get { return ResistBaseCold; } }
public override int PoisonResistance { get { return ResistBasePoison; } }
public override int EnergyResistance { get { return ResistBaseEnergy; } }
public override bool ForceShowProperties { get { return false; } }
[Constructable]
public DamageableItem(int startID)
: this(startID, startID, -1)
{
}
[Constructable]
public DamageableItem(int startID, int halfID)
: this(startID, halfID, -1)
{
}
[Constructable]
public DamageableItem(int startID, int halfID, int destroyID = -1)
: base(startID)
{
Hue = 0;
Movable = false;
Level = ItemLevel.NotSet;
IDStart = startID;
IDHalfHits = halfID;
IDDestroyed = destroyID;
}
public override void OnDoubleClick(Mobile m)
{
if (m.Warmode)
m.Attack(this);
}
public virtual bool CheckHit(Mobile attacker)
{
return true; // Always hits
}
public virtual void OnHarmfulSpell(Mobile attacker)
{
}
public virtual bool CheckReflect(int circle, IDamageable caster)
{
return false;
}
public override void OnStatsQuery(Mobile from)
{
if (from.Map == Map && Utility.InUpdateRange(from, this) && from.CanSee(this))
{
from.Send(new MobileStatusCompact(false, this));
}
}
public virtual void UpdateDelta()
{
var eable = Map.GetClientsInRange(Location);
Mobile beholder = null;
Packet status = Packet.Acquire(new MobileHitsN(this));
foreach (NetState ns in eable)
{
beholder = ns.Mobile;
if (beholder != null && beholder.CanSee(this))
{
ns.Send(status);
}
}
Packet.Release(status);
eable.Free();
}
public virtual void OnHitsChange(int oldhits)
{
}
public virtual bool OnBeforeDestroyed()
{
return true;
}
public virtual void OnAfterDestroyed()
{
}
public virtual int Damage(int amount, Mobile from)
{
if (!CanDamage && from.Combatant == this)
{
from.Combatant = null;
return 0;
}
Hits -= amount;
if (amount > 0)
RegisterDamage(from, amount);
if (HitEffect > 0)
Effects.SendLocationEffect(Location, Map, HitEffect, 10, 5);
SendDamagePacket(from, amount);
OnDamage(amount, from, Hits < 0);
return amount;
}
public virtual void SendDamagePacket(Mobile from, int amount)
{
NetState theirState = (from == null ? null : from.NetState);
if (theirState == null && from != null)
{
Mobile master = from.GetDamageMaster(null);
if (master != null)
{
theirState = master.NetState;
}
}
if (amount > 0 && theirState != null)
{
theirState.Send(new DamagePacket(this, amount));
}
}
public void RegisterDamage(Mobile m, int damage)
{
if(m == null)
return;
if (DamageStore == null)
DamageStore = new Dictionary<Mobile, int>();
if (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile)
m = ((BaseCreature)m).GetMaster();
if (!DamageStore.ContainsKey(m))
DamageStore[m] = 0;
DamageStore[m] += damage;
}
public List<Mobile> GetLootingRights()
{
if (DamageStore == null)
return null;
return DamageStore.Keys.Where(m => DamageStore[m] > 0 && DamageStore[m] >= HitsMax / 16).ToList();
}
public virtual void OnDamage(int amount, Mobile from, bool willkill)
{
}
public bool Destroy()
{
if (this == null || Deleted || Destroyed)
return false;
Effects.PlaySound(Location, Map, DestroySound);
if (OnBeforeDestroyed())
{
if (DeleteOnDestroy)
{
Delete();
}
else if (m_DestroyedID >= 0)
{
ItemID = m_DestroyedID;
if (Spawner != null)
Spawner.Remove(this);
}
Destroyed = true;
OnAfterDestroyed();
return true;
}
return false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (DamageStore != null)
DamageStore.Clear();
}
public virtual void OnIDChange(int oldID)
{
}
#region Effects/Sounds & Particles
public void PlaySound(int soundID)
{
if (soundID == -1)
{
return;
}
if (Map != null)
{
Packet p = Packet.Acquire(new PlaySound(soundID, this));
var eable = Map.GetClientsInRange(Location);
foreach (NetState state in eable)
{
if (state.Mobile.CanSee(this))
{
state.Send(p);
}
}
Packet.Release(p);
eable.Free();
}
}
public void MovingEffect(
IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode)
{
Effects.SendMovingEffect(this, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode);
