Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
119
Scripts/Items/Corpses/DecayedCorpse.cs
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119
Scripts/Items/Corpses/DecayedCorpse.cs
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using System;
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namespace Server.Items
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{
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public class DecayedCorpse : Container
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{
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private static readonly TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(7.0);
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private Timer m_DecayTimer;
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private DateTime m_DecayTime;
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public DecayedCorpse(string name)
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: base(Utility.Random(0xECA, 9))
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{
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this.Movable = false;
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this.Name = name;
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this.BeginDecay(m_DefaultDecayTime);
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}
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public DecayedCorpse(Serial serial)
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: base(serial)
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{
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}
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// Do not display (x items, y stones)
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public override bool DisplaysContent
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{
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get
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{
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return false;
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}
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}
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public void BeginDecay(TimeSpan delay)
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{
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if (this.m_DecayTimer != null)
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this.m_DecayTimer.Stop();
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this.m_DecayTime = DateTime.UtcNow + delay;
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this.m_DecayTimer = new InternalTimer(this, delay);
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this.m_DecayTimer.Start();
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}
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public override void OnAfterDelete()
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{
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if (this.m_DecayTimer != null)
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this.m_DecayTimer.Stop();
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this.m_DecayTimer = null;
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}
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// Do not display (x items, y stones)
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public override bool CheckContentDisplay(Mobile from)
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{
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return false;
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1046414, this.Name); // the remains of ~1_NAME~
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}
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public override void OnSingleClick(Mobile from)
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{
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this.LabelTo(from, 1046414, this.Name); // the remains of ~1_NAME~
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(this.m_DecayTimer != null);
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if (this.m_DecayTimer != null)
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writer.WriteDeltaTime(this.m_DecayTime);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.BeginDecay(m_DefaultDecayTime);
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break;
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}
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case 1:
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{
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if (reader.ReadBool())
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this.BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow);
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break;
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}
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}
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}
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private class InternalTimer : Timer
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{
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private readonly DecayedCorpse m_Corpse;
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public InternalTimer(DecayedCorpse c, TimeSpan delay)
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: base(delay)
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{
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this.m_Corpse = c;
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this.Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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this.m_Corpse.Delete();
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}
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}
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}
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}
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