Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
169
Scripts/Items/Containers/UnknownSkeletons.cs
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169
Scripts/Items/Containers/UnknownSkeletons.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class UnknownBardSkeleton : BaseContainer
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{
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public override int DefaultGumpID { get { return 0x9; } }
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[Constructable]
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public UnknownBardSkeleton()
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: base(0xECA + Utility.Random(9))
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{
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Name = "An Unknown Bard's Skeleton";
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Weight = 35.0;
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DropItem(new Gold(Utility.RandomMinMax(200, 400)));
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DropItem(new Doublet(Utility.RandomNondyedHue()));
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DropItem(new JesterHat(Utility.RandomNondyedHue()));
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DropItem(new Bandage(Utility.RandomMinMax(10, 20)));
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switch (Utility.Random(2))
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{
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case 0: DropItem(new Kilt(Utility.RandomNondyedHue())); break;
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case 1: DropItem(new ShortPants(Utility.RandomNondyedHue())); break;
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}
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switch (Utility.Random(3))
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{
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case 0: DropItem(new BeverageBottle(BeverageType.Ale)); break;
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case 1: DropItem(new BeverageBottle(BeverageType.Wine)); break;
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case 2: DropItem(new BeverageBottle(BeverageType.Liquor)); break;
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}
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DropItem(Loot.RandomInstrument());
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}
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public UnknownBardSkeleton(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class UnknownRogueSkeleton : BaseContainer
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{
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public override int DefaultGumpID { get { return 0x9; } }
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[Constructable]
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public UnknownRogueSkeleton()
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: base(0xECA + Utility.Random(9))
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{
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Name = "An Unknown Rogue's Skeleton";
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Weight = 35.0;
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DropItem(new LeatherChest());
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DropItem(new LeatherGloves());
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DropItem(new LeatherArms());
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DropItem(new Dagger());
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DropItem(new Shovel(50));
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DropItem(new Lockpick(Utility.RandomMinMax(1, 4)));
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if (Utility.RandomBool())
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DropItem(new Torch());
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else
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DropItem(new Lantern());
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if (0.1 >= Utility.RandomDouble())
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DropItem(Loot.RandomRangedWeapon());
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else
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DropItem(Loot.RandomWeapon());
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DropItem(new TreasureMap(Utility.RandomMinMax(3, 5), Map.Felucca));
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}
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public UnknownRogueSkeleton(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class UnknownMageSkeleton : BaseContainer
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{
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public override int DefaultGumpID { get { return 0x9; } }
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[Constructable]
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public UnknownMageSkeleton()
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: base(0xECA + Utility.Random(9))
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{
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Name = "An Unknown Mage's Skeleton";
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Weight = 35.0;
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DropItem(new Robe(Utility.RandomNondyedHue()));
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DropItem(new Sandals());
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DropItem(Loot.RandomJewelry());
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if (Utility.RandomBool())
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DropItem(new QuarterStaff());
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else
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DropItem(new GnarledStaff());
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Item item;
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for (int i = 0; i < 3; i++)
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{
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item = Loot.RandomReagent();
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item.Amount = Utility.RandomMinMax(15, 20);
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DropItem(item);
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}
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for (int i = 0; i < 3; i++)
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{
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if (0.25 >= Utility.RandomDouble())
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item = Loot.RandomScroll(0, Loot.NecromancyScrollTypes.Length, SpellbookType.Necromancer);
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else
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item = Loot.RandomScroll(0, Loot.RegularScrollTypes.Length, SpellbookType.Regular);
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item.Amount = Utility.RandomMinMax(1, 2);
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DropItem(item);
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}
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}
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public UnknownMageSkeleton(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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