}
public void MovingEffect(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes)
{
Effects.SendMovingEffect(this, to, itemID, speed, duration, fixedDirection, explodes, 0, 0);
}
public void MovingParticles(
IEntity to,
int itemID,
int speed,
int duration,
bool fixedDirection,
bool explodes,
int hue,
int renderMode,
int effect,
int explodeEffect,
int explodeSound,
EffectLayer layer,
int unknown)
{
Effects.SendMovingParticles(
this,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
hue,
renderMode,
effect,
explodeEffect,
explodeSound,
layer,
unknown);
}
public void MovingParticles(
IEntity to,
int itemID,
int speed,
int duration,
bool fixedDirection,
bool explodes,
int hue,
int renderMode,
int effect,
int explodeEffect,
int explodeSound,
int unknown)
{
Effects.SendMovingParticles(
this,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
hue,
renderMode,
effect,
explodeEffect,
explodeSound,
(EffectLayer)255,
unknown);
}
public void MovingParticles(
IEntity to,
int itemID,
int speed,
int duration,
bool fixedDirection,
bool explodes,
int effect,
int explodeEffect,
int explodeSound,
int unknown)
{
Effects.SendMovingParticles(
this, to, itemID, speed, duration, fixedDirection, explodes, effect, explodeEffect, explodeSound, unknown);
}
public void MovingParticles(
IEntity to,
int itemID,
int speed,
int duration,
bool fixedDirection,
bool explodes,
int effect,
int explodeEffect,
int explodeSound)
{
Effects.SendMovingParticles(
this, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect, explodeSound, 0);
}
public void FixedEffect(int itemID, int speed, int duration, int hue, int renderMode)
{
Effects.SendTargetEffect(this, itemID, speed, duration, hue, renderMode);
}
public void FixedEffect(int itemID, int speed, int duration)
{
Effects.SendTargetEffect(this, itemID, speed, duration, 0, 0);
}
public void FixedParticles(
int itemID, int speed, int duration, int effect, int hue, int renderMode, EffectLayer layer, int unknown)
{
Effects.SendLocationParticles(this, itemID, speed, duration, hue, renderMode, effect, unknown);
}
public void FixedParticles(
int itemID, int speed, int duration, int effect, int hue, int renderMode, EffectLayer layer)
{
Effects.SendLocationParticles(this, itemID, speed, duration, hue, renderMode, effect, 0);
}
public void FixedParticles(int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown)
{
Effects.SendLocationParticles(this, itemID, speed, duration, 0, 0, effect, unknown);
}
public void FixedParticles(int itemID, int speed, int duration, int effect, EffectLayer layer)
{
Effects.SendLocationParticles(this, itemID, speed, duration, 0, 0, effect, 0);
}
public void BoltEffect(int hue)
{
Effects.SendBoltEffect(this, true, hue);
}
#endregion
public DamageableItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_StartID);
writer.Write((int)m_HalfHitsID);
writer.Write((int)m_DestroyedID);
writer.Write((int)m_ItemLevel);
writer.Write((int)m_Hits);
writer.Write((int)m_HitsMax);
writer.Write(Destroyed);
writer.Write(ResistBasePhys);
writer.Write(ResistBaseFire);
writer.Write(ResistBaseCold);
writer.Write(ResistBasePoison);
writer.Write(ResistBaseEnergy);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_StartID = (int)reader.ReadInt();
m_HalfHitsID = (int)reader.ReadInt();
m_DestroyedID = (int)reader.ReadInt();
m_ItemLevel = (ItemLevel)reader.ReadInt();
m_Hits = (int)reader.ReadInt();
m_HitsMax = (int)reader.ReadInt();
Destroyed = reader.ReadBool();
ResistBasePhys = reader.ReadInt();
ResistBaseFire = reader.ReadInt();
ResistBaseCold = reader.ReadInt();
ResistBasePoison = reader.ReadInt();
ResistBaseEnergy = reader.ReadInt();
}
}
public class TestDamageableItem : DamageableItem
{
[Constructable]
public TestDamageableItem(int itemid)
: base(itemid, itemid)
{
Name = "Test Damageable Item";
}
public TestDamageableItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